Gloves Summary Table
From Twilight Heroes Wiki
Item | Power | Level Required | Autosell Value | Notes |
---|---|---|---|---|
armored gloves | 3 | 2 | 20 | |
badger gauntlets | 5 | NA | NA | +10 melee damage - for Naturalists only +10 to-hit ability - for Naturalists only |
black gloves | 9 | 8 | 128 | +4% chance of critical hits |
bulky gloves | 3 | NA | 30 | |
coldfinger gloves | 6 | 5 | 25 | +4% chips -5 to hit |
datagloves | 7 | 6 | 90 | 5% chance to stun opponents +5 electric damage |
dateless gloves | 19 | 18 | 88 | +5 XP per combat +9 Strength |
digital gloves | 5 | 2 | 150 | Approved for use in the PvP arena -15 seconds to the duration of each PvP duel |
Doctor Worm's surgical gloves | 13 | 12 | 200 | No weapon fumbles, ever +3 Weapon damage (ranged or melee) |
fingerless gloves | 7 | 8 | 64 | -4% chance of weapon fumbles +2% chance of critical hits -5% resist fire, ice, electric, and acid damage |
five-finger discount gloves | 10 | 9 | 20 | +3 foe toughness +3% chips -10% psychic damage resistance |
forcegloves | 5 | 4 | 50 | +4% resist fire, ice, electric, and acid damage |
gnat gloves | 6 | 5 | 200 | Grants wearer the ability for super jumps +2% item drops -2% chance of weapon fumbles |
hunk'a burnin' gloves | 1 | NA | NA | +3 fire damage +3 psychic damage Take 1 fire damage per round of combat Take 1 psychic damage per round of combat |
illuminum gloves | 15 | 14 | 80 | +3 electric damage +1 to the cost of combat spells |
infernium gloves | 12 | 11 | 200 | +20 to maximum PP |
irrhodium gauntlets | 15 | 14 | 310 | |
leather gloves | 1 | NA | 5 | |
Mummers' gloves | 5 | NA | NA | Can generate an invisible box 5 times per day Occasionally perpetrates mimery Increased chance of noncombat adventures +5% Reflexes |
New Amsterdam gloves | 17 | 16 | 80 | +5% Intellect +10% to hit |
paper cut gloves | 11 | 10 | 25 | Attacker takes 5 damage |
polydactyl gloves | 14 | 13 | 130 | +5% Reflexes Successful hit weakens opponents |
reinforced gloves | 2 | NA | 10 | |
Roderick's Gloves | 10 | NA | NA | +4% chance of critical hits +5 Strength Provides +10% Strength if worn in conjunction with Roderick's Boots |
spiked gloves | 4 | 3 | 35 | +3 Melee Damage |
sticky gloves | 1 | NA | 60 | +3% Item Drops |
three-fingered gloves | 8 | 7 | 25 | +3 defense +10% acid resistance |
UltraSport boxing gloves | 11 | 10 | 130 | +10 to maximum PP +10% Strength |
Vambraces of the Star Spawn | 40 | 40 | NA | -15 foe toughness Attacker takes 10 damage -6% chance of weapon fumbles |
white gloves | 4 | NA | 50 | Approved for use in the PvP arena +1 PvP starting points +1 PvP offense +1 PvP defense |
work gloves | 7 | 6 | 78 | -4% chance of weapon fumbles |
xentrium gauntlets | 5 | 14 | 328 | -5 seconds to the duration of each turn |
Equipment Summary Tables |
---|
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans |