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5 December 2007
- 11:0211:02, 5 December 2007 diff hist +313 N The Fire Within New page: Go back to Elemental =The Fire Within= You keep your internal energy stores stoked higher, effectively increasing your maximum Power Point limit. Passive<br> Cost: 0 PP This skill ...
- 11:0111:01, 5 December 2007 diff hist +390 N Firestorm New page: Go back to Elemental =Firestorm= This skill allows you to summon a tremendous firestorm that rains down serious damage on your foes. Combat<br> Cost: 18 PP This skill is obtained f...
- 11:0111:01, 5 December 2007 diff hist +643 N Lifeblood Manipulation New page: Go back to Elemental =Lifeblood Manipulation= You can control the bloodflow and materials within your own body, maneuvering them to heal a significant portion of your wounds very qui...
- 11:0011:00, 5 December 2007 diff hist +458 N Tornado New page: Go back to Elemental =Tornado= You can create a violent whirlwind that stuns your opponent and leaves them feeling dizzy and weakened, plus somewhat damaged. Combat<br> Cost: 10 PP ...
- 11:0011:00, 5 December 2007 diff hist +526 N Stone Armor New page: Go back to Elemental =Stone Armor= A thick encasement of stone provides you with strong damage reduction and some minor elemental resistance. Buff<br> Cost: 12 PP This skill is obt...
- 10:5910:59, 5 December 2007 diff hist +512 N Fire Shield New page: Go back to Elemental =Fire Shield= You can use this skill to wrap a shield of fire around you, burning all who approach too closely. Buff<br> Cost: 7 PP This skill is obtained from...
- 10:5910:59, 5 December 2007 diff hist +449 N Lightning Bolt New page: Go back to Elemental =Lightning Bolt= This skill allows you to concentrate the ambient electric charge of the air and send a deadly bolt of lightning at your enemy, dealing a signifi...
- 10:5910:59, 5 December 2007 diff hist +511 N Proper Hydration New page: {{underconstruction|comment=Needs spading, What does this skill do?}} Go back to Elemental =Proper Hydration= Your power over water allows you to maintain a perfect balance of bodily...
- 10:5810:58, 5 December 2007 diff hist +412 N Groundquake New page: {{Underconstruction|comment=Needs effect %}} Go back to Elemental =Groundquake= You can use this skill to tap into the ground beneath your opponent's feet and cause it to shake vigor...
- 10:5710:57, 5 December 2007 diff hist +449 N Ice Bolt New page: Go back to Elemental =Ice bolt= This skill allows you to send out a bolt of extra-cold ice, doing moderate damage to your opponents. '''Combat'''<br> '''Cost:''' 4 PP This skill is...
- 10:5710:57, 5 December 2007 diff hist +408 N Air Shield New page: Go back to Elemental =Air Shield= You can wrap a dense cushion of air around yourself, slowing attacks and reducing the damage you take. Buff<br> Cost: 3 PP This skill is obtained ...
- 10:5710:57, 5 December 2007 diff hist +458 N Throw Sparks New page: Go back to Elemental =Throw Sparks= You can tap into the ambient heat around you and concentrate it into glowing sparks, which spray at your opponent for a small amount of damage. C...
- 10:5610:56, 5 December 2007 diff hist +1,215 N Elemental New page: Go back to Character Skills The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be recko...
- 10:5610:56, 5 December 2007 diff hist +408 N Template:Classes New page: <br /> {|cellspacing=0 style="margin:0 auto; text-align:center;" align=center |- ! colspan=4 bgcolor="#EEEEEE" | Classes |- align="center" |width=16%|image:logo-1.gif<br>[[Elementa...
- 10:5510:55, 5 December 2007 diff hist 0 N File:Logo-4.gif No edit summary
- 10:5510:55, 5 December 2007 diff hist 0 N File:Logo-3.gif No edit summary
- 10:5410:54, 5 December 2007 diff hist 0 N File:Logo-2.gif No edit summary
- 10:5410:54, 5 December 2007 diff hist 0 N File:Logo-1.gif No edit summary
- 10:4610:46, 5 December 2007 diff hist +632 N Template:Element New page: <includeonly>{{ {{{1}}} | {{{2}}} }}</includeonly><noinclude> ==Usage== *<nowiki>{{element|physical|17}}</nowiki> - {{element|physical|17}} *<nowiki>{{element|fire|13-18}}</nowiki> - {{ele...
- 10:4610:46, 5 December 2007 diff hist +360 N Shock Grenade New page: Level 13 Gadgeteer Skill == Effects == This skill gives you the ability to make and use shock grenades, which you can use in combat to damage and stun your opponents. Combat Ski...
- 10:4610:46, 5 December 2007 diff hist +4 m Improved Tinkering No edit summary
- 10:4510:45, 5 December 2007 diff hist +837 N Improved Tinkering New page: {{underconstruction|comment=Need effect %}} Go back to Character Skills With this skill, you will have better options for improving your weapons and armor. Passive Skill Cost: 0 PP ...
- 10:4310:43, 5 December 2007 diff hist +408 N Electric Net New page: This allows you to create and use an electric net, which slows down your foes and deals a small amount of electric damage. Buff Cost: '''9''' (Combat)<br> When Used: ''You fling an elect...
