Talk:Feeding Goats

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5 slime's snuggie = 1 bezoar

4 unspeakable cloche = 1 bezoar

bezoar can be catalyzed into bezoar juice

2-3 cardinal's rulers also yields a golden fleece

sugar = mint goat milk

caffeine = goat latte

I don't think it's necessarily villainous combat items that trigger marbles. Besides the cashmere, 81 wraps of bubble yielded 2 goat's eye marbles, and 80 boxes of combat paperclips yielded 60 marbles. Sanjuro (talk) 21:58, 1 July 2013 (PDT) I forgot to write down what I fed to the goats and the results, but here's what I remember. The first thing I did was feed the goats some alluring business suits. I got some bezoars in addition to the cashmere. A few items later, the description of the goats changed to "They look jittery and inexplicably still hungry". Other descriptions I've seen are "They look sacchrine[sic] and inexplicably still hungry." and "They look angry and inexplicably still hungry." It looks like the first few extra items for the day are bezoars, regardless of the goats' diet. After the bezoars are issued, feeding the goats equipment yields goat horns, and feeding them combat usable items yields marbles. Also, I noticed the same thing as the poster above, about caffeine and sugar. Sanjuro (talk) 02:03, 2 July 2013 (PDT)

I've gotten horns and lattes without getting bezoars. Cristiona (talk) 19:53, 2 July 2013 (PDT)
Ok, so 500 badly bent knives yielded 2 wads of cashmere, goat horns, and 2 marbles. The goats' description went from "angry" to "playful". Sanjuro (talk) 21:53, 2 July 2013 (PDT)
I was of the impression that combat usables netted marbles. RKBrumbelow (talk) 23:56, 5 July 2013 (PDT)
Badly bent knives can also be equipped as a weapon, having both tags its no surprize it contributes for both horns and eyes ;) Patojonas 04:17, 6 July 2013 (PDT)

I fed a bezoar juice to the goats and got a golden cashmere fleece. Also, "Man, they really seem to love green tea mochi balls!" No special reaction to red bean mochi balls, miso soup, ginseng supplement, or powdered ginkgo. Sanjuro (talk) 21:25, 2 July 2013 (PDT)

"Green" calories are like digital items in the digitizer, and only require 120cal or so for a wad of cashmere. All of the yuggothium equipment yields bezoars after 3-4 items.--Isladar (talk) 11:53, 3 July 2013 (PDT)
They shouldn't drink bezoar juice. Sorry about that. --Kinak (talk) 17:02, 3 July 2013 (PDT)

I'm imagining the goats as sort of a black box, with an input (items from your inventory), an output (cashmere and other new items), and two "meters" (mood and hungriness). The "hungriness" is either "mostly hungry" (before being fed for the day) or "inexplicably still hungry" (after being fed one or more items for the day). I suspect the goats' hungriness is just displayed for atmosphere, and doesn't affect the output. However, I think the goats' mood is significant. Here's my hypothesis: after being fed a certain number of calories, the goats' mood changes, and the goats' mood affects the output. That would explain the results above, as well as today when I fed the (playful) goats some villainous items and only got cashmere. When their mood was jittery, feeding them badly bent knives yielded goat horns and marbles, and their mood changed to playful. Sanjuro (talk) 22:15, 4 July 2013 (PDT)

Oh, and here's the moods I've seen so far: angry, jittery, playful, sacchrine[sic]. Sanjuro (talk) 22:15, 4 July 2013 (PDT)

I could use some help making a list of the items that give the golden fleece or the bezoar. Patojonas 19:27, 7 July 2013 (PDT)

Monster trucks and teams' vans yield golden fleeces Sanjuro (talk) 02:41, 10 July 2013 (PDT)
Considering that the bezoar juice wasn't planned to be consumable and before the fix yielded a golden fleece, the requirements must have to do with its high autosell, like the other known items. I've changed the main page to reflect this, autosell equal or above 300 except for those items that already trigger another special item (xentrium crossbow for example). Guess we now jsut need to look for items with an autosell below this that still trigger it. Patojonas 05:38, 11 July 2013 (PDT)
Feeding them green residue at 290 calories did not produce any fleece so I'm comfortable with 300 as the trigger barring special cases like golden powder and apples and Spice coast gold. Could potentially be any item with gold in its name.
As for calorie counts 8 ginger beers are producing mint milk so the sugar count uses 200 calories like the caffeine count. It also looks like the bezoars and fleece use a 1000 calorie count like the goat horns.
I think the bezoars could be tied to defensive equipment with a power equal to or greater than 100. Armpit breeches at 95 failed to work but the training suit at 100 did succeed. --Valmo (talk) 10:27, 3 August 2013 (PDT)

Yes, I also think items with gold on the name other than the expensive ones might be the thing. Easy way to check would be the with Gold Coast ivory, not really gold nor expensive, but would be picked by its name.
Also, you might be on to something on the bezoar front, did you have them produce bezoars out of an item that isn't made of cloth? Also, Isladar was the one who tested them, but for example the writhing deco shoes could break your theory. Patojonas 15:31, 3 August 2013 (PDT)

Gold coast ivory also works for the fleece so the word gold is looking solid. I tried some writhing deco shoes and they produced fleece rather than a bezoar. As for non-cloth items both Erdrick's plate and the boilerplate have successfully created bezoars. --Valmo (talk) 16:55, 3 August 2013 (PDT)
Well, that settles it for me, lets assume those are the conditions and if we come up with an exception we'll adjust then ;) Patojonas 17:58, 3 August 2013 (PDT)

  • Extra items are tuned by the type of item fed to them, caffeine(late), sugar(mint), weapons(horns), combat items(eye), clothy stuff (unsure here, give bezoar) and items with high autosell/valuable(fleece).
  • Their mood reflects the special item associated with these types they're closer to get, saccharine for sugar, angry for weapons, playful for combat items, jittery for caffeine, distressed for the cloth items and haughty for high autosell/valuable items.
  • Each of these special items need a different amount of calories from that type to produce, I know the eyes only need 200 calories, the fleece seems to be around 600 but will need to check all the others.
  • Stuff with green on the name have their calorie value doubled.Patojonas 17:42, 5 July 2013 (PDT)

Location of General Info

The Digitizer has that information up top. The Recyclonizer does too, but it's part of a page called "Recyclonizing". If we made the Digitizer "Digitizing" and this "Feeding Goats", then "Box of Goats" could skip to the actual goat section while "Feeding Goats" would go to the top with the general feeding information. I would suggest either making the Digitizer and the Goats look like the recyclonizer, or have all three put that information down in the notes section. I think I prefer the Recyclonizer's layout. Cristiona (talk) 23:47, 7 July 2013 (PDT)

Digitizing is already the page for the digitizer. Alright, I'll move it to a new page named "Feeding Goats".
Also, shouldn't the items that directly come from the goats have the iotm tag like the ones from the recyclonizer and the digitizer? Patojonas 08:03, 8 July 2013 (PDT)
We did that? I can never remember which gets that tag and what doesn't. I'll fix that soonish. Cristiona (talk) 20:05, 8 July 2013 (PDT)

Something Else

Since we're looking at how these pages are being done, and since there's now three of these things, do we want to make a category for them? When designing, we call them "furniture", but I don't know if that's a useful designation. Seems that could potentially cut down on some of the before-the-item notes. Or maybe help us standardize things, both on the creation side and the wiki organizational side. Cristiona (talk) 23:03, 8 July 2013 (PDT)

Well, there's only 3, don't really see a need to create a category for them.... furniture? lol you should call them AIOS (Awesome Input Output System) :P Patojonas 11:08, 9 July 2013 (PDT)