Difference between revisions of "Multiversal gong"

From Twilight Heroes Wiki
Jump to: navigation, search
m (line change, plural)
Line 25: Line 25:
 
}}
 
}}
 
[[Category:Color]][[Category:Donation Items]]
 
[[Category:Color]][[Category:Donation Items]]
 +
{{CallItems}}

Revision as of 07:12, 8 October 2013

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
stunning reverb
Item Number: 1878
Description ID: 78330368
(view in-game)

Multiversalshield.gif

multiversal gong
Plural: Unknown; currently impossible to determine
From the far off Gong Universe (ironically named because of its shape, not because its primary export is gongs), this stylish gong is exactly what you need this summer. Granted, the included instructions are in some alphabet you've never seen, so you'll probably just strap it to your arm and call it good.

Comes from the June 2012 Item of the Month

Offhand Item
Power: 33
Item cannot be traded or sold
Item cannot traded, sold, or placed in a memento display
Item cannot be auto-sold
Item cannot be worn in runs with a 'no pulls' restriction

Attacker takes +10% sonic damage upon successful hit.
Stunning reverb
-10 seconds to the duration of each turn***
Rental equipment is lost at rollover

*** Maximum time benefit of -60 seconds, total, including Heroic Efficiency.



How Obtained

Call of the Center

Call of the Center
multiversal summer catalog
Item Type Effect
multiversal autohammer Melee Weapon +10 electric damage
+5% chance of critical hits.
+5% item drops
multiversal bandolier Accessory Attacker takes +10 acid damage upon successful hit.
+10% Reflexes
+10% chips
multiversal derringer Ranged Weapon +10 psychic damage
+1 extra ranged attack(s) per turn.
+5% item drops
multiversal gong Offhand Item Attacker takes +10% sonic damage upon successful hit.
Stunning reverb
-10 seconds to the duration of each turn
multiversal HUD Helmet +10% Intellect

+5% chance of spell critical hits.
+5 XP per turn

multiversal fist

and

multiversal feet
Gloves



Boots
+3 HP per turn
+3 PP per turn
+10% Strength

+3 HP per turn
+3 PP per turn
Grants wearer the ability for super jumps