Difference between revisions of "Gadgeteer"
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| Noncombat | | Noncombat | ||
| 5 | | 5 | ||
− | | One of:<br> | + | | One of:<br>Adds fire, sonic, and electric resistance<br>Increased damage absorption<br>Increased reflexes & Increased initiative |
|- | |- | ||
| Level 3 | | Level 3 | ||
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| Passive | | Passive | ||
| 0 | | 0 | ||
− | | | + | | Increased to-hit ability |
|- | |- | ||
| Level 4 | | Level 4 | ||
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| Noncombat | | Noncombat | ||
| 8 | | 8 | ||
− | | One of:<br> | + | | One of:<br>Increased to-hit ability<br>Weapon does fire and electric damage<br>Reduced chances of fumbles & Some would-be fumbles become critical hits |
|- | |- | ||
| Level 7 | | Level 7 | ||
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| Passive | | Passive | ||
| 0 | | 0 | ||
− | | Improves [[Upgrade Armor]] & [[Upgrade Weapons]] | + | | Increases duration of other skills<br>Improves [[Upgrade Armor]] & [[Upgrade Weapons]] |
|- | |- | ||
| Level 11 | | Level 11 | ||
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| Combat | | Combat | ||
| 15 | | 15 | ||
− | | Reduces foe dodge<br>Deals electric damage | + | | Reduces foe dodge ability<br>Deals electric damage |
|- | |- | ||
| Level 12 | | Level 12 | ||
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| Combat | | Combat | ||
| 13 | | 13 | ||
− | | Reduces foe hit and offense<br>Deals sonic damage | + | | Reduces foe to-hit ability and offense<br>Deals sonic damage |
|- | |- | ||
| Level 14 | | Level 14 | ||
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| Passive | | Passive | ||
| 0 | | 0 | ||
− | | | + | | Increased ranged damage<br>Increased initiative |
|- | |- | ||
| Level 16 | | Level 16 |
Revision as of 00:05, 12 March 2010
Go back to Character Skills
The gadgeteer's specialty is always having the right tool for the job. Natural inventiveness provides the gadgeteer hero with an array of gadgets and gizmos to help them navigate through life's—and their enemies'—obstacles. If you like playing with toys then this is your calling.
Level Attained | Skill Name | Skill Type | PP Cost | Effect |
---|---|---|---|---|
Level 1 | Stun Gas | Combat | 3 | Decreases foe to-hit and offense Stuns opponents |
Level 2 | Upgrade Armor | Noncombat | 5 | One of: Adds fire, sonic, and electric resistance Increased damage absorption Increased reflexes & Increased initiative |
Level 3 | Basic Martial Arts | Passive | 0 | Increased to-hit ability |
Level 4 | First Aid | Non/Combat | 6 | Heals damage |
Level 5 | Supercomputer Skills | Passive | 0 | Allows you to build a positronic computer |
Level 6 | Upgrade Weapons | Noncombat | 8 | One of: Increased to-hit ability Weapon does fire and electric damage Reduced chances of fumbles & Some would-be fumbles become critical hits |
Level 7 | Metal Detector | Buff | 10 | Increases item drops |
Level 8 | Advanced Martial Arts | Passive | 0 | Increased offense |
Level 9 | Not Implemented | |||
Level 10 | Improved Tinkering | Passive | 0 | Increases duration of other skills Improves Upgrade Armor & Upgrade Weapons |
Level 11 | Electric Net | Combat | 15 | Reduces foe dodge ability Deals electric damage |
Level 12 | Catalyze | Passive | 0 | Upgrades materials with a catalyzer unit |
Level 13 | Shock Grenade | Combat | 13 | Reduces foe to-hit ability and offense Deals sonic damage |
Level 14 | Stealth | Buff | 10 | Increased chance of noncombat adventures |
Level 15 | Sniper | Passive | 0 | Increased ranged damage Increased initiative |
Level 16 | Battle Armor | Passive | 0 | Increased defense |
Talisman
Gadgeteers start with a Lug-Nut Keychain.
Gadgeteers are rewarded with a Swedish Navy Wrench for completing the Don't Cry for Me, Zion-tina quest.
Classes | |||
---|---|---|---|
Elemental |
Naturalist |
Gadgeteer |
Psion |