Melee Weapons Summary Table
From Twilight Heroes Wiki
Revision as of 19:28, 12 March 2009 by Deflective (talk | contribs)
Item | Power | Level Required | Autosell Value | Notes |
---|---|---|---|---|
astral spline | 100 | 9 | 120 | +7 Melee Damage +10 to Hit |
badly bent knife | 5 | 1 | 1 | |
baseball bat | 10 | 1 | 5 | |
Bass-O-Matic 77 | 52 | 4 | 60 | +4 Melee Damage |
bat out of Hell | 115 | 10 | 180 | +10% to hit |
big honkin' hammer | 65 | 5 | 80 | -5 to Hit +8 Electric Damage |
big left hook | 85 | 6 | 72 | +5 Strength |
brass knuckles | 13 | 1 | 8 | |
colossal mandible | 50 | 4 | 50 | |
digital rapier | 45 | 3 | 56 | +10 to Hit +5 to Initiative |
digital saber | 55 | 4 | 60 | +3 Electric Damage |
ethereal club | 65 | 5 | 90 | +5% of Weapon Damage Returned as PP |
extension cord | 10 | 1 | 5 | +1 Electric Damage |
Fighting Club | 10 | NA | NA | +X offense power (+10/level, max: 100) +20% Strength +10 Melee damage +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology. |
Gallagher's mallet | 110 | 10 | 175 | +30 Damage to Melons |
ham banner | 70 | 6 | NA | +10 Melee Damage. Exclusively given to mods. |
hammer | 10 | 1 | 5 | |
hammer time | 72 | 6 | 130 | -5 seconds to the duration of each turn +3 Melee damage |
handle | 38 | 2 | 42 | No weapon fumbles, ever. |
hedge slammer | 26 | 1 | 16 | +3 Strength |
icicle | 30 | 2 | 5 | +5 ice damage |
knife | 7 | 1 | 3 | |
lamp post | 98 | 8 | 145 | +10 Melee damage -8 to hit |
larchwood staff | 85 | 7 | 115 | +5% Intellect |
large knife | 15 | 1 | 8 | |
lead pipe | 20 | 1 | 5 | |
long arm of the law | 72 | 6 | 70 | +5% Chips |
metaphoric claws | 45 | 3 | 45 | |
morning star | 92 | 8 | 130 | +5% of Weapon Damage Returned as PP |
mourning star | 105 | 9 | 165 | +5% of Weapon Damage Returned as HP |
night club | 82 | 7 | 90 | +4 sonic damage |
padded axe | 40 | 2 | 100 | Approved for use in the PvP arena. +2 PvP fierce attack |
padded club | 40 | 2 | 100 | Approved for use in the PvP arena. +2 PvP standard attack |
pandimensional scepter | 40 | 3 | 100 | -1 Cost of Combat Spells +10 Spell Damage |
paper machete | 23 | 1 | 15 | +2 Melee Damage |
peacekeeping baton | 18 | 1 | 9 | +2 Melee Damage |
Quijote's spear | 135 | 13 | 290 | +15 increased foe toughness. +20 damage to giants -50% defense against windmills |
quill blade | 90 | 12 | 250 | +10 Melee damage +5% to hit |
rapier | 42 | 3 | 46 | |
saw glove | 140 | 12 | 255 | +15 Melee Damage |
shattered protest sign | 3 | 1 | 1 | |
short end of the stick | 45 | 3 | 42 | +3% item drops |
smart axe | 125 | 12 | 255 | +8% of Weapon Damage Returned as HP |
steel knuckles | 25 | 1 | NA | |
the whole nine yards | 83 | 7 | 110 | +10 Strength |
titanium mace | 48 | 3 | 48 | |
titanium pipe | 38 | 2 | 32 | |
truepenny blade | 85 | 7 | 120 | +5 to Hit +5 Melee Damage |
ubiquitous chainsaw | 30 | 2 | 30 | |
unleaded pipe | 82 | 7 | 108 | +8 Strength |
wand of compensation | 60 | 5 | 80 | Successful hit weakens opponents |
warmaking baton | 82 | 7 | 104 | +4 Melee damage |
xentrium axe | 150 | 14 | 314 | +10% to initiative +10 to hit |
Equipment Summary Tables |
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