Gloves Summary Table

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Revision as of 13:30, 26 July 2009 by Muhandes (talk | contribs) (New Amsterdam gloves)

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Item Power Level Required Autosell Value Notes
armored gloves 3 2 20
black gloves 9 8 128 Increased chance of critical hits
coldfinger gloves 6 5 25 +4% chips
-5 to hit
digital gloves 5 2 150 Approved for use in the PvP arena.
-15 seconds to the duration of each PvP duel
fingerless gloves 7 8 64 Somewhat decreased chance of weapon fumbles.
Slightly increased chance of critical hits.
-5% resist fire, ice, electric, and acid damage
forcegloves 5 4 50 +4% resist fire, ice, electric, and acid damage
illuminum gloves 15 14 80 +3 electric damage
+1 to the cost of combat spells
infernium gloves 12 11 200 +20 to maximum PP
irrhodium gauntlets 15 14 310
leather gloves 1 NA 5
Mummers' gloves 5 NA NA Can generate an invisible box 5 times per day.
Occasionally perpetrates mimery.
Increased chance of noncombat adventures.
+5% Reflexes
New Amsterdam gloves 17 16 80 +5% Intellect
+10% to hit
paper cut gloves 11 10 25 Attacker takes 5 damage
polydactyl gloves 14 13 130 +5% Reflexes
Successful hit weakens opponents.
reinforced gloves 2 NA 10
Roderick's Gloves 10 NA NA Somewhat increased chance of critical hits.
+5 Strength
Provides +10% Strength if worn in conjunction with Roderick's Boots.
spiked gloves 4 3 35 +3 Melee Damage
sticky gloves 1 NA 60 +3% Item Drops
three-fingered gloves 8 7 25 +3 defense
+10% acid resistance
UltraSport boxing gloves 11 10 130 +10 to maximum PP
+10% Strength
Vambraces of the Star Spawn 40 40 NA -15 decreased foe toughness.
Attacker takes 10 damage
Moderately decreased chance of weapon fumbles.
white gloves 4 NA 50 Approved for use in the PvP arena.
+1 PvP starting points
+1 PvP offense
+1 PvP defense
work gloves 7 6 78 Prevents Weapon Fumbles
xentrium gauntlets 5 14 328 -5 seconds to the duration of each turn



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