Elemental: Difference between revisions

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[[Skills]]
[[Skills]]
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! Level Attained
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<br>
=Talisman=
=Talisman=
Elementals start with an [[Ember in a Bottle]]<br>
Elementals start with an [[Ember in a Bottle]].<br>
Elementals are rewarded with a [[Thunder in a Bottle]] for completing the [[Don't Cry for Me, Zion-tina]] [[quests|quest]].
Elementals are rewarded with a [[Thunder in a Bottle]] for completing the [[Don't Cry for Me, Zion-tina]] [[quests|quest]].
{{classes}}
{{classes}}
[[Category: Classes]]
[[Category: Classes]]

Revision as of 17:21, 9 July 2008

Go back to Character Skills

The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be reckoned with. Just don't ask one to light a cigarette for you—they really get sick of that.

Skills

Level Attained Skill Name Skill Type PP Cost
Level 1 Throw Sparks Combat 2
Level 2 Air Shield Buff 3
Level 3 Ice Bolt Combat 4
Level 4 Groundquake Combat 6
Level 5 Proper Hydration Passive 0
Level 6 Lightning Bolt Combat 8
Level 7 Fire Shield Buff 7
Level 8 Stone Armor Noncombat 12
Level 9 Tornado Combat 10
Level 10 Lifeblood Manipulation Noncombat 20
Level 11 Not Implemented
Level 12 Firestorm Combat 18
Level 13 Not Implemented
Level 14 The Fire Within Passive 0
Level 15 Not Implemented
Level 16 Not Implemented

Talisman

Elementals start with an Ember in a Bottle.
Elementals are rewarded with a Thunder in a Bottle for completing the Don't Cry for Me, Zion-tina quest.

Classes

Elemental

Naturalist

Gadgeteer

Psion