Transportation Summary Table

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Revision as of 13:47, 29 June 2009 by Muhandes (talk | contribs) (removed data already found on zones. Added tri-cycle)

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Your mode of transportation can be chosen in your Garage.

Transportation requirement goes by zone.

Zone Range requirement
Somerset Square 0
University Heights 1
Seedy Casinos
Bayside
2
Downtown Twilight 3
Heavy Industry District
Out in the Desert
4
Up in the Mountains 5

The following table summarizes all known forms of transportation.

Item Range Autosell Value Notes
on foot 0 NA "I'll just walk, thanks"
Asp Evader 4 500 +10% to Initiative
bandwagon 2 50 Increases the effectiveness of reputation-affecting choices.
bicycle 2 20 -1 PP per turn
dreamer's clock NA
hot rodimus 5 120
jetpack 5 300 Grants wearer the ability to fly
lead dirigible 3 NA Grants wearer the ability to fly

+20 seconds to the duration of each turn

Lexura Infinides D-8 4 600 +2 PP Per Turn
magic truck vehicle 2 30 +30 Seconds to Each Turn
Model T-1000 3 120 +25% effectiveness from your sidekick.
moped 3 150
motorcycle 4 200 +5 to Initiative
Ned's chopper 5 NA Grants wearer the ability to fly
old-style ambulance 3 400 +3 HP Per Turn
pegasus 5 246 Grants wearer the ability to fly
skateboard 1 10 -5 to Initiative
sub-ma-car 2 120 Grants wearer the ability to breathe under water.
tri-cycle 4 205 +10 defense
+10 offense
unbranded jalopy 3 100 -5 to Intiative
VHF-1 Fighter 5 NA Grants wearer the ability to fly
Can perform up to 5 airstrike attacks per day.
Refreshingly climate-controlled cabin.


Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation