Transportation Summary Table
From Twilight Heroes Wiki
Your mode of transportation can be chosen in your Garage.
Transportation requirement goes by zone.
Zone | Range requirement |
---|---|
Somerset Square | 0 |
University Heights | 1 |
Seedy Casinos Bayside |
2 |
Downtown Twilight | 3 |
Heavy Industry District Out in the Desert |
4 |
Up in the Mountains | 5 |
The following table summarizes all known forms of transportation.
Item | Range | Autosell Value | Requirement | Notes |
---|---|---|---|---|
on foot | 0 | NA | "I'll just walk, thanks" | |
Asp Evader | 4 | 500 | +10% to Initiative | |
bandwagon | 2 | 50 | Increases the effectiveness of reputation-affecting choices. | |
bicycle | 2 | 20 | -1 PP per turn | |
dreamer's clock | ∞ | NA | Level 15 | |
hot rodimus | 5 | 120 | Level 15 | |
jetpack | 5 | 300 | Grants wearer the ability to fly | |
lead dirigible | 3 | NA | Grants wearer the ability to fly
+20 seconds to the duration of each turn | |
Lexura Infinides D-8 | 4 | 600 | +2 PP Per Turn | |
magic truck vehicle | 2 | 30 | +30 Seconds to Each Turn | |
Model T-1000 | 3 | 120 | +25% effectiveness from your sidekick. | |
moped | 3 | 150 | ||
motorcycle | 4 | 200 | +5 to Initiative | |
Ned's chopper | 5 | NA | Grants wearer the ability to fly | |
old-style ambulance | 3 | 400 | +3 HP Per Turn | |
pegasus | 5 | 246 | Grants wearer the ability to fly | |
skateboard | 1 | 10 | -5 to Initiative | |
sub-ma-car | 2 | 120 | Level 4 | Grants wearer the ability to breathe under water. |
tri-cycle | 4 | 205 | +10 defense +10 offense | |
unbranded jalopy | 3 | 100 | -5 to Intiative | |
vicious cycle | 4 | 220 | Level 15 | +6 fire damage +10% fire resistance |
VHF-1 Fighter | 5 | NA | Grants wearer the ability to fly Can perform up to 5 airstrike attacks per day. Refreshingly climate-controlled cabin. |
Equipment Summary Tables |
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Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans
Melee Weapons | Ranged Weapons | Offhand | Transportation |