Transportation Summary Table
From Twilight Heroes Wiki
Revision as of 12:47, 29 June 2009 by Muhandes (talk | contribs) (removed data already found on zones. Added tri-cycle)
Your mode of transportation can be chosen in your Garage.
Transportation requirement goes by zone.
Zone | Range requirement |
---|---|
Somerset Square | 0 |
University Heights | 1 |
Seedy Casinos Bayside |
2 |
Downtown Twilight | 3 |
Heavy Industry District Out in the Desert |
4 |
Up in the Mountains | 5 |
The following table summarizes all known forms of transportation.
Item | Range | Autosell Value | Notes |
---|---|---|---|
on foot | 0 | NA | "I'll just walk, thanks" |
Asp Evader | 4 | 500 | +10% to Initiative |
bandwagon | 2 | 50 | Increases the effectiveness of reputation-affecting choices. |
bicycle | 2 | 20 | -1 PP per turn |
dreamer's clock | ∞ | NA | |
hot rodimus | 5 | 120 | |
jetpack | 5 | 300 | Grants wearer the ability to fly |
lead dirigible | 3 | NA | Grants wearer the ability to fly
+20 seconds to the duration of each turn |
Lexura Infinides D-8 | 4 | 600 | +2 PP Per Turn |
magic truck vehicle | 2 | 30 | +30 Seconds to Each Turn |
Model T-1000 | 3 | 120 | +25% effectiveness from your sidekick. |
moped | 3 | 150 | |
motorcycle | 4 | 200 | +5 to Initiative |
Ned's chopper | 5 | NA | Grants wearer the ability to fly |
old-style ambulance | 3 | 400 | +3 HP Per Turn |
pegasus | 5 | 246 | Grants wearer the ability to fly |
skateboard | 1 | 10 | -5 to Initiative |
sub-ma-car | 2 | 120 | Grants wearer the ability to breathe under water. |
tri-cycle | 4 | 205 | +10 defense +10 offense |
unbranded jalopy | 3 | 100 | -5 to Intiative |
VHF-1 Fighter | 5 | NA | Grants wearer the ability to fly Can perform up to 5 airstrike attacks per day. Refreshingly climate-controlled cabin. |
Equipment Summary Tables |
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Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans
Melee Weapons | Ranged Weapons | Offhand | Transportation |