PP restorers

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Revision as of 11:34, 18 May 2009 by Muhandes (talk | contribs) (PP Regeneration: new effects)

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PP Restoration

These will increase PP when used.

On Moonday, these will restore an extra PP.

Source Source type Gain When usable Cost Requirements Notes
Enlightenment Center Location Fully Non-combat 12 chips per PP Transportation range 4 or greater
Radiation Lab Location Fully Non-combat 8 chips per HP Space Station developed
Drowsiness Item 50% of total Non-combat Item Loss + 2.5-5 minutes Obtained from sleeping draught
Works when resting
Active for 5 minutes
Also restores 50% of total HP
bandana Item 82-96 Non-combat Item Loss
Rest at your Hideout Location ~4*Level, cap 40 Non-combat 2.5-5 minutes Cost is level dependant
Also restores ~4*Level, cap 40 HP
de-enervation juice Item 30-40 Non-combat Item Loss
red pill Item 21-30 Non-combat Item Loss Also restores 21-30 HP
firewater Item 20-25 Non-combat Item Loss
sky water Item 15-25 Non-combat Item Loss
Krakatoa Punch Item 12-18 Non-combat Item Loss
green tea mochi ball Item 11-15 Non-combat Item Loss Also restores 11-14 HP
GigaGuy capsule Item 8-12 Non-combat Item Loss
insta-charge ampoule Item 8-12 Always Item Loss
power stick Item 8-12 Always Item Loss
long-lost remote control Item ? Non-combat Item Loss + 2.5-5 minutes Works when resting
Also restores full HP
lost remote control Item ? Non-combat Item Loss + 2.5-5 minutes Works when resting
Also restores full HP

PP Regeneration

These will regenerate PP each turn.

Source Source type Gain Duration Requirements Notes
Amazing Technicolor Dreampants Pants 1*Level, cap 15 One turn When trigger Yellow
Provides Other beneficial results
prismatic sports bra Shirt 1*Level, cap 15 one turn When trigger Lavender
Provides other beneficial results
judo kid gloves Accessory 9-14, occasionally Always Only if you have a sidekick
Massage therapist Sidekick 10, occasionally Always +10 HP as well
Hero's Cape Accessory 1*Level ? , cap 10 Always +20% item drops
Old Man Walking Item 5 120 minutes Obtained from tormented soles
+10 seconds/turn
+5 HP regen/turn
Grimm's Bulwark Talisman Level/2, cap 5 Always +20% to your defensive rating
+20% resistance to all elements
Regenerates HP
-15% to your offensive rating
VHF-1 Fighter Transportation 2-4 Always Grants wearer the ability to fly
Can perform up to 5 airstrike attacks per day.
hot charcoal Offhand item 2 Always
Lexura Infinides D-8 Transportation 2 Always
lover's locket Accessory 2 Always Level 9 +2 HP per turn
lover's locket, right half Accessory 2 Always Level 6
Ultimate Aviator Goggles Talisman 2 Always +10% chips
Grants wearer the ability to fly
-5% item drops
Panama hat Helmet 1 Always Level 5
Proper Hydration Elemental Passive skill 1 Always Level 5
bicycle Transportation -1 Always
Thirsty Item -2 120 minutes Obtained from dehydrated water
+5 weapon damage
Abaddon charm Talisman -3 Always +10 fire damage
+20% fire resistance
+20% Strength
Internal Injuries Effect -Level/2, cap 15 60 minutes Obtained by being defeated

PP Returned from Damage

These will return a percentage of the damage you do back as PP. Damage counted is capped by the amount of HP the foe has left.

Source Source type Percentage Duration Requirements Notes
Ebon Eye of the Deep Talisman 5 Always +15 spell damage
-20% chips
ethereal club Melee weapon 5 Always Level 5
morning star Melee weapon 5 Always Level 9
Waxing Nostalgic Item 4 60 minutes Obtained from lost toy

Notes