Difference between revisions of "Melee Weapons Summary Table"

From Twilight Heroes Wiki
Jump to: navigation, search
m
(Creepy Old House items)
Line 5: Line 5:
 
| [[astral spline]] || 100 || 9 || 120 || +7 Melee Damage<br>+10 to Hit
 
| [[astral spline]] || 100 || 9 || 120 || +7 Melee Damage<br>+10 to Hit
 
|-
 
|-
| [[badly bent knife]]  || 5 || 1 || 1 ||
+
| [[badly bent knife]]  || 5 || NA || 1 ||
 
|-
 
|-
| [[baseball bat]] || 10 || 1 || 5 ||
+
| [[baseball bat]] || 10 || NA || 5 ||
 
|-
 
|-
 
| [[Bass-O-Matic 77]] || 52 || 4 || 60 || +4 Melee Damage
 
| [[Bass-O-Matic 77]] || 52 || 4 || 60 || +4 Melee Damage
Line 17: Line 17:
 
| [[big left hook]] || 85 || 6 || 72 || +5 Strength
 
| [[big left hook]] || 85 || 6 || 72 || +5 Strength
 
|-
 
|-
| [[brass knuckles]] || 13 || 1 || 8 ||  
+
| [[brass knuckles]] || 13 || NA || 8 ||  
 
|-
 
|-
 
| [[colossal mandible]] || 50 || 4 || 50 ||  
 
| [[colossal mandible]] || 50 || 4 || 50 ||  
Line 27: Line 27:
 
| [[ethereal club]] || 65 || 5 || 90 || +5% of Weapon Damage Returned as PP
 
| [[ethereal club]] || 65 || 5 || 90 || +5% of Weapon Damage Returned as PP
 
|-
 
|-
| [[extension cord]] || 10 || 1 || 5 || +1 Electric Damage
+
| [[extension cord]] || 10 || NA || 5 || +1 Electric Damage
 
|-
 
|-
 
| [[Fighting Club]] || 10 || NA || NA || +X offense power (+10/level, max: 100)<br>+20% Strength<br>+10 Melee damage<br>+5% of weapon damage returned as HP<br>You do know Jack. Specifically, Jack's physiology.
 
| [[Fighting Club]] || 10 || NA || NA || +X offense power (+10/level, max: 100)<br>+20% Strength<br>+10 Melee damage<br>+5% of weapon damage returned as HP<br>You do know Jack. Specifically, Jack's physiology.
Line 37: Line 37:
 
| [[ham banner]] || 70 || 6 || NA || +10 Melee Damage.<br>Exclusively given to mods.
 
| [[ham banner]] || 70 || 6 || NA || +10 Melee Damage.<br>Exclusively given to mods.
 
|-
 
|-
| [[hammer]] || 10 || 1 || 5 ||  
+
| [[hammer]] || 10 || NA || 5 ||  
 
|-
 
|-
 
| [[hammer time]] || 72 || 6 || 130 || -5 seconds to the duration of each turn<br>+3 Melee damage
 
| [[hammer time]] || 72 || 6 || 130 || -5 seconds to the duration of each turn<br>+3 Melee damage
Line 47: Line 47:
 
| [[icicle]] || 30 || 2 || 5 || +5 ice damage
 
| [[icicle]] || 30 || 2 || 5 || +5 ice damage
 
|-
 
|-
| [[knife]] || 7 || 1 || 3 ||  
+
| [[knife]] || 7 || NA || 3 ||  
 
|-
 
|-
 
| [[lamp post]] || 98 || 8 || 145 || +10 Melee damage<br>-8 to hit  
 
| [[lamp post]] || 98 || 8 || 145 || +10 Melee damage<br>-8 to hit  
Line 53: Line 53:
 
| [[larchwood staff]] || 85 || 7 || 115 || +5% Intellect
 
| [[larchwood staff]] || 85 || 7 || 115 || +5% Intellect
 
|-
 
|-
| [[large knife]] || 15 || 1 || 8 ||  
+
| [[large knife]] || 15 || NA || 8 ||  
 
