Template:CallItems: Difference between revisions

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fist and feet come together
 
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|-
| '''Item''' || '''Type''' || '''Effect'''
| '''Item''' || '''Type''' || '''Effect'''
|-
|-  
| [[multiversal autohammer]] || Melee Weapon || +10 electric damage<br>+5% chance of critical hits.<br>+5% item drops
| [[multiversal autohammer]] || Melee Weapon || +10 electric damage<br>+5% chance of critical hits.<br>+5% item drops
|-
|-  
| [[multiversal bandolier]] || Accessory ||Attacker takes +10 acid damage upon successful hit.<br>+10% Reflexes<br>+10% chips
| [[multiversal bandolier]] || Accessory ||Attacker takes +10 acid damage upon successful hit.<br>+10% Reflexes<br>+10% chips
|-
|-  
| [[multiversal derringer]] || Ranged Weapon|| +10 psychic damage<br>+1 extra ranged attack(s) per turn.<br>+5% item drops
| [[multiversal derringer]] || Ranged Weapon|| +10 psychic damage<br>+1 extra ranged attack(s) per turn.<br>+5% item drops
|-
|-  
| [[multiversal gong]] || Offhand Item ||Attacker takes +10% sonic damage upon successful hit.<br>Stunning reverb<br>-10 seconds to the duration of each turn
| [[multiversal gong]] || Offhand Item ||Attacker takes +10% sonic damage upon successful hit.<br>Stunning reverb<br>-10 seconds to the duration of each turn
|-
|-  
| [[multiversal HUD]] || Helmet || +10% Intellect<br>
| [[multiversal HUD]] || Helmet || +10% Intellect<br>
+5% chance of spell critical hits.<br>
+5% chance of spell critical hits.<br>
+5 XP per turn
+5 XP per turn
|-
|-  
| [[multiversal fist]]<br>(comes with feet) || Gloves || +3 HP per turn<br>+3 PP per turn<br>+10% Strength
| [[multiversal fist]]<br><br>''and''<br><br>[[multiversal feet]] || Gloves<br><br><br><br>Boots || +3 HP per turn<br>+3 PP per turn<br>+10% Strength<br><br>+3 HP per turn<br>+3 PP per turn<br>Grants wearer the ability for super jumps<br>
|-
| [[multiversal feet]]<br>(comes with fist) || Boots || +3 HP per turn<br>+3 PP per turn<br>Grants wearer the ability for super jumps
|}
|}
<noinclude>[[Category:Navigation Templates|{{PAGENAME}}]]</noinclude>
<noinclude>[[Category:Navigation Templates|{{PAGENAME}}]]</noinclude>

Latest revision as of 15:52, 8 October 2013

Call of the Center
multiversal summer catalog
Item Type Effect
multiversal autohammer Melee Weapon +10 electric damage
+5% chance of critical hits.
+5% item drops
multiversal bandolier Accessory Attacker takes +10 acid damage upon successful hit.
+10% Reflexes
+10% chips
multiversal derringer Ranged Weapon +10 psychic damage
+1 extra ranged attack(s) per turn.
+5% item drops
multiversal gong Offhand Item Attacker takes +10% sonic damage upon successful hit.
Stunning reverb
-10 seconds to the duration of each turn
multiversal HUD Helmet +10% Intellect

+5% chance of spell critical hits.
+5 XP per turn

multiversal fist

and

multiversal feet
Gloves



Boots
+3 HP per turn
+3 PP per turn
+10% Strength

+3 HP per turn
+3 PP per turn
Grants wearer the ability for super jumps