Sidekick/companion: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
 little addition.  | 
				mNo edit summary  | 
				||
| Line 8: | Line 8: | ||
'''[[Psion]]:'''<br>  | '''[[Psion]]:'''<br>  | ||
Wind Warrior<br>  | Wind Warrior<br>  | ||
===Obtained from dropped item.===  | ===Obtained from dropped item.===  | ||
| Line 23: | Line 22: | ||
[[Old friend]]<br>  | [[Old friend]]<br>  | ||
[[Smart-aleck kid]]<br>  | [[Smart-aleck kid]]<br>  | ||
==Sidekick/companion comparison table==  | ==Sidekick/companion comparison table==  | ||
Revision as of 17:06, 9 July 2008
Sidekicks (or companions) can accompany heroes during their nocturnal exploits. The two main ways of summoning a sidekick are the use of an innate skill, or using a summoning item.
Obtained from skill/item.
Naturalist:
Wolf
Water buffalo
Psion:
Wind Warrior
Obtained from dropped item.
Blues musician
Fledgling elemental hero
Strobe drone
Obtained from a "source".
Plaid couch:
Boxing coach
Crow
Free dummy
Mafia informer
Old friend
Smart-aleck kid
Sidekick/companion comparison table
| Sidekick/companion | Skill/Item | Duration | Ability | 
|---|---|---|---|
| Wolf | Summon Wolf Wolf bait  | 
60 min. | Attacks foes. | 
| Water buffalo | Summon Water Buffalo Scubby brand buffalo snax  | 
60 min. | Attacks foes. | 
| Wind Warrior | Wind Warrior warrior hologram  | 
? | Attacks foes. (Except some robots.)  | 
| Blues musician | harmonica | 45 min. | 40 chips after a fight.  | 
| Fledgling elemental hero | cryptonase | 30 min. | 1-3 XP after a fight. | 
| Strobe drone | inactive strobe drone | 30 min. | (needs spading) | 
| Boxing coach | gym membership card | 60 min. | +chance of hit? (needs spading)  | 
| Crow | stale cracker | 60 min. | +%items? (needs spading)  | 
| Free dummy | mismatched earring | 60 min. | Damage absorption. (can be destroyed)  | 
| Mafia informer | Twilight Gold card | 60 min. | +%Chips? (needs spading)  | 
| Old friend | phone number | 60 min. | 20 XP after a fight. | 
| Smart-aleck kid | old coin | 60 min. | Causes enemy to not attack.  |