|-
 
|-
| [[lead pipe]] || 20 || 1 || 5 ||  
+
| [[lead pipe]] || 20 || NA || 5 ||  
 
|-
 
|-
 
| [[long arm of the law]] || 72 || 6 || 70 || +5% Chips
 
| [[long arm of the law]] || 72 || 6 || 70 || +5% Chips
 
|-
 
|-
 
| [[metaphoric claws]] || 45 || 3 || 45 ||  
 
| [[metaphoric claws]] || 45 || 3 || 45 ||  
 +
|-
 +
| [[Misericorde of the Squid]] || 380 || 40 || NA || +20% to hit<br>Successful hit weakens opponents.<br>Moderately increased chance of critical hits.
 
|-
 
|-
 
| [[morning star]] || 92 || 8 || 130 || +5% of Weapon Damage Returned as PP
 
| [[morning star]] || 92 || 8 || 130 || +5% of Weapon Damage Returned as PP
Line 73: Line 75:
 
| [[pandimensional scepter]] || 40 || 3 || 100 || -1 Cost of Combat Spells<br>+10 Spell Damage
 
| [[pandimensional scepter]] || 40 || 3 || 100 || -1 Cost of Combat Spells<br>+10 Spell Damage
 
|-
 
|-
| [[paper machete]] || 23 || 1 || 15 || +2 Melee Damage
+
| [[paper machete]] || 23 || NA || 15 || +2 Melee Damage
 
|-
 
|-
| [[peacekeeping baton]] || 18 || 1 || 9 || +2 Melee Damage
+
| [[peacekeeping baton]] || 18 || NA || 9 || +2 Melee Damage
 
|-
 
|-
 
| [[Quijote's spear]] || 135 || 13 || 290 || +15 increased foe toughness.<br>+20 damage to giants<br>-50% defense against windmills
 
| [[Quijote's spear]] || 135 || 13 || 290 || +15 increased foe toughness.<br>+20 damage to giants<br>-50% defense against windmills
Line 85: Line 87:
 
| [[saw glove]] || 140 || 12 || 255 || +15 Melee Damage
 
| [[saw glove]] || 140 || 12 || 255 || +15 Melee Damage
 
|-
 
|-
| [[shattered protest sign]] || 3 || 1 || 1 ||  
+
| [[Scourge of Souls]] || 550 || 55 || NA || 5% chance to stun opponents<br>-10 decreased foe toughness.<br>+50 Melee damage<br>+10% of weapon damage returned as HP
 +
|-
 +
| [[shattered protest sign]] || 3 || NA || 1 ||  
 
|-
 
|-
 
| [[short end of the stick]] || 45 || 3 || 42 || +3% item drops
 
| [[short end of the stick]] || 45 || 3 || 42 || +3% item drops
Line 91: Line 95:
 
| [[smart axe]] || 125 || 12 || 255 || +8% of Weapon Damage Returned as HP
 
| [[smart axe]] || 125 || 12 || 255 || +8% of Weapon Damage Returned as HP
 
|-
 
|-
| [[steel knuckles]] || 25 || 1 || NA ||  
+
| [[steel knuckles]] || 25 || NA || NA ||  
 
|-
 
|-
 
| [[the whole nine yards]] || 83 || 7 || 110 || +10 Strength
 
| [[the whole nine yards]] || 83 || 7 || 110 || +10 Strength
Line 99: Line 103:
 
| [[titanium pipe]] || 38 || 2 || 32 ||  
 
| [[titanium pipe]] || 38 || 2 || 32 ||  
 
|-
 
|-
 +
| [[Torch of Nug]] || 700 || 70 || NA || +50% weapon damage<br>+50 fire damage<br>+10% of weapon damage returned as HP
 +
|-
 
