Difference between revisions of "Transportation Summary Table"

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(the Night Mare)
m (rental)
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| [[jetpack]] || 5 || 300 || || Grants wearer the ability to fly
 
| [[jetpack]] || 5 || 300 || || Grants wearer the ability to fly
 
|-
 
|-
| [[lead dirigible]] || 3 || NA || || Grants wearer the ability to fly
+
| [[lead dirigible]] || 3 || NA || || Grants wearer the ability to fly<br>+20 seconds to the duration of each turn<br>Rental equipment is lost at rollover
+20 seconds to the duration of each turn
 
 
|-
 
|-
 
| [[Lexura Infinides D-8]] || 4 || 600 || || +2 PP Per Turn
 
| [[Lexura Infinides D-8]] || 4 || 600 || || +2 PP Per Turn
 
|-
 
|-
| [[light cycle]] || 4 || 220 || Level 14 || +4 electrical damage<br />+4% item drops
+
| [[light cycle]] || 4 || 220 || Level 14 || +4 electrical damage<br>+4% item drops
 
|-
 
|-
 
| [[magic truck vehicle]] || 2 || 30 || || +30 Seconds to Each Turn
 
| [[magic truck vehicle]] || 2 || 30 || || +30 Seconds to Each Turn
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| [[mysterious machine]] || 4 || 130 || Level 8 || +1 electric damage<br>+1 sonic damage<br>+1 acid damage
 
| [[mysterious machine]] || 4 || 130 || Level 8 || +1 electric damage<br>+1 sonic damage<br>+1 acid damage
 
|-
 
|-
| [[Ned's chopper]] || 5 || NA || || Grants wearer the ability to fly
+
| [[Ned's chopper]] || 5 || NA || || Grants wearer the ability to fly<br>Rental equipment is lost at rollover
 
|-
 
|-
 
| [[old-style ambulance]] || 3 || 400 || || +3 HP Per Turn
 
| [[old-style ambulance]] || 3 || 400 || || +3 HP Per Turn
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| [[unbranded jalopy]] || 3 || 100 || || -5 to Intiative
 
| [[unbranded jalopy]] || 3 || 100 || || -5 to Intiative
 
|-
 
|-
| [[VHF-1 Fighter]] || 5 || NA || || Grants wearer the ability to fly<br />Can perform up to 5 airstrike attacks per day.<br />Refreshingly climate-controlled cabin.
+
| [[VHF-1 Fighter]] || 5 || NA || || Grants wearer the ability to fly<br>Can perform up to 5 airstrike attacks per day.<br>Refreshingly climate-controlled cabin.
 
|-
 
|-
| [[vicious cycle]] || 4 || 220 || Level 12 || +6 fire damage<br />+10% fire resistance
+
| [[vicious cycle]] || 4 || 220 || Level 12 || +6 fire damage<br>+10% fire resistance
 
|}
 
|}
 
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Revision as of 08:51, 29 December 2010

Your mode of transportation can be chosen in your Garage.

Transportation requirement goes by zone.

Zone Range requirement
Somerset Square 0
University Heights 1
Seedy Casinos
Bayside
2
Downtown Twilight 3
Heavy Industry District
Out in the Desert
(Jekyll and) Hyde Park
4
Up in the Mountains 5

The following table summarizes all known forms of transportation.

Item Range Autosell Value Requirement Notes
on foot 0 NA "I'll just walk, thanks"
armored pegasus 4 1000 Level 12 Grants wearer the ability to fly
-10 seconds to the duration of each turn
Asp Evader 4 500 +10% to Initiative
bandwagon 2 50 Increases the effectiveness of reputation-affecting choices
bicycle 2 20 -1 PP per turn
dreamer's clock NA Level 15 Grants wearer the ability to fly
Grants wearer the ability to breathe under water.
Emmett McFlie's hoverboard 3 200 +8 foe toughness
hot rodimus 5 120 Level 15
jetpack 5 300 Grants wearer the ability to fly
lead dirigible 3 NA Grants wearer the ability to fly
+20 seconds to the duration of each turn
Rental equipment is lost at rollover
Lexura Infinides D-8 4 600 +2 PP Per Turn
light cycle 4 220 Level 14 +4 electrical damage
+4% item drops
magic truck vehicle 2 30 +30 Seconds to Each Turn
medevac chopper 5 NA Grants wearer the ability to fly
Can perform up to 5 air rescues per day
+3 HP per turn
mini fusion octotron 4 NA Level 5 +3 fire damage
+3 ice damage
+3 electric damage
+3 sonic damage
+3 acid damage
+5 defense
Model T-1000 3 120 Level 8 +25% effectiveness from your sidekick
moped 3 150
motorcycle 4 200 +5 to Initiative
mysterious machine 4 130 Level 8 +1 electric damage
+1 sonic damage
+1 acid damage
Ned's chopper 5 NA Grants wearer the ability to fly
Rental equipment is lost at rollover
old-style ambulance 3 400 +3 HP Per Turn
Paradime device 3 86 +1 HP per turn
+2 PP per turn
+5 dodging ability
pegasus 5 246 Level 12 Grants wearer the ability to fly
racing bike 2 100 +5 to initiative
skateboard 1 10 -5 to Initiative
sub-ma-car 2 120 Level 4 Grants wearer the ability to breathe under water
The Dingo's Lotus 4 200 Level 9 +3% XP per combat
the Night Mare 4 NA Level 5 +10% to initiative
+10 weapon damage (ranged or melee)
tri-cycle 4 205 +10 defense
+10 offense
unbranded jalopy 3 100 -5 to Intiative
VHF-1 Fighter 5 NA Grants wearer the ability to fly
Can perform up to 5 airstrike attacks per day.
Refreshingly climate-controlled cabin.
vicious cycle 4 220 Level 12 +6 fire damage
+10% fire resistance


Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation