Dark and Gritty

From Twilight Heroes Wiki
Revision as of 21:13, 1 April 2024 by Penguinpyro (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Dark and Gritty is an effect given by certain talismans (see below).

There are two principal effects from Dark and Gritty:
1) Critical hits' normal effects instead give you a longer lasting debuff (see below). This can be prevented by the "prevents bad injuries" equipment effect.
2) You fight a special recurring villain with special drops. Villain encounter speed modifiers still apply. If normal villain encounters are enabled, they are replaced by the special villain and will resume after unequipping the talisman.

The special recurring villain has a special effect usually tied to a critical hit, in addition to the longer debuff.

  • Single Dragon- Deals additional fire damage on a crit.
  • Colonel Cologne- Starts with an aura that causes your weapon attacks to hit yourself instead, and your sidekick may attack you instead of acting. This can be removed by a spell that deals fire damage (Elementalist skills), or possibly may be prevented at the fight start by having certain skills (suspect it may be The Fire Within at 10 SP). The effect can be reintroduced on a crit.
  • The Split starts with 50% to all damage resistances, and loses this resistance when he is de-leveled enough (by gadgeteer skills? Stun gas and shock grenade are effective with 1 or 2 uses). He will also increase his foe toughness on a crit and can regain his damage resistance if he does this enough.
  • Snakemonger- Poisons you on a crit, causing you to receive acid damage every round.

The villain will start at a "Villain level" of level 1 every time you equip the talisman. Defeating the villain increases their villain level by 1, also increasing their difficulty level (seems to affect all their stats, but especially their critical rate- at villain level 20, they may crit you every other turn). Losing to the villain, and also causes them to share their passive ability with random enemies.

  • Most villain levels drop their consumable item.
  • The first equipment drop is given instead of the consumable, once per retcon, when defeated at villain level 5. It has a level requirement of 5.
  • The second equipment drop is given as above at villain level 10. It has a level requirement of 10.
  • The final equipment drop is given as above at villain level 20. It has a level requirement of 20.
  • The Eternal Grit merit badge is given when defeating the villain at villain level 100.


Critical Hit Debuffs

Sources

Special Villains and Drops

Dark and Gritty
Class Villain Villain Drops
Elemental Colonel Cologne scented oil
Colonel's secret filter
ab polisher
The Atomizer
Gadgeteer The Split bowling pin
split snorkel
artisanal grapnel
abstract shield
Naturalist Single Dragon dragon's breath
dragon pearl
dragon hatchet
dragon scalemail
Psion The Snakemonger gummy serpent
water moccasins
cobra hood
snake stick