Difference between revisions of "Talk:The Mick"

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| Effects<br>FT ||''0<br>31''||'''30*<br>0'''||''21*<br>49''||'''27*<br>107.5'''||''50<br>16''||'''44*<br>173'''||''95*<br>70''
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| Effects<br>FT ||''0<br>31''||'''30*<br>0'''||''21*<br>49''||'''48<br>10'''||''50<br>16''||'''44*<br>173'''||''95*<br>70''
 
|-style="background-color:#EFEFEF"
 
|-style="background-color:#EFEFEF"
| FTE 1<br>(5*effects + FT)|| ''31''|| '''150*'''|| ''154*''|| '''242.5*'''|| ''266''|| '''393*'''|| ''545*''
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| FTE 1<br>(5*effects + FT)|| ''31''|| '''150*'''|| ''154*''|| '''250'''|| ''266''|| '''393*'''|| ''545*''
 
|-
 
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| FTE 2<br>(4.75*effects + FT)||''31''||'''142.5*'''||''148.75*''||'''235.75*'''||''253.5''||'''382*'''||''521*''
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| FTE 2<br>(4.75*effects + FT)||''31''||'''142.5*'''||''148.75*''||'''238'''||''253.5''||'''382*'''||''521*''
 
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Replaced the obsolete data above ( added before Ryme changed the drop requirements) with a table systematizing most of the entries so far (except for the ones that looked dubious to me), hope you like ;) --[[User:Patojonas|Patojonas]] 11:41, 7 April 2012 (PDT)
 
Replaced the obsolete data above ( added before Ryme changed the drop requirements) with a table systematizing most of the entries so far (except for the ones that looked dubious to me), hope you like ;) --[[User:Patojonas|Patojonas]] 11:41, 7 April 2012 (PDT)
 +
 +
48 effects (no softwares), 10 FT(buffs) Level 11, 3 mettle run - Chip and candy as expected. Mick gave 1413XP (+56% +9xp). I suspect one more FT (251) would have been enough for the bolt, will check next time --[[User:Patojonas|Patojonas]] 09:10, 12 April 2012 (PDT)
  
 
==Strategies & Combat Mechanics==
 
==Strategies & Combat Mechanics==
 
My hypothesis is that if you fought The Mick the day before (and didn't beat him) then when you fight him the next day you'll have an absurdly good chance at beating him.  Case in point: I lost to him yesterday.  Today I went into combat with only my starting Slingshot (Gadgetteer).  He owned me without any armor doing more than maxhp on the first hit.  However, with some shoddy gear (105 total power, no other effects), I was able to last 6 rounds (he mostly did 12+12 dam).  In that time my Slingshot did 85damage for a single hit, and 140damage for a double hit.  --[[User:NardoLoopa|NardoLoopa]] 06:07, 21 October 2010 (PDT)
 
My hypothesis is that if you fought The Mick the day before (and didn't beat him) then when you fight him the next day you'll have an absurdly good chance at beating him.  Case in point: I lost to him yesterday.  Today I went into combat with only my starting Slingshot (Gadgetteer).  He owned me without any armor doing more than maxhp on the first hit.  However, with some shoddy gear (105 total power, no other effects), I was able to last 6 rounds (he mostly did 12+12 dam).  In that time my Slingshot did 85damage for a single hit, and 140damage for a double hit.  --[[User:NardoLoopa|NardoLoopa]] 06:07, 21 October 2010 (PDT)
 
<br>-i doubt it. i've managed to lose to him 5 days in a row and he has not been easier after any given loss. --uewebawo 12:34, 22 October 2010 (EDT)
 
<br>-i doubt it. i've managed to lose to him 5 days in a row and he has not been easier after any given loss. --uewebawo 12:34, 22 October 2010 (EDT)

Revision as of 08:10, 12 April 2012

Elemental choice

I'm going to start adding my experience with elements until the pattern emerges:

Equal resistances choice
yellow pink blue red gray green green pink gray
blue red gray green blue
red green gray pink pink
green yellow gray blue green yellow gray
no resistances green pink grey
--Muhandes 04:19, 28 September 2010 (PDT)

Drops Spading

On the table below, FTE stands for foe toughness equivalent, the FT equivalent of an effect calculated based on Valera's spading below.

When updating the table, place an asterisk (*) next to the values where software is being used and counted as an effect. If not sure, please use it.

Drops Blue-chip.gif Blue-chip.gif + Micks-candy.gif Blue-chip.gif + Micks-candy.gif + Micks-thunderbolt.gif Blue-chip.gif + Micks-candy.gif + Micks-thunderbolt.gif + Gorilla-vest.gif
Bounds Lower Higher Lower Higher Lower Higher Lower
Effects
FT
0
31
30*
0
21*
49
48
10
50
16
44*
173
95*
70
FTE 1
(5*effects + FT)
31 150* 154* 250 266 393* 545*
FTE 2
(4.75*effects + FT)
31 142.5* 148.75* 238 253.5 382* 521*


I may not be reading this chart right, but Val pulled a coin with 7 effects and no FT. Shouldn't 7 effects be the lower bound for getting a coin drop? Cristiona 19:49, 7 April 2012 (PDT)

If you're considering effects only, yes. If you consider FT as well, no. 7 effects has an FTE 1 of 7*5=35, higher than the 31 FT that was needed in almost all the other combinations of X effects + Y FT Valera experienced( 4 effects and 12 FT is the reason for the FTE 2). The table is ordered by the FTE, not the combo of effects&FT. Was the explanation satisfactory? --Patojonas 11:21, 8 April 2012 (PDT)



"[N] Ryme: Foe Toughness was being counted many times too much in the calculation for what would drop." New info time. --Valera