| [[truepenny blade]] || 85 || 7 || 120 || +5 to Hit<br>+5 Melee Damage
 
| [[truepenny blade]] || 85 || 7 || 120 || +5 to Hit<br>+5 Melee Damage
 
|-
 
|-

Revision as of 02:15, 17 June 2009

Item Power Level Required Autosell Value Notes
astral spline 100 9 120 +7 Melee Damage
+10 to Hit
badly bent knife 5 NA 1
baseball bat 10 NA 5
Bass-O-Matic 77 52 4 60 +4 Melee Damage
bat out of Hell 115 10 180 +10% to hit
big honkin' hammer 65 5 80 -5 to Hit
+8 Electric Damage
big left hook 85 6 72 +5 Strength
brass knuckles 13 NA 8
colossal mandible 50 4 50
digital rapier 45 3 56 +10 to Hit
+5 to Initiative
digital saber 55 4 60 +3 Electric Damage
ethereal club 65 5 90 +5% of Weapon Damage Returned as PP
extension cord 10 NA 5 +1 Electric Damage
Fighting Club 10 NA NA +X offense power (+10/level, max: 100)
+20% Strength
+10 Melee damage
+5% of weapon damage returned as HP
You do know Jack. Specifically, Jack's physiology.
flaming whip 30 3 35 +20 fire damage
Take 3 fire damage per round of combat
Gallagher's mallet 110 10 175 +30 Damage to Melons
ham banner 70 6 NA +10 Melee Damage.
Exclusively given to mods.
hammer 10 NA 5
hammer time 72 6 130 -5 seconds to the duration of each turn
+3 Melee damage
handle 38 2 42 No weapon fumbles, ever.
hedge slammer 26 1 16 +3 Strength
icicle 30 2 5 +5 ice damage
knife 7 NA 3
lamp post 98 8 145 +10 Melee damage
-8 to hit
larchwood staff 85 7 115 +5% Intellect
large knife 15 NA 8
lead pipe 20 NA 5
long arm of the law 72 6 70 +5% Chips
metaphoric claws 45 3 45
Misericorde of the Squid 380 40 NA +20% to hit
Successful hit weakens opponents.
Moderately increased chance of critical hits.
morning star 92 8 130 +5% of Weapon Damage Returned as PP
mourning star 105 9 165 +5% of Weapon Damage Returned as HP
night club 82 7 90 +4 sonic damage
padded axe 40 2 100 Approved for use in the PvP arena.
+2 PvP fierce attack
padded club 40 2 100 Approved for use in the PvP arena.
+2 PvP standard attack
pandimensional scepter 40 3 100 -1 Cost of Combat Spells
+10 Spell Damage
paper machete 23 NA 15 +2 Melee Damage
peacekeeping baton 18 NA 9 +2 Melee Damage
Quijote's spear 135 13 290 +15 increased foe toughness.
+20 damage to giants
-50% defense against windmills
quill blade 90 12 250 +10 Melee damage
+5% to hit
rapier 42 3 46
saw glove 140 12 255 +15 Melee Damage
Scourge of Souls 550 55 NA 5% chance to stun opponents
-10 decreased foe toughness.
+50 Melee damage
+10% of weapon damage returned as HP
shattered protest sign 3 NA 1
short end of the stick 45 3 42 +3% item drops
smart axe 125 12 255 +8% of Weapon Damage Returned as HP
steel knuckles 25 NA NA
the whole nine yards 83 7 110 +10 Strength
titanium mace 48 3 48
titanium pipe 38 2 32
Torch of Nug 700 70 NA +50% weapon damage
+50 fire damage
+10% of weapon damage returned as HP
truepenny blade 85 7 120 +5 to Hit
+5 Melee Damage
ubiquitous chainsaw 30 2 30
unleaded pipe 82 7 108 +8 Strength
wand of compensation 60 5 80 Successful hit weakens opponents
warmaking baton 82 7 104 +4 Melee damage
xentrium axe 150 14 314 +10% to initiative
+10 to hit



Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation