Difference between revisions of "Category:Frusion Enemies"

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You send out a pulse of mental anguish, which mostly washes past your opponent, only dealing {{col|psychic|3 damage}}.
 
You send out a pulse of mental anguish, which mostly washes past your opponent, only dealing {{col|psychic|3 damage}}.
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* [[Throw Sparks]] does only 3 damage with a message:
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You throw a handful of sparks at your opponent. The sparks don't seem to react with the creature normally, and only do {{col|fire|2-3 damage}}.
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* [[Ice Bolt]] does only 2 damage with a message:
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You blast your opponent with an ice bolt, but the ice and frusion don't really interact all that much. It does {{col|ice|2 damage}}.
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* [[Lightning Bolt]] does only 4 damage with a message:
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Lightning arcs from your hands through the air, but it sort of whooshes through your opponent instead of doing the normal sizzling and frying. It deals maybe {{col|electric|4 damage}}.
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* [[Firestorm]] does only 3-4 damage with a message:
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You'd think a torrential rain of fire might do something more than slightly singe your opponent, but no. Your enemy takes {{col|fire|3-4 damage}}.torrential
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* [[Naturalist]] attacks are also ineffective. Instead, you get a regular hit attempt, with a special message
 
* [[Naturalist]] attacks are also ineffective. Instead, you get a regular hit attempt, with a special message
 
:* For [[Charge of the Bovine]]:
 
:* For [[Charge of the Bovine]]:
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:* For [[Maul of the Cave Bear]]:
 
:* For [[Maul of the Cave Bear]]:
  
:With all the power of a titanic, prehistoric bear, you maul your opponent ... which of course means your weapon passes through with minimal effect.  
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:With all the power of a titanic, prehistoric bear, you maul your opponent ... which of course means your weapon passes through with minimal effect.
 
[[Category:Enemies|*]]
 
[[Category:Enemies|*]]

Revision as of 11:45, 25 January 2010

Frusion enemies are special enemies that currently exist only in Hyde Park streets.

  • They require EEK meter to be worn.
  • They feed on PP rather than HP. They require between 1 and 99 PP to fight.
  • As these does are immune to all damage, they only take 1 damage from each damage type.
  • Sidekicks cannot attack or block frusion enemies. Instead you get the message:

Your sidekick can't see your opponent, and just tries to stay out of the way.

  • When a frusion enemy drains you out of PP the fight ends with the following message:

Your opponent finishes off every last bit of energy you possess. You still feel okay, but the frusion creature doesn't seem to have any more interest in you, and fades away. You're going to have to keep your energy levels up if you want to keep the attention of the frusion creatures long enough to defeat them.

The fight is now over, and it's not pretty.

  • These foes never seem to fumble. Critical hits are preceded with "Critical hit!", and take double the PP.
  • Cannot be replicated by [deja voodoo doll]] or Bungee lasso.
  • Strike-back damage is also reduced to one, with special message:

Your [sic] seems slightly put off by your defenses, and takes 1 damage.

  • Mind Jab does only 2 damage with a message:

You jab out at your opponent with your mind. There's not much you can reach, and you only deal 2 damage.

You send out a pulse of mental anguish, which mostly washes past your opponent, only dealing 3 damage.

You throw a handful of sparks at your opponent. The sparks don't seem to react with the creature normally, and only do 2-3 damage.

  • Ice Bolt does only 2 damage with a message:

You blast your opponent with an ice bolt, but the ice and frusion don't really interact all that much. It does 2 damage.

Lightning arcs from your hands through the air, but it sort of whooshes through your opponent instead of doing the normal sizzling and frying. It deals maybe 4 damage.

  • Firestorm does only 3-4 damage with a message:

You'd think a torrential rain of fire might do something more than slightly singe your opponent, but no. Your enemy takes 3-4 damage.torrential

  • Naturalist attacks are also ineffective. Instead, you get a regular hit attempt, with a special message
With a bellowing moo you charge your opponent, but it's unimpressed.
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling it underfoot, but trampling isn't very effective against pure energy.
With all the power of a titanic, prehistoric bear, you maul your opponent ... which of course means your weapon passes through with minimal effect.