Difference between revisions of "User:Valera"

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==Spading Information==
 
==Spading Information==
Below will be listed a growing list of encounters + item drops from the encounters, with no +item% chance or buffs on.  A rough % will be calculated after I obtain 100 of a creature, but will be somewhat inaccurate until a rough encounter rate of 10K has been achieved.
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Below will be listed a growing list of encounters + item drops from the encounters, with no +item% chance or buffs on.  Will be somewhat inaccurate until a rough encounter rate of 10K has been achieved.  Keep in mind that with RNG involved, the variance that can happen is quite amazing.  It should be within 10% of the value after 1K of each fight, and within 1% after 10K of each fight.  Anything below 1K of each fight is not actually useful.
 
+
NEW NOTE:  Enemies have HP variance.  Only explaniation why 6 will kill a frisbee player once, but not the next fight.
 
[[Your neighborhood]]<br>
 
[[Your neighborhood]]<br>
 
137 [[thug]] -  41 hammer, 24 baseball bat  [?-4-7-? chips]  [?-5-? exp]  [hp <= 4]<br>
 
137 [[thug]] -  41 hammer, 24 baseball bat  [?-4-7-? chips]  [?-5-? exp]  [hp <= 4]<br>
133 [[pickpocket]] - 23 sneakers, 31 baseball    [?-16-25-? chips]  [?-4-? exp]  [hp <= 4]<br>
+
134 [[pickpocket]] - 23 sneakers, 31 baseball    [?-16-25-? chips]  [?-4-? exp]  [hp <= 4]<br>
 
167 [[big thug]] - 13 knife, 22 leather glove, 43 badly bent knife [?-6-9-? chips] [?-7-? exp]  [ 6 < hp <= 8]  hp = 7<br>
 
167 [[big thug]] - 13 knife, 22 leather glove, 43 badly bent knife [?-6-9-? chips] [?-7-? exp]  [ 6 < hp <= 8]  hp = 7<br>
 
+
<br>
 +
[[Neighboring and neighborly neighborhood]]<br>
 +
38 [[road-enraged bike courier]] - 4 bike helmet, 4 biker boots, 6 gears [?-7-10-? chips] [?-5-? exp] hp = [5 < ?]-[? <= 9]<br>
 +
45 [[skateboarding teen]] - 3 firecracker, 7 skateboard [?-5-8-? chips] [?-7-exp]  hp = ?-9-10-[? <= 12]<br>
 +
47 [[superultimate frisbee player]] - 11 cleats, 6 metal-rimmed frisbee  [?-7-11-? chips] [?-6-? exp]  hp = ?-6-[? <= 9]<br>
 +
36 [[elderly bowler]] - [?-6-9-? chips] [?-7-? exp] hp = ?-4-5-[? <= 9]<br><br>
 
50 [[MECHAPIÑATA]] - 5 [[gears]], 2 [[pinata]], 1 [[motor]]  [0 chips] [?-145-? exp]  [841 < hp <= 850]
 
50 [[MECHAPIÑATA]] - 5 [[gears]], 2 [[pinata]], 1 [[motor]]  [0 chips] [?-145-? exp]  [841 < hp <= 850]
  
 
==People who have attempted to hurt spading progress==
 
==People who have attempted to hurt spading progress==
 
DDR Freak<br>
 
DDR Freak<br>

Revision as of 00:06, 27 January 2008

Time to jump onto the bandwagon. Iunno what to say here, but here goes...

Characters: Valera [#8032], Herself [#8912],
I belong to: Over [#9000] (Yes, he wanted the account.)
Gender: Female
Goal: Unknown. Simply to be. To Templatize the wiki.
Personality: 41% heart, 41% spade, 18% diamond, -500% club. Intolerant of stupidity, sarcastic, enjoys drama. Dislikes people as a whole.
Notable Accomplishments: Eh? Nothing really.
Notes: Breaking Chat bots, one by one.
Apparently stalked by Malk-a-mite.

How to obtain IDs

A) Through a listbox source. Assemble, Weld, Send Message, Combat Items, Combat Skills, Buff Skills, Noncombat Skills are all candidates.
B) Through Wear Item source. Every equippable item will have a line of wear.php?equip=###&pwd=Blahblahblah. The equip # is the item ID. The pwd is for session checking. [May work for things that the above don't work. IE: Ham Banner] Also. Use Item source. use.php?which=###&pwd=blahblahblah. [May be useful to determine for non-tradable consumable items.]
C) Sell item source. Works same way as a listbox, just it's a combobox [or did I get the two confused, and otherway around? Eh, who cares].
D) Auction House. To be exact, the link to each item is.. auctions-itemlist.php?itemID=### Really, if you have to ask what the item ID is at that point, there's no helping you. [May work for very expensive items that only a few exist, and are in the AH]


Spading Information

Below will be listed a growing list of encounters + item drops from the encounters, with no +item% chance or buffs on. Will be somewhat inaccurate until a rough encounter rate of 10K has been achieved. Keep in mind that with RNG involved, the variance that can happen is quite amazing. It should be within 10% of the value after 1K of each fight, and within 1% after 10K of each fight. Anything below 1K of each fight is not actually useful. NEW NOTE: Enemies have HP variance. Only explaniation why 6 will kill a frisbee player once, but not the next fight. Your neighborhood
137 thug - 41 hammer, 24 baseball bat [?-4-7-? chips] [?-5-? exp] [hp <= 4]
134 pickpocket - 23 sneakers, 31 baseball [?-16-25-? chips] [?-4-? exp] [hp <= 4]
167 big thug - 13 knife, 22 leather glove, 43 badly bent knife [?-6-9-? chips] [?-7-? exp] [ 6 < hp <= 8] hp = 7

Neighboring and neighborly neighborhood
38 road-enraged bike courier - 4 bike helmet, 4 biker boots, 6 gears [?-7-10-? chips] [?-5-? exp] hp = [5 < ?]-[? <= 9]
45 skateboarding teen - 3 firecracker, 7 skateboard [?-5-8-? chips] [?-7-exp] hp = ?-9-10-[? <= 12]
47 superultimate frisbee player - 11 cleats, 6 metal-rimmed frisbee [?-7-11-? chips] [?-6-? exp] hp = ?-6-[? <= 9]
36 elderly bowler - [?-6-9-? chips] [?-7-? exp] hp = ?-4-5-[? <= 9]

50 MECHAPIÑATA - 5 gears, 2 pinata, 1 motor [0 chips] [?-145-? exp] [841 < hp <= 850]

People who have attempted to hurt spading progress

DDR Freak