Speedy retcon for dummies
Total Item use for my personal run:
Consumed:
163 Stage Hooks
4 Smoke_bombs
2 Overclocking_chips
1 GigantoFirm_LookOut_Calendar
1 MacRuff's_Mercantile_Monitor_software
1 Garcia's_Traffic_Avoider_software
40 Memory_boxs
Unconsumed:
2 Positronic_computer
Trouble in the Galleria Patrol the Cannonball Tavern until you get To the Rescue
A Dank and Rusty Mystery Unnamed Adventure Say, Isn't that Grand? Kinders Feepers A Skeptic Sandal Unnamed Adventure A Barge Lox Mind Bender Protests Aren't for Amateurs mob instigator C.H.I.P.S. (Casino Heroes Investigate Purported Scandal) VIP_guest Back Door Suspicious Figure blotto sotto capo Go Fish Perch Boy [[]] Troutmaster_(without_Bass-O-Matic_77) Don't Cry for Me, Zion-tina Go Fish, Again Trouble in the Wasteland All the World's a Quest, and All the Men and Women Merely Heroes Through the Dimensional Rabbit-Hole Cat and Mick-y Mouse Game (continued)
Stolen Blatantly from Patojonas
Step Number | Goal | Method | Description | Notes | Equipment | +/- Combat |
---|---|---|---|---|---|---|
1 | Get to Level 4 | Method 1: Seppia's Cephalopod Skullcap |
SQUID Disc: Forgotten Etiquette for a total of 1,300 XP to get to level 4 | Approximately 145 are needed | Seppia's Cephalopod Skullcap | N/A |
Combat Usables Memory Box |
Use the Memory Boxes as Ghetto Squid Disks. Put points in Damage Absorption skills equipment and Premonition so that you can go to a place like The Docks where using a Memory Box will not kill the foe. Each 'round' use a memory box on the foe (thus gaining 40+ XP) and then a turn ending item such as Stage_hook |
Note: You will need to do this approximately 30 times to get to the minimum 1,300 XP for level 4. I used Superabsorbance and Battle_Armor | Equipment Combat | Effect 1 Effect 2 Effect 3 Effect 4 | ||
2 | Get to 36,000 XP Level 10+ |
SQUID_and_CTHULHU_Discs | As you level up you will gain access to more efficient Disks, however expect to use somewhere in the line of | You may continue to use the Combat usables method above as an alternate or to fill in holes | ||
3 | Unlock Aaron Rand | Like a Super Neighbor | Adventure in Neighboring and neighborly neighborhood until you get Officer Down Patrol in the Neighboring and neighborly neighborhood until you get The Arsonist |
Since you are level 10, completion of this section will unlock everything but Through the Dimensional Rabbit-Hole Cat and Mick-y Mouse Game (continued) | Transportation of at least range 1 | - Combat |
4 | Optimize turn time allocation | Protests Aren't for Amateurs | Description | This chain will get you 77_Habits_of_Highly_Effective_Heroes which reduces your turn time allowing you to free up other slots for more useful effects | Equipment | +/- Combat |
5 | Goal | Method | Description | This is the one quest chain that requires actual time to complete | Equipment | +/- Combat |
6 | Goal | Method | Description | Notes | Equipment | +/- Combat |
8 | Goal | Method | Description | Notes | Equipment | +/- Combat |
9 | Goal | Method | Description | Notes | Equipment | +/- Combat |
10 | Goal | Method | Description | Notes | Equipment | +/- Combat |
11 | Goal | Method | Description | Notes | Equipment | +/- Combat |
12 | Goal | Method | Description | Notes | Equipment | +/- Combat |
13 | Goal | Method | Description | Notes | Equipment | +/- Combat |
14 | Goal | Method | Description | Notes | Equipment | +/- Combat |
15 | Goal | Method | Description | Notes | Equipment | +/- Combat |
16 | Goal | Method | Description | Notes | Equipment | +/- Combat |
17 | Goal | Method | Description | Notes | Equipment | +/- Combat |
18 | Goal | Method | Description | Notes | Equipment | +/- Combat |
19 | Goal | Method | Description | Notes | Equipment | +/- Combat |
20 | Goal | Method | Description | Notes | Equipment | +/- Combat |
21 | Goal | Method | Description | Notes | Equipment | +/- Combat |
22 | Goal | Method | Description | Notes | Equipment | +/- Combat |
23 | Goal | Method | Description | Notes | Equipment | +/- Combat |
24 | Goal | Method | Description | Notes | Equipment | +/- Combat |
25 | Goal | Method | Description | Notes | Equipment | +/- Combat |
26 | Goal | Method | Description | Notes | Equipment | +/- Combat |
27 | Goal | Method | Description | Notes | Equipment | +/- Combat |
28 | Goal | Method | Description | Notes | Equipment | +/- Combat |
29 | Goal | Method | Description | Notes | Equipment | +/- Combat |
30 | Goal | Method | Description | Notes | Equipment | +/- Combat |
31 | Goal | Method | Description | Notes | Equipment | +/- Combat |
32 | Goal | Method | Description | Notes | Equipment | +/- Combat |
33 | Goal | Method | Description | Notes | Equipment | +/- Combat |
34 | Goal | Method | Description | Notes | Equipment | +/- Combat |
35 | Goal | Method | Description | Notes | Equipment | +/- Combat |
36 | Goal | Method | Description | Notes | Equipment | +/- Combat
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