Gadgeteer: Difference between revisions

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| Level 15
| Level 15
| Not Implemented
| [[Sniper]]
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| Passive
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| 0
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| +10 ranged damage<br>+15 initiative
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| Level 16
| Level 16

Revision as of 01:15, 2 March 2010

Go back to Character Skills

The gadgeteer's specialty is always having the right tool for the job. Natural inventiveness provides the gadgeteer hero with an array of gadgets and gizmos to help them navigate through life's—and their enemies'—obstacles. If you like playing with toys then this is your calling.

Skills

Level Attained Skill Name Skill Type PP Cost Effect
Level 1 Stun Gas Combat 3 Decreases foe to-hit and offense
Stuns opponents
Level 2 Upgrade Armor Noncombat 5 One of:
+15% fire resistance
+2 damage absorption
+5 Reflexes
Level 3 Basic Martial Arts Passive 0 +10 to hit
Level 4 First Aid Non/Combat 6 Heals damage
Level 5 Supercomputer Skills Passive 0 Allows you to build a positronic computer
Level 6 Upgrade Weapons Noncombat 8 One of:
+15 to-hit
+6 melee damage
No fumbles
Level 7 Metal Detector Buff 10 Increases item drops
Level 8 Advanced Martial Arts Passive 0 Increased offense
Level 9 Not Implemented
Level 10 Improved Tinkering Passive 0 Improves Upgrade Armor & Upgrade Weapons
Level 11 Electric Net Combat 15 Reduces foe dodge
Deals electric damage
Level 12 Catalyze Passive 0 Upgrades materials with a catalyzer unit
Level 13 Shock Grenade Combat 13 Reduces foe hit and offense
Deals sonic damage
Level 14 Stealth Buff 10 Increased chance of noncombat adventures
Level 15 Sniper Passive 0 +10 ranged damage
+15 initiative
Level 16 Battle Armor Passive 0 Increased defense

Talisman

Gadgeteers start with a Lug-Nut Keychain.
Gadgeteers are rewarded with a Swedish Navy Wrench for completing the Don't Cry for Me, Zion-tina quest.

Classes

Elemental

Naturalist

Gadgeteer

Psion