7 effects, 0 FT = Coin
6 effects, 1 FT = Coin
5 effects, 1 FT = no coin
5 effects, 2 FT = no coin
5 effects, 3 FT = no coin
5 effects, 4 FT = no coin
5 effects, 5 FT = no coin
5 effects, 6 FT = coin
4 effects, 6 FT = no coin
4 effects, 7 FT = no coin
4 effects, 8 FT = no coin
4 effects, 9 FT = no coin
4 effects, 10 FT = no coin
4 effects, 11 FT = no coin
4 effects, 12 FT = coin
3 effects, 12 FT = no coin
3 effects, 13 FT = no coin
3 effects, 15 FT = no coin
3 effects, 16 FT = coin
3 effects, 17 FT = coin
2 effects, 20 FT = no coin
2 effects, 21 FT = coin
1 effect, 24 FT = no coin
1 effect, 25 FT = no coin
1 effect, 26 FT = coin
28 FT = no coin
29 FT = no coin
30 FT = no coin
31 FT = coin
Yarr. --Valera 00:03, 5 November 2010 (PDT)

Something definitely changed. 51 buffs and all the FT I could get didn't get me the vest. I'm pretty certain mettle is also part of it, I'm doing lowish (8-11) runs. --Muhandes 02:49, 5 November 2010 (PDT)

17 effects, no FT - coin --Shikao 07:47, 12 November 2010 (PST)
17 effects, 30 FT - coin >.< (5 mettle run) --Shikao 09:46, 5 December 2010 (PST)

62 effects, 108 FT - coin and sketchy candy --Zillow--

35 effects, 168 FT - coin, candy and the bolt --Strlikecrazy 02:35, 31 December 2010 (PST)

31 effects, 115 FT - Apparently feeling cocky, the Mick takes a moment to clear a couple of things from his desk, whistling while he works. Man, what a jerk.
32 effects, 95 FT - same
32 effects, 82 FT - same
32 effects, 72 FT - same
32 effects, 69 FT - same
22 effects, 69 FT - same
21 effects, 49 FT - same text, got coin and candy --Shikao 04:23, 5 January 2011 (PST)

26 effects, 42 FT - same text, got coin and candy --Isladar 06:22, 1 January 2012 (PST)

50 effects(including Surfing for Lulz and 1 decrypting), +88.5 FT(0.5 is from SfL, assuming it scales like we assume it does) got me a chip, candy, and thunderbolt. Kurg 03:19, 6 January 2011 (PST)

20 effects, 26 FT - coin
23 effects, 26 FT - coin--Shikao 13:00, 6 January 2011 (PST)

27 buffs +107.5 FT(again, including 1 decrypting and surfing for lulz)got me only the blue chip and the candy Kurg 02:31, 8 January 2011 (PST)

30 effects, 0FT - coin <_< --Shikao 11:48, 9 January 2011 (PST)

33 effects, 62 FT - chip, candy. Kurg 01:36, 14 January 2011 (PST)

29 effects, 74 FT - chip, candy --Shikao 11:30, 21 January 2011 (PST)

43 effect, 140,5 FT - chip, candy, bolt --Shikao 05:20, 13 February 2011 (PST)

44 effects, 173 FT - Chip, candy, bolt. I tried without wearing a weapon, don't think that's done anything.--Strlikecrazy 02:50, 6 March 2011 (PST)

95 effects, 40 FT(buffs) + 30 FT(gears) Level 11, 3 mettle run - Chip, candy, bolt, vest. The Mick gave me 1876 XP. Clearly the effects are more important than the FT itself mainly because some of them also increase your statuses to which the Mick scales --Patojonas 13:47, 30 March 2012 (PDT)

57 effects, 30 FT(buffs) + 40 FT(gears) Level 11, 3 mettle run - Chip, candy, bolt. The Mick gave me a bit over 1500 XP. Both this and the previous entry are affected by +56% +5 XP buff (Keen Observation, Euphoria, In comunicando) --Patojonas 05:17, 2 April 2012 (PDT)

47 effects, 30 FT(buffs) + 50 FT(gears) Level 11, 3 mettle run - Chip, candy, bolt. Mick gave 1030 XP. This value is affected by +6% +5 XP buff. --Patojonas 07:06, 4 April 2012 (PDT)

50 effects, 10 FT(buffs) + 6 FT(gears) Level 11, 3 mettle run - Chip, candy, bolt. Mick gave 993 XP. This value is affected by +6% +11 XP buff. --Patojonas 11:22, 7 April 2012 (PDT)

Replaced the obsolete data above ( added before Ryme changed the drop requirements) with a table systematizing most of the entries so far (except for the ones that looked dubious to me), hope you like ;) --Patojonas 11:41, 7 April 2012 (PDT)

48 effects (no softwares), 10 FT(buffs) Level 11, 3 mettle run - Chip and candy as expected. Mick gave 1413XP (+56% +9xp). I suspect one more FT (251) would have been enough for the bolt, will check next time --Patojonas 09:10, 12 April 2012 (PDT)

Strategies & Combat Mechanics

My hypothesis is that if you fought The Mick the day before (and didn't beat him) then when you fight him the next day you'll have an absurdly good chance at beating him. Case in point: I lost to him yesterday. Today I went into combat with only my starting Slingshot (Gadgetteer). He owned me without any armor doing more than maxhp on the first hit. However, with some shoddy gear (105 total power, no other effects), I was able to last 6 rounds (he mostly did 12+12 dam). In that time my Slingshot did 85damage for a single hit, and 140damage for a double hit. --NardoLoopa 06:07, 21 October 2010 (PDT)
-i doubt it. i've managed to lose to him 5 days in a row and he has not been easier after any given loss. --uewebawo 12:34, 22 October 2010 (EDT)