Helmets Summary Table

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Revision as of 03:06, 18 January 2009 by Muhandes (talk | contribs) (capitalization, removed VR helmet, added missing ones.)

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Item Power Level Required Autosell Value Notes
bike helmet 5 1 5
black hood 47 8 135 +5% psychic damage resistance
blockheaded hat 57 10 155 +3 Damage Absorption
-33% Intellect
bowler 27 4 55 +3 Intellect
capo cap-o 20 3 38 +4 Reflexes
catcher's mask 20 3 38 +2 damage absorption
crested helm 20 NA NA Approved for use in the PvP arena.
+1 extra PvP rank gained per win
demolition derby 36 6 74 +2 Fire Damage
flak helmet 15 2 20
football helmet 12 1 12
gas mask 7 1 14 Protects wearer against noxious gases
irrhodium helm 75 14 312
knit cap 25 4 35 +5% Ice Resistance
Minion Brand helmet 40 7 104 +10 defense
-5 to hit
motorcycle helmet 10 1 10
night cap 40 6 100
Panama hat 6 5 70 +1 PP per turn
plasteel helmet 55 10 175
reinforced helmet 23 3 46
robbin' hood 55 10 160 +3 Ranged damage
+3 to hit
+3% chips
robo cap 65 12 256 Improved computer interaction.
royal crown 45 8 125 +5% Chips
SQUID player 30 6 150 Allows the use of SQUID discs.
scuba mask 20 3 NA -5% Item Drops
stovepipe hat 50 9 160 +10 Strength
unisex beanie 35 6 80 +5 Dodging Ability
Virtual Reality helmet 90 NA NA +3 XP per combat
Wearer occasionally gains extra stat points.
Improved computer interaction.
white cap 20 NA NA Approved for use in the PvP arena.
+1 PvP starting points
+1 PvP offense
+1 PvP defense
Zion's helm 32 5 68 +2 XP per combat



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