Transportation Summary Table

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Revision as of 11:08, 29 March 2009 by Muhandes (talk | contribs) (added some transportation data)

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  • Except for one exception, transportation requirement goes by zone.
Zone Range requirement
Somerset Square 0
University Heights (except Guild for Imaginative Metachronism) 1
Seedy Casinos
Bayside
2
Downtown Twilight 3
Heavy Industry District
Out in the Desert
4
Up in the Mountains 5
Item Range Autosell Value Notes
on foot 0 NA "I'll just walk, thanks"
Asp Evader 4 500 +10% to Initiative
bandwagon 2 50 Increases the effectiveness of reputation-affecting choices.
bicycle 2 20  
hot rodimus 5 120
jetpack 5 300 Grants wearer the ability to fly
lead dirigible 3 NA Grants wearer the ability to fly

+20 seconds to the duration of each turn

Lexura Infinides D-8 4 600 +2 PP Per Turn
magic truck vehicle 2 30 +30 Seconds to Each Turn
Model T-1000 3 120 +25% effectiveness from your sidekick.
moped 3 150
motorcycle 4 200 +5 to Initiative
Ned's chopper 5 NA Grants wearer the ability to fly
old-style ambulance 3 400 +3 HP Per Turn
pegasus 5 246 Grants wearer the ability to fly
skateboard 1 10 -5 to Initiative
sub-ma-car 2 120 Grants wearer the ability to breathe under water.
unbranded jalopy 3 100 -5 to Intiative
VHF-1 Fighter 5 NA Grants wearer the ability to fly
Can perform up to 5 airstrike attacks per day.
Refreshingly climate-controlled cabin.


Notes

  • If you use the "last adventure" link to try to access an area you can no longer access, since you changed transportation, you get:
Noimage.gif

You hop on a bike and you start pedaling for your destination. You pedal and you pedal and you pedal and you pedal some more. Then you realize you're still nowhere near where you wanted to go, so you decide to forget it and go home.


Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation