Full-body Suits Summary Table

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Revision as of 15:38, 19 June 2010 by Muhandes (talk | contribs) (denim overalls)

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Item Power Level Required Autosell Value Notes
Abyssinian exosuit 170 16 265 +20% Intellect
+20% resist fire, ice, electric, and acid damage
bed-sheet with holes 10 NA 10 +1 psychic damage
black jumpsuit 60 4 300 Approved for use in the PvP arena
+3 PvP starting points
+3 PvP offense
+3 PvP defense
camouflage dungarees 80 7 120
cat suit 10 NA 10 +5 to initiative
creepy robe 10 NA 10 +1 psychic damage
denim overalls 12 NA 8
digital robes 35 NA 25 +8 to Maximum PP
dyed pajamas 5 NA NA
Erdrick's plate 160 15 125 +20% Strength
+5 HP per turn
foxy caped suit 80 NA NA Grants wearer the ability for super jumps
+5% Reflexes
+10% to hit
-10 seconds to the duration of each turn
Chance of stunning opponents if you win initiative, if this suit is worn in conjunction with the foxy masked sombrero
gothy black dress 70 6 200 +15% Intellect
+5% spell damage
heavy, heavy plate 100 9 55 +10 foe toughness
+4 damage absorption
lab suit 110 10 175 +10% psychic damage resistance
law suit 110 10 220 +10 psychic damage
Take 1 psychic damage per round of combat
-20% chips
medieval plate 190 18 130 +4% XP per combat
-10 to initiative
+10% defense
orange jumpsuit 50 3 200 Approved for use in the PvP arena
+2 PvP starting points
+2 PvP offense
+2 PvP defense
polyester suit 50 4 50 -10% Fire Resistance
pseudo-chitin armor 90 8 50 +5% acid damage resistance
+5 damage absorption
Attacker takes 3 damage
red cape and skirt combo 10 NA 10 +2% ice resistance
Robe of 'Umr At-Tawil 666 50 NA Limited immortality 3 times/day
-10 seconds to the duration of each turn
+10% Strength
+10% Intellect
+10% Reflexes
Robe of Summanus 400 40 NA Increased chance of noncombat adventures
+6% chance of critical hits
+10% resist fire, ice, electric, and acid damage
Increases the effectiveness of reputation-affecting choices
roll of gauze 10 NA 10 +1% ice resistance
Samuels suit 10 NA NA +40% resistance to frusion-based attacks
smart suit 130 12 260 +10% Strength
+10% Reflexes
+20% resist fire, ice, electrical, and acid damage
sun dress 150 14 265 +10 electric damage
5% chance to stun opponents
+4 PP per turn
+5% item drops
suspicious trench coat 92 9 161 +4 psychic damage
The Slime's snuggie 120 11 200 +50% acid damage resistance
+3 damage absorption
vampire costume 10 NA 10 +1 Strength
VHF-1 Exosuit 90 NA NA +15 Strength
+20 defense
-10 seconds to the duration of each turn
white jumpsuit 40 2 100 Approved for use in the PvP arena
+1 PvP starting points
+1 PvP offense
+1 PvP defense
witch's dress 10 NA 10 +5 to maximum PP



Equipment Summary Tables
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