Difference between revisions of "Speedy retcon for dummies"
RKBrumbelow (talk | contribs) (Very much a WIP) |
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− | + | {{User Guide}} | |
− | :: | + | Total Item use for my personal run: |
− | + | Consumed:<br> | |
− | + | 163 [[Stage_hook|Stage Hook]]s<br> | |
− | + | 4 [[Smoke_bomb]]s<br> | |
− | + | 2 [[Overclocking_chip]]s<br> | |
− | : | + | 1 [[GigantoFirm_LookOut_Calendar]]<br> |
− | + | 1 [[MacRuff's_Mercantile_Monitor_software]]<br> | |
− | 2 | + | 1 [[Garcia's_Traffic_Avoider_software]]<br> |
− | + | 40 [[Memory_box]]s | |
− | + | <br> | |
+ | Unconsumed:<br> | ||
+ | 2 [[Positronic_computer]] | ||
+ | <br> | ||
+ | |||
[[Trouble in the Galleria]] | [[Trouble in the Galleria]] | ||
Patrol the Cannonball Tavern until you get [[To the Rescue]] | Patrol the Cannonball Tavern until you get [[To the Rescue]] | ||
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[[Through the Dimensional Rabbit-Hole]] | [[Through the Dimensional Rabbit-Hole]] | ||
[[Cat_and_Mick-y_Mouse_Game|Cat and Mick-y Mouse Game (continued)]] | [[Cat_and_Mick-y_Mouse_Game|Cat and Mick-y Mouse Game (continued)]] | ||
+ | |||
+ | Stolen Blatantly from {{user|Patojonas}} | ||
+ | {| cellpadding="5" cellspacing="0" border="1" align="left" style="text-align:center" | ||
+ | |- | ||
+ | ! Step Number || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |-style="background-color:#EFEFEF" | ||
+ | | rowspan="2" | 1 || rowspan="2" | Get to Level 4 ||Method 1:<br> [[Seppia's_cephalopod_skullcap|Seppia's Cephalopod Skullcap]]<br>[[Image:sepias-skullcap.gif]] || [[SQUID_disc:_Forgotten_Etiquette|SQUID Disc: Forgotten Etiquette]] for a total of 1,300 XP to get to level 4 || Approximately 145 are needed || [[Seppia's_cephalopod_skullcap|Seppia's Cephalopod Skullcap]] || N/A | ||
+ | |- | ||
+ | | Combat Usables<br>[[Memory_box|Memory Box]]||Use the Memory Boxes as Ghetto Squid Disks.<br>Put points in [[Damage_absorption|Damage Absorption]] skills equipment and [[Premonition]] so that you can go to a place like [[The_Docks|The Docks]] where using a [[Memory_box|Memory Box]] will not kill the foe.<br>Each 'round' use a memory box on the foe (thus gaining 40+ XP) and then a turn ending item such as [[Stage_hook]] || Note: You will need to do this approximately 30 times to get to the minimum 1,300 XP for level 4. I used [[Upgrade_Armor:_Superabsorbance|Superabsorbance]] and [[Battle_Armor]] || Equipment Combat || <br> Effect 1 <br>Effect 2 <br>Effect 3 <br>Effect 4 <br> | ||
+ | |- | ||
+ | ! 2|| Get to 36,000 XP <br>Level 10+|| [[SQUID_and_CTHULHU_Discs]]|| As you level up you will gain access to more efficient Disks, however expect to use somewhere in the line of || You may continue to use the Combat usables method above as an alternate or to fill in holes|| || | ||
+ | |- | ||
+ | ! 3 || Unlock [[Aaron Rand]]|| [[Like a Super Neighbor]] || Adventure in Neighboring and neighborly neighborhood until you get [[Officer Down]] <br> Patrol in the Neighboring and neighborly neighborhood until you get [[The Arsonist]] || Since you are level 10, completion of this section will unlock everything but [[Through the Dimensional Rabbit-Hole]] [[Cat_and_Mick-y_Mouse_Game|Cat and Mick-y Mouse Game (continued)]] || Transportation of at least range 1 || - Combat | ||
+ | |- | ||
+ | ! 4 || Optimize turn time allocation|| [[Protests_Aren't_for_Amateurs|Protests Aren't for Amateurs]]|| Description || This chain will get you [[77_Habits_of_Highly_Effective_Heroes]] which reduces your turn time allowing you to free up other slots for more useful effects || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 5 || Goal|| Method|| Description || This is the one quest chain that requires actual time to complete || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 6 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 8 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 9 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 10 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 11 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 12 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 13 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 14 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 15 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 16 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 17 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 18 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 19 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 20 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 21 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 22 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 23 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 24 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 25 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 26 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 27 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 28 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 29 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 30 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 31 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 32 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 33 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 34 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 35 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |- | ||
