Difference between revisions of "Multiversal derringer"

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|desc=Even though it's tiny and doesn't have any noticiable recoil, this alien weapon is as dangerous as it is fashionable. It's probably best not to think too hard about how it could work... too late, brain cramp.
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|desc=Even though it's tiny and doesn't have any noticeable recoil, this alien weapon is as dangerous as it is fashionable. It's probably best not to think too hard about how it could work... too late, brain cramp.
  
 
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{{CallItems}}

Latest revision as of 18:12, 25 December 2014

Item Number: 1877
Description ID: 80752347
(view in-game)

Multiversalderringer.gif

multiversal derringer
Plural: Unknown; currently impossible to determine
Even though it's tiny and doesn't have any noticeable recoil, this alien weapon is as dangerous as it is fashionable. It's probably best not to think too hard about how it could work... too late, brain cramp.

Comes from the June 2012 Item of the Month

Ranged weapon (Firearm)
Power: 100
Item cannot traded, sold, or placed in a memento display
Item cannot be worn in runs with a 'no pulls' restriction

+10 psychic damage
+1 extra ranged attack(s) per turn.
+5% item drops
Rental equipment is lost at rollover



How Obtained

Call of the Center

Call of the Center
multiversal summer catalog
Item Type Effect
multiversal autohammer Melee Weapon +10 electric damage
+5% chance of critical hits.
+5% item drops
multiversal bandolier Accessory Attacker takes +10 acid damage upon successful hit.
+10% Reflexes
+10% chips
multiversal derringer Ranged Weapon +10 psychic damage
+1 extra ranged attack(s) per turn.
+5% item drops
multiversal gong Offhand Item Attacker takes +10% sonic damage upon successful hit.
Stunning reverb
-10 seconds to the duration of each turn
multiversal HUD Helmet +10% Intellect

+5% chance of spell critical hits.
+5 XP per turn

multiversal fist

and

multiversal feet
Gloves



Boots
+3 HP per turn
+3 PP per turn
+10% Strength

+3 HP per turn
+3 PP per turn
Grants wearer the ability for super jumps