Gadgeteer: Difference between revisions

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Level 9 skill is now level 11 skill
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| Level 9  
| Level 9  
| [[Electric Net]]
| Not Implemented
| Combat
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| Level 10  
| Level 10  
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| Level 11  
| Level 11  
| Not Implemented
| [[Electric Net]]
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| Combat
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| 15
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| Level 12  
| Level 12  

Revision as of 20:53, 7 December 2008

Go back to Character Skills

The gadgeteer's specialty is always having the right tool for the job. Natural inventiveness provides the gadgeteer hero with an array of gadgets and gizmos to help them navigate through life's—and their enemies'—obstacles. If you like playing with toys then this is your calling.

Skills

Level Attained Skill Name Skill Type PP Cost
Level 1 Stun Gas Combat 3
Level 2 Upgrade Armor Noncombat 5
Level 3 Basic Martial Arts Passive 0
Level 4 First Aid Non/Combat 6
Level 5 Supercomputer Skills Passive 0
Level 6 Upgrade Weapons Noncombat 8
Level 7 Metal Detector Buff 10
Level 8 Advanced Martial Arts Passive 0
Level 9 Not Implemented
Level 10 Improved Tinkering Passive 0
Level 11 Electric Net Combat 15
Level 12 Not Implemented
Level 13 Shock Grenade Combat 13
Level 14 Stealth Buff 10
Level 15 Not Implemented
Level 16 Battle Armor Passive 0

Talisman

Gadgeteers start with a Lug-Nut Keychain.
Gadgeteers are rewarded with a Swedish Navy Wrench for completing the Don't Cry for Me, Zion-tina quest.

Classes

Elemental

Naturalist

Gadgeteer

Psion