Boots Summary Table: Difference between revisions
		
		
		
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|  scaffold shoes |  metaphoric shoes | ||
| Line 34: | Line 34: | ||
| |- | |- | ||
| | [[low-jump boots]] || 10 || 9 || 138 || +1 Damage Absorption<br />-33% Reflexes | | [[low-jump boots]] || 10 || 9 || 138 || +1 Damage Absorption<br />-33% Reflexes | ||
| |- | |||
| | [[metaphoric shoes]] || 19 || 18 || 10 || +5 XP per combat<br>-1 HP per turn<br>+8 to initiative | |||
| |- | |- | ||
| | [[pod moccasins]] || 10 || 9 || 160 || +10 to maximum PP | | [[pod moccasins]] || 10 || 9 || 160 || +10 to maximum PP | ||
Revision as of 16:22, 23 March 2010
| Item | Power | Level Required | Autosell Value | Notes | 
|---|---|---|---|---|
| army boots | 2 | NA | 10 | |
| Biff Socko's socks | 6 | 5 | 200 | +5% Reflexes +2 damage absorption | 
| biker boots | 3 | 2 | 20 | |
| boogaloo boots | 15 | 14 | 105 | +3 electric damage +10% Reflexes +10 dodging ability | 
| boots of the cold feet | 6 | 5 | 40 | +3 ice damage | 
| chip loafers | 11 | 10 | 25 | +3% chips | 
| cleats | 1 | NA | 10 | +2 Reflexes | 
| cross trainers | 1 | NA | 20 | |
| dashing shoes | 16 | 15 | 105 | +5% Strength +3% to initiative | 
| fins | 2 | NA | NA | -20% to Initiative | 
| high-jump boots | 6 | 6 | 80 | Grants wearer the ability for super jumps | 
| Hike boots | 5 | 3 | 25 | |
| Hobbes' nail boots | 5 | NA | NA | +5 Melee damage Occasionally grants a bonus tiger pounce attack if you win initiative +5% item drops Increased chance of combat adventures | 
| iron-toe boots | 10 | 9 | 20 | +3 foe toughness +3 offense +3 defense -5 to initiative | 
| jack boots | 8 | 7 | 100 | +8 Melee damage | 
| low-jump boots | 10 | 9 | 138 | +1 Damage Absorption -33% Reflexes | 
| metaphoric shoes | 19 | 18 | 10 | +5 XP per combat -1 HP per turn +8 to initiative | 
| pod moccasins | 10 | 9 | 160 | +10 to maximum PP | 
| poly stilettos | 14 | 13 | 125 | +5% Reflexes +8 Weapon damage (ranged or melee) | 
| Prefontane's shoes | 5 | 10 | NA | -10 seconds to the duration of each turn | 
| red shoes | 5 | 2 | 150 | Approved for use in the PvP arena -15 seconds to the duration of each PvP duel | 
| Roderick's Boots | 10 | NA | NA | +5 Reflexes +10% chips Grants wearer the ability for super jumps Provides +10% Reflexes if worn in conjunction with Roderick's Gloves | 
| roller blades | 4 | 5 | 72 | +3 Melee damage | 
| scaffold shoes | 1 | NA | 5 | +2 PP reduction from frusion-based attacks. | 
| skeptic sandals | 3 | 2 | NA | + 20% Intellect | 
| sneakers | 1 | NA | 5 | |
| sneakiers | 9 | 8 | 120 | Increased chance of non-combat adventures | 
| sturdy boots | 8 | 7 | 100 | +5 Reflexes | 
| The Baroness's stiletto boots | 12 | 11 | 200 | +3 defense +10 to maximum HP | 
| Treader of the Dust's Sandals | 60 | 55 | NA | +10 PP per turn Increased chance of combat adventures +10 Weapon damage (ranged or melee) -5 seconds to the duration of each turn | 
| tritanium treads | 7 | 6 | 25 | +3 defense -2% chance of weapon fumbles | 
| UltraSport socks | 11 | 10 | 125 | +10 to maximum PP +10% Reflexes | 
| Vinlands' End hiking boots | 17 | 16 | 105 | +3% Intellect +10% dodging ability | 
| water moccasins | 6 | 5 | 64 | +2 acid damage | 
| white boots | 4 | NA | 50 | Approved for use in the PvP arena +1 PvP starting points +1 PvP offense +1 PvP defense | 
| xentrium boots | 5 | 7 | 130 | -5 seconds to the duration of each turn | 
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