- 10:4310:43, 5 December 2007 diff hist +256 N Advanced Martial Arts New page: Improved martial arts skills help you fight in combat, increasing the lethality of your attacks. Buff Cost: '''0''' (Passive)<br> This skill is obtained from the Heroes' Guild after trai...
- 10:4310:43, 5 December 2007 diff hist +472 N Metal Detector New page: {{underconstruction|comment=Needs effect %}} This skill allows you to rig up a makeshift metal detector that helps you track down items. '''Buff''' Cost: 10 PP This skill is obtained fro...
- 10:4210:42, 5 December 2007 diff hist +2,735 N Upgrade Weapons New page: {{Underconstruction|comment=Needs effect %,Improved Tinkering options,use messages}} Allows you to add improvements to your weapon which will temporarily increase its effectiveness. ...
- 10:4210:42, 5 December 2007 diff hist +412 N Supercomputer Skills New page: Back to Gadgeteer ==Supercomputer Skills== This allows you to get more effective results from your hideout computers. Passive Skill This skill is obtained from the [[Heroes' Guild...
- 10:4110:41, 5 December 2007 diff hist +6 m First Aid No edit summary
- 10:4110:41, 5 December 2007 diff hist +588 N First Aid New page: {{underconstruction|comment= Needs heal range text}} Go back to Gadgeteer ==First Aid== Allows you to perform minor physical repairs in the field, and to make first aid kits which do...
- 10:4010:40, 5 December 2007 diff hist +475 N Basic Martial Arts New page: Go back to Gadgeteer ==Basic Martial Arts== Improves your combat skills, making you more likely to hit in combat. Passive Skill This skill is obtained from the Heroes' Guild a...
- 10:4010:40, 5 December 2007 diff hist +2,325 N Upgrade Armor New page: {{underconstruction|comment=Needs use text,Effect %s}} Go back to Gadgeteer =Upgrade Armor= Allows you to add improvements to your armor which will temporarily increase its effectiven...
- 10:3910:39, 5 December 2007 diff hist 0 N File:Hammer.gif No edit summary
- 10:3810:38, 5 December 2007 diff hist +554 N Template:Underconstruction New page: <includeonly><table align="center" cellspacing="2" style="border:1px solid black"> <tr align="center"> <td>image:Hammer.gif</td> <td>'''This page is UNDER CONSTRUCTION:<br/>{{{comment}...
- 10:3710:37, 5 December 2007 diff hist +490 N Stun Gas New page: {{underconstruction|comment=% of stun needs confirmation}} Go back to Gadgeteer =Stun Gas= You can spray your opponent with a blast of home-made stun gas that's likely to disorient a...
- 10:3710:37, 5 December 2007 diff hist +1,074 N Gadgeteer New page: Go back to Character Skills The gadgeteer's specialty is always having the right tool for the job. Natural inventiveness provides the gadgeteer hero with an array of gadgets and gizmo...
- 10:3610:36, 5 December 2007 diff hist +3,096 N Caffeine New page: {| cellpadding="3" cellspacing="0" border="1" style="text-align:center" class="sortable" |- style="background-color:#EFEFEF" ! '''Item''' ! '''Time''' ! '''Caffeine''' ! '''Time/Caffeine''...
- 10:3610:36, 5 December 2007 diff hist +3,938 N Time, Turns, and Adventures (manual) New page: Go back to Game Manual right|frame|Time '''Time'''—Time is one of the most critical constraints in Twilight Heroes. Each "day" in the game begins at 7 p.m....
- 10:3510:35, 5 December 2007 diff hist +473 N Game Manual New page: The Twilight Heroes game manual is organized into the following sections. Don't worry: it's short and friendly, giving you just enough to get started and not so much that it will bog you d...
- 10:3410:34, 5 December 2007 diff hist +32 N Category:Effects New page: ===Effects of Twilight Heroes===
- 10:3410:34, 5 December 2007 diff hist +435 N Category:Talismans New page: A '''talisman''' is what makes a superhero a superhero (as opposed to just some clown in a funny costume.) Your talisman determines not only your powers, but also your class. ...
- 10:3310:33, 5 December 2007 diff hist +953 N Skills (manual) New page: ''Go back to Game Manual.'' Heroes start out with at least one skill, and gain more as they advance in levels. Skills come in different types: passive, combat, noncombat, buff and eff...
- 10:3310:33, 5 December 2007 diff hist +2,985 N Character Stats and Info (manual) New page: Go back to Game Manual In this game you play a superhero character. First and foremost, characters are primarily defined by their '''class'''. Each superhero is one of four classes: E...
- 10:3210:32, 5 December 2007 diff hist 0 N File:Chips-white.gif No edit summary
- 10:3110:31, 5 December 2007 diff hist +5,337 Main Page No edit summary
- 10:2710:27, 5 December 2007 diff hist 0 N File:Wrench.gif No edit summary
- 10:2610:26, 5 December 2007 diff hist 0 N File:Watch.gif No edit summary
- 10:2610:26, 5 December 2007 diff hist 0 N File:Thumbtack.gif No edit summary
- 10:2610:26, 5 December 2007 diff hist 0 N File:Magic-truck.gif No edit summary
- 10:2610:26, 5 December 2007 diff hist 0 N File:Flyer.gif No edit summary
- 10:2610:26, 5 December 2007 diff hist 0 N File:Clock-white.gif No edit summary