Gadgeteer
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The gadgeteer's specialty is always having the right tool for the job. Natural inventiveness provides the gadgeteer hero with an array of gadgets and gizmos to help them navigate through life's—and their enemies'—obstacles. If you like playing with toys then this is your calling.
Level Attained | Skill Name | Skill Type | PP Cost | Effect |
---|---|---|---|---|
Level 1 | Stun Gas | Combat | 3 | Decreases foe to-hit and offense Stuns opponents |
Level 2 | Upgrade Armor | Noncombat | 5 | One of: +15% fire resistance +2 damage absorption +5 Reflexes |
Level 3 | Basic Martial Arts | Passive | 0 | +10 to hit |
Level 4 | First Aid | Non/Combat | 6 | Heals damage |
Level 5 | Supercomputer Skills | Passive | 0 | Allows you to build a positronic computer |
Level 6 | Upgrade Weapons | Noncombat | 8 | One of: +15 to-hit +6 melee damage No fumbles |
Level 7 | Metal Detector | Buff | 10 | Increases item drops |
Level 8 | Advanced Martial Arts | Passive | 0 | Increased offense |
Level 9 | Not Implemented | |||
Level 10 | Improved Tinkering | Passive | 0 | Improves Upgrade Armor & Upgrade Weapons |
Level 11 | Electric Net | Combat | 15 | Reduces foe dodge Deals electric damage |
Level 12 | Catalyze | Passive | 0 | Upgrades materials with a catalyzer unit |
Level 13 | Shock Grenade | Combat | 13 | Reduces foe hit and offense Deals sonic damage |
Level 14 | Stealth | Buff | 10 | Increased chance of noncombat adventures |
Level 15 | Sniper | Passive | 0 | +10 ranged damage +15 initiative |
Level 16 | Battle Armor | Passive | 0 | Increased defense |
Talisman
Gadgeteers start with a Lug-Nut Keychain.
Gadgeteers are rewarded with a Swedish Navy Wrench for completing the Don't Cry for Me, Zion-tina quest.
Classes | |||
---|---|---|---|
Elemental |
Naturalist |
Gadgeteer |
Psion |