User:Jesus

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Revision as of 22:41, 28 October 2010 by Jesus (talk | contribs) (Retcon Pulls)

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General

Username: Jesus

Player ID: (# 229 )

Retcon Pulls

Helmet: Insanely super bowl helmet (if Elemental)

Seppia's cephalopod skullcap (if non-Elemental)

Weapon: n-barreled shotgun (triple) (Level 3)

Atmos Spear (shortened) (for Level 10 quest)

Shirt: Viking Games jersey
Gloves: Mummers' gloves
Pants: three-speed bicycle shorts (first gear) upgrade as level permits
Boots: Roderick's Boots (super jump for Level 11 and possibly 8)

sneakiers

Offhand: Filthy sock puppet
Accessories: Hero's Cape

Rolled Doll dahl
Embossed emblem (Level 4)

Transportation: Lexura Infinides D-8
Talisman: Grimm's Bulwark (if using permed skills)

Special wooden cup (if no permed skills)

Misc: positronic computer

personal copy of the internet
throwing star - black hole
throwing star - magnetar
throwing star - red dwarf
gold coin
TNT
combat paperclip
swingline stapler
SQUID discs (if also Seppia's cephalopod skullcap)

Now, with some pulls, class skills, no food, and a sidekick at Level 9, I've been able to do a 7 day run. Under those restrictions, you can wait 3 days before actually playing a turn. Obviously you want everything as soon as possible, but you can put off, say, an Embossed emblem because with the level requirement there are other things you can get more immediate use of.

Day 1-3 - Talisman. No matter which one it is, day 1 is the day to pull it and equip it.

Transportation. This a "pull and forget" kind of thing. A Lexura will open up all quest areas.
General equipment. The insanely helmet gives the most XP bang (when the +FT is factored in), followed by the Viking Jersey (since the shotgun has a level requirement). Mummers' gloves will speed up quests. Bicycle shorts offer -time and and stay Level-relevant with their different forms. Throwing stars aren't necessary, but will make most combat pretty academic. A Hero's Cape or Wolley's Index could help with swipe cards... If you're a non-Elemental, you may also want the skullcap; it's possible you'll hit Level 6 before decrypting all the swipe cards, and the skullcap will allow you to keep wearing your other pulled equipment.
A computer. With 3 days of turns banked, you ought to be able to get into or finish the Level 5 quest if you have one of these to pull. And if you haven't prepared software to pull in advance, you might as well take personal copy of the internet while you're at it. If you have prepared some software, pull Garcia's Traffic Avoider.
Gold coin. You'll be gaining Levels faster than you can pay for them in-run, so this will keep you from stopping your quest progress unnecessarily.

You won't be able to play all the turns you've built up and those added by Leveling, so you'll have quite a bit to work with on the fourth day. I've been able to get pretty far into the Level 8 quest by the end of this day, so that suggests some pulls if they haven't been pulled previously...

Day 4 - Roderick's Boots. You'll want to unlock the Rooftops so you can use Quincy's rental coupon. If you're brave, you may also want to grind at the Rooftops. Spoiler alert: I'm not brave. Also, you're likely to get a bunch of non-XP gaining choice adventures, so it might be better to grind at the Docks instead.

Sneakiers. They'll help speed up quests and Cube grinding.
Any other general equipment that may not have made the previous days' cut.

After this, there's another lull; one day won't be enough time to finish, so you might as well hold out for two so you have more pulls to work with in the turns you have to spend. At the end of day 6, you should be close to Level 11 or partway through the Level 11 quest.

Day 5-6 - Atmos Spear. Flying will speed up part of the Level 10 quest, and this is a source of the ability you don't need passable pilot for.

Rolled Doll dahl. If you haven't had the chance to pull it already, it'll reduce the time grinding in the Cube.
combat paperclip and/or swingline stapler. If you get to that point in the quest and haven't gotten the appropriate drops, pull them so you don't have to wait. If you do get them to drop, you might as well pull TNT instead to make the Mick fight go smoother.

Day 7 - TNT.

Merit Badges

Heroic Recycler From Dusk 'Til Dawn Crystal Collector Coffee Snob
Joltin' Joe Sombrero Pinball Wizard Delayed Gratification Talk About an Old Timer
Really Out to Sea Tremors Are My Friend Two Bits Times Two Lazy Boy and the Recliner
Think-this-badge-is-about-you.gif Dinosaur-in-a-haystack.jpg Some-town-in-maryland.gif Six-half-tons-and-what-do-you-get.gif
Thirty-days-hath-september.gif

Current Projects

I am trying to collect 10 of every item, excluding ridiculous things like donation, coal, and rare items. Sadly, some items will be forever out of reach -- class talismans, quest items, rental items, and whatever I might be forgetting.

Ebon-eye.gif Abaddon-charm.gif Ultimate-goggles.gif Corrupt-amulet.gif Wooden-cup.gif Boom-stick.gif Filthy-sock-puppet.gif Squid-disc2.gif Scepter-of-umr.gif


Brute force drop percentages:
Cube Theater - 9000
Castle Hundenswein - 4000
Delta Delta Delta - 3500 turns
A renegade robot hive - 3000
The Docks - 3000 (before white elephant gift was added)

Additionally, chip drops for the Guild for Imaginative Metachronism

Alter Ego

Username: Solitude

Player ID: (# 257 )

Class: Elemental

Level: 50


Status

Solitude spends his days spading item drops. Currently lamenting his inability to get a SQUID disc: The Best Memory.