Difference between revisions of "Speedy retcon for dummies"
RKBrumbelow (talk | contribs) m (A lot more to Go) |
RKBrumbelow (talk | contribs) m (Still a WIP) |
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+ | Total Item use for my personal run: | ||
+ | Consumed:<br> | ||
+ | 163 [[Stage_hook|Stage Hook]]s<br> | ||
+ | 4 [[Smoke_bomb]]s<br> | ||
+ | 2 [[Overclocking_chip]]s<br> | ||
+ | 1 [[GigantoFirm_LookOut_Calendar]]<br> | ||
+ | 1 [[MacRuff's_Mercantile_Monitor_software]]<br> | ||
+ | 1 [[Garcia's_Traffic_Avoider_software]]<br> | ||
+ | 40 [[Memory_box]]s | ||
+ | <br> | ||
+ | Unconsumed:<br> | ||
+ | 2 [[Positronic_computer]] | ||
+ | <br> | ||
+ | |||
[[Trouble in the Galleria]] | [[Trouble in the Galleria]] | ||
Patrol the Cannonball Tavern until you get [[To the Rescue]] | Patrol the Cannonball Tavern until you get [[To the Rescue]] | ||
Line 39: | Line 53: | ||
! 2|| Get to 36,000 XP <br>Level 10+|| [[SQUID_and_CTHULHU_Discs]]|| As you level up you will gain access to more efficient Disks, however expect to use somewhere in the line of || You may continue to use the Combat usables method above as an alternate or to fill in holes|| || | ! 2|| Get to 36,000 XP <br>Level 10+|| [[SQUID_and_CTHULHU_Discs]]|| As you level up you will gain access to more efficient Disks, however expect to use somewhere in the line of || You may continue to use the Combat usables method above as an alternate or to fill in holes|| || | ||
|- | |- | ||
− | ! 3 || Unlock [[Aaron Rand]]|| [[Like a Super Neighbor]] || Adventure in Neighboring and neighborly neighborhood until you get [[Officer Down]] <br> Patrol in the Neighboring and neighborly neighborhood until you get [[The Arsonist]] || | + | ! 3 || Unlock [[Aaron Rand]]|| [[Like a Super Neighbor]] || Adventure in Neighboring and neighborly neighborhood until you get [[Officer Down]] <br> Patrol in the Neighboring and neighborly neighborhood until you get [[The Arsonist]] || Since you are level 10, completion of this section will unlock everything but [[Through the Dimensional Rabbit-Hole]] [[Cat_and_Mick-y_Mouse_Game|Cat and Mick-y Mouse Game (continued)]] || Transportation of at least range 1 || - Combat |
|- | |- | ||
− | ! 4 || | + | ! 4 || Optimize turn time allocation|| [[Protests_Aren't_for_Amateurs|Protests Aren't for Amateurs]]|| Description || This chain will get you [[77_Habits_of_Highly_Effective_Heroes]] which reduces your turn time allowing you to free up other slots for more useful effects || Equipment || +/- Combat |
|- | |- | ||
− | ! 5 || Goal|| Method|| Description || | + | ! 5 || Goal|| Method|| Description || This is the one quest chain that requires actual time to complete || Equipment || +/- Combat |
|- | |- | ||
! 6 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ! 6 || Goal|| Method|| Description || Notes || Equipment || +/- Combat |
Revision as of 09:53, 3 July 2013
Total Item use for my personal run:
Consumed:
163 Stage Hooks
4 Smoke_bombs
2 Overclocking_chips
1 GigantoFirm_LookOut_Calendar
1 MacRuff's_Mercantile_Monitor_software
1 Garcia's_Traffic_Avoider_software
40 Memory_boxs
Unconsumed:
2 Positronic_computer
Trouble in the Galleria Patrol the Cannonball Tavern until you get To the Rescue
A Dank and Rusty Mystery Unnamed Adventure Say, Isn't that Grand? Kinders Feepers A Skeptic Sandal Unnamed Adventure A Barge Lox Mind Bender Protests Aren't for Amateurs mob instigator C.H.I.P.S. (Casino Heroes Investigate Purported Scandal) VIP_guest Back Door Suspicious Figure blotto sotto capo Go Fish Perch Boy [[]] Troutmaster_(without_Bass-O-Matic_77) Don't Cry for Me, Zion-tina Go Fish, Again Trouble in the Wasteland All the World's a Quest, and All the Men and Women Merely Heroes Through the Dimensional Rabbit-Hole Cat and Mick-y Mouse Game (continued)
Stolen Blatantly from Patojonas
Step Number | Goal | Method | Description | Notes | Equipment | +/- Combat |
---|---|---|---|---|---|---|
1 | Get to Level 4 | Method 1: Seppia's Cephalopod Skullcap |
SQUID Disc: Forgotten Etiquette for a total of 1,300 XP to get to level 4 | Approximately 145 are needed | Seppia's Cephalopod Skullcap | N/A |
Combat Usables Memory Box |
Use the Memory Boxes as Ghetto Squid Disks. Put points in Damage Absorption skills equipment and Premonition so that you can go to a place like The Docks where using a Memory Box will not kill the foe. Each 'round' use a memory box on the foe (thus gaining 40+ XP) and then a turn ending item such as Stage_hook |
Note: You will need to do this approximately 30 times to get to the minimum 1,300 XP for level 4. I used Superabsorbance and Battle_Armor | Equipment Combat | Effect 1 Effect 2 Effect 3 Effect 4 | ||
2 | Get to 36,000 XP Level 10+ |
SQUID_and_CTHULHU_Discs | As you level up you will gain access to more efficient Disks, however expect to use somewhere in the line of | You may continue to use the Combat usables method above as an alternate or to fill in holes | ||
3 | Unlock Aaron Rand | Like a Super Neighbor | Adventure in Neighboring and neighborly neighborhood until you get Officer Down Patrol in the Neighboring and neighborly neighborhood until you get The Arsonist |
Since you are level 10, completion of this section will unlock everything but Through the Dimensional Rabbit-Hole Cat and Mick-y Mouse Game (continued) | Transportation of at least range 1 | - Combat |
4 | Optimize turn time allocation | Protests Aren't for Amateurs | Description | This chain will get you 77_Habits_of_Highly_Effective_Heroes which reduces your turn time allowing you to free up other slots for more useful effects | Equipment | +/- Combat |
5 | Goal | Method | Description | This is the one quest chain that requires actual time to complete | Equipment | +/- Combat |
6 | Goal | Method | Description | Notes | Equipment | +/- Combat |
8 | Goal | Method | Description | Notes | Equipment | +/- Combat |
9 | Goal | Method | Description | Notes | Equipment | +/- Combat |
10 | Goal | Method | Description | Notes | Equipment | +/- Combat |
11 | Goal | Method | Description | Notes | Equipment | +/- Combat |
12 | Goal | Method | Description | Notes | Equipment | +/- Combat |
13 | Goal | Method | Description | Notes | Equipment | +/- Combat |
14 | Goal | Method | Description | Notes | Equipment | +/- Combat |
15 | Goal | Method | Description | Notes | Equipment | +/- Combat |
16 | Goal | Method | Description | Notes | Equipment | +/- Combat |
17 | Goal | Method | Description | Notes | Equipment | +/- Combat |
18 | Goal | Method | Description | Notes | Equipment | +/- Combat |
19 | Goal | Method | Description | Notes | Equipment | +/- Combat |
20 | Goal | Method | Description | Notes | Equipment | +/- Combat |
21 | Goal | Method | Description | Notes | Equipment | +/- Combat |
22 | Goal | Method | Description | Notes | Equipment | +/- Combat |
23 | Goal | Method | Description | Notes | Equipment | +/- Combat |
24 | Goal | Method | Description | Notes | Equipment | +/- Combat |
25 | Goal | Method | Description | Notes | Equipment | +/- Combat |
26 | Goal | Method | Description | Notes | Equipment | +/- Combat |
27 | Goal | Method | Description | Notes | Equipment | +/- Combat |
28 | Goal | Method | Description | Notes | Equipment | +/- Combat |
29 | Goal | Method | Description | Notes | Equipment | +/- Combat |
30 | Goal | Method | Description | Notes | Equipment | +/- Combat |
31 | Goal | Method | Description | Notes | Equipment | +/- Combat |
32 | Goal | Method | Description | Notes | Equipment | +/- Combat |
33 | Goal | Method | Description | Notes | Equipment | +/- Combat |
34 | Goal | Method | Description | Notes | Equipment | +/- Combat |
35 | Goal | Method | Description | Notes | Equipment | +/- Combat |
36 | Goal | Method | Description | Notes | Equipment | +/- Combat
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