Difference between revisions of "Multiversal gong"
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Revision as of 07:12, 8 October 2013
This page contains some non specific data which NEEDS SPADING: stunning reverb |
multiversal gong
Plural: Unknown; currently impossible to determine
From the far off Gong Universe (ironically named because of its shape, not because its primary export is gongs), this stylish gong is exactly what you need this summer. Granted, the included instructions are in some alphabet you've never seen, so you'll probably just strap it to your arm and call it good.
Comes from the June 2012 Item of the Month
Offhand Item
Power: 33
Item cannot be traded or sold
Item cannot traded, sold, or placed in a memento display
Item cannot be auto-sold
Item cannot be worn in runs with a 'no pulls' restriction
Attacker takes +10% sonic damage upon successful hit.
Stunning reverb
-10 seconds to the duration of each turn***
Rental equipment is lost at rollover
*** Maximum time benefit of -60 seconds, total, including Heroic Efficiency.
How Obtained
Call of the Center multiversal summer catalog | ||
---|---|---|
Item | Type | Effect |
multiversal autohammer | Melee Weapon | +10 electric damage +5% chance of critical hits. +5% item drops |
multiversal bandolier | Accessory | Attacker takes +10 acid damage upon successful hit. +10% Reflexes +10% chips |
multiversal derringer | Ranged Weapon | +10 psychic damage +1 extra ranged attack(s) per turn. +5% item drops |
multiversal gong | Offhand Item | Attacker takes +10% sonic damage upon successful hit. Stunning reverb -10 seconds to the duration of each turn |
multiversal HUD | Helmet | +10% Intellect +5% chance of spell critical hits. |
multiversal fist and multiversal feet |
Gloves Boots |
+3 HP per turn +3 PP per turn +10% Strength +3 HP per turn +3 PP per turn Grants wearer the ability for super jumps |