Elemental
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The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be reckoned with. Just don't ask one to light a cigarette for you—they really get sick of that.
Level Attained | Skill Name | Skill Type | PP Cost |
---|---|---|---|
Level 1 | Throw Sparks | Combat | 2 |
Level 2 | Air Shield | Buff | 3 |
Level 3 | Ice Bolt | Combat | 4 |
Level 4 | Groundquake | Combat | 6 |
Level 5 | Proper Hydration | Passive | 0 |
Level 6 | Lightning Bolt | Combat | 8 |
Level 7 | Fire Shield | Buff | 7 |
Level 8 | Stone Armor | Noncombat | 12 |
Level 9 | Tornado | Combat | 10 |
Level 10 | Lifeblood Manipulation | Noncombat | 20 |
Level 11 | Not Implemented | ||
Level 12 | Firestorm | Combat | 18 |
Level 13 | Not Implemented | ||
Level 14 | The Fire Within | Passive | 0 |
Level 15 | Not Implemented | ||
Level 16 | Not Implemented |
Talisman
Elementals start with an Ember in a Bottle
Elementals are rewarded with a Thunder in a Bottle for completing the Don't Cry for Me, Zion-tina quest.
Classes | |||
---|---|---|---|
Elemental |
Naturalist |
Gadgeteer |
Psion |