+ | ! 36 || Goal|| Method|| Description || Notes || Equipment || +/- Combat | ||
+ | |||
+ | <br clear="all"> |
Latest revision as of 13:15, 11 October 2013
This page is a User Guide It represents one editor's approach to a subject. It is not in any way "official", nor is it necessarily maintained by Wiki editors Take this information with a grain of salt. |
Total Item use for my personal run:
Consumed:
163 Stage Hooks
4 Smoke_bombs
2 Overclocking_chips
1 GigantoFirm_LookOut_Calendar
1 MacRuff's_Mercantile_Monitor_software
1 Garcia's_Traffic_Avoider_software
40 Memory_boxs
Unconsumed:
2 Positronic_computer
Trouble in the Galleria Patrol the Cannonball Tavern until you get To the Rescue
A Dank and Rusty Mystery Unnamed Adventure Say, Isn't that Grand? Kinders Feepers A Skeptic Sandal Unnamed Adventure A Barge Lox Mind Bender Protests Aren't for Amateurs mob instigator C.H.I.P.S. (Casino Heroes Investigate Purported Scandal) VIP_guest Back Door Suspicious Figure blotto sotto capo Go Fish Perch Boy [[]] Troutmaster_(without_Bass-O-Matic_77) Don't Cry for Me, Zion-tina Go Fish, Again Trouble in the Wasteland All the World's a Quest, and All the Men and Women Merely Heroes Through the Dimensional Rabbit-Hole Cat and Mick-y Mouse Game (continued)
Stolen Blatantly from Patojonas
Step Number | Goal | Method | Description | Notes | Equipment | +/- Combat |
---|---|---|---|---|---|---|
1 | Get to Level 4 | Method 1: Seppia's Cephalopod Skullcap |
SQUID Disc: Forgotten Etiquette for a total of 1,300 XP to get to level 4 | Approximately 145 are needed | Seppia's Cephalopod Skullcap | N/A |
Combat Usables Memory Box |
Use the Memory Boxes as Ghetto Squid Disks. Put points in Damage Absorption skills equipment and Premonition so that you can go to a place like The Docks where using a Memory Box will not kill the foe. Each 'round' use a memory box on the foe (thus gaining 40+ XP) and then a turn ending item such as Stage_hook |
Note: You will need to do this approximately 30 times to get to the minimum 1,300 XP for level 4. I used Superabsorbance and Battle_Armor | Equipment Combat | Effect 1 Effect 2 Effect 3 Effect 4 | ||
2 | Get to 36,000 XP Level 10+ |
SQUID_and_CTHULHU_Discs | As you level up you will gain access to more efficient Disks, however expect to use somewhere in the line of | You may continue to use the Combat usables method above as an alternate or to fill in holes | ||
3 | Unlock Aaron Rand | Like a Super Neighbor | Adventure in Neighboring and neighborly neighborhood until you get Officer Down Patrol in the Neighboring and neighborly neighborhood until you get The Arsonist |
Since you are level 10, completion of this section will unlock everything but Through the Dimensional Rabbit-Hole Cat and Mick-y Mouse Game (continued) | Transportation of at least range 1 | - Combat |
4 | Optimize turn time allocation | Protests Aren't for Amateurs | Description | This chain will get you 77_Habits_of_Highly_Effective_Heroes which reduces your turn time allowing you to free up other slots for more useful effects | Equipment | +/- Combat |
5 | Goal | Method | Description | This is the one quest chain that requires actual time to complete | Equipment | +/- Combat |
6 | Goal | Method | Description | Notes | Equipment | +/- Combat |
8 | Goal | Method | Description | Notes | Equipment | +/- Combat |
9 | Goal | Method | Description | Notes | Equipment | +/- Combat |
10 | Goal | Method | Description | Notes | Equipment | +/- Combat |
11 | Goal | Method | Description | Notes | Equipment | +/- Combat |
12 | Goal | Method | Description | Notes | Equipment | +/- Combat |
13 | Goal | Method | Description | Notes | Equipment | +/- Combat |
14 | Goal | Method | Description | Notes | Equipment | +/- Combat |
15 | Goal | Method | Description | Notes | Equipment | +/- Combat |
16 | Goal | Method | Description | Notes | Equipment | +/- Combat |
17 | Goal | Method | Description | Notes | Equipment | +/- Combat |
18 | Goal | Method | Description | Notes | Equipment | +/- Combat |
19 | Goal | Method | Description | Notes | Equipment | +/- Combat |
20 | Goal | Method | Description | Notes | Equipment | +/- Combat |
21 | Goal | Method | Description | Notes | Equipment | +/- Combat |
22 | Goal | Method | Description | Notes | Equipment | +/- Combat |
23 | Goal | Method | Description | Notes | Equipment | +/- Combat |
24 | Goal | Method | Description | Notes | Equipment | +/- Combat |
25 | Goal | Method | Description | Notes | Equipment | +/- Combat |
26 | Goal | Method | Description | Notes | Equipment | +/- Combat |
27 | Goal | Method | Description | Notes | Equipment | +/- Combat |
28 | Goal | Method | Description | Notes | Equipment | +/- Combat |
29 | Goal | Method | Description | Notes | Equipment | +/- Combat |
30 | Goal | Method | Description | Notes | Equipment | +/- Combat |
31 | Goal | Method | Description | Notes | Equipment | +/- Combat |
32 | Goal | Method | Description | Notes | Equipment | +/- Combat |
33 | Goal | Method | Description | Notes | Equipment | +/- Combat |
34 | Goal | Method | Description | Notes | Equipment | +/- Combat |
35 | Goal | Method | Description | Notes | Equipment | +/- Combat |
36 | Goal | Method | Description | Notes | Equipment | +/- Combat
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