Sugar

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Revision as of 13:44, 28 April 2012 by Patojonas (talk | contribs) (added brownies and added some temporary data from my unfinished spadings)
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Introduction

Sugar is one of the two consumables in Twilight Heroes, the other being Caffeine. Consuming sugar increases your Bedtime, allowing you more time to play.

Using sugar after casting Sugar Purifier increases the time gained by 20% + 3S%, where S is the number of skill points invested into the skill. For each item consumed, 15 minutes of the effect are removed, and the following line is added after the use message:

The sugar purifier makes the sweet intensely sugary.

Each sugar item has a size in "units" of sugar. You can consume 6 such units per day. Trying to consume more will get you the message:

Ugh. You don't feel very good right now. You don't even want to think about eating any more candy today. Maybe not until next month, even.

Trying to multi-use too much sugar will get you the message:

That's way more candy than you should eat in one night. You're old enough to know better than than to even consider that much sugar. Yuck.

Trying to multi-use sugar when you are under diet restrictions gets you the message:

You have opted to go without sugar this run, so you can't have that. Sorry, no cheating on the diet.

Summary Table

Item Time (min) Points Average Time/points Requirement Notes
donut hole ?-18-22-? 1 20? Level 9
tiny chocolate eclair 15 1 15 Level 5 gives XP
dulce de diamante ?-80-90-? 6 14 Level 10 Gain effect Scintillating
birthday cake ?-78-? 6 13? Level 5
frosted cocoa-fruity marshmallow blasts 35-43 3 13 Level 4
gumdrop 11-15 1 13 Level 5
gumdrop (regifted) 11-15 1 13 Level 5
Frostheim mocha 137-149 3 12.67see notes Level 12 6 Caffeine
moleroot 137-149 3 12.67see notes Level 12 6 Caffeine
the undiet soda 137-149 3 12.67see notes Level 12 6 Caffeine
atmosphereum slurry 70-80 6 12.5 Level 6 Gain effect Slurried
black hole chocolate ?-25-? 2 12.5? Level 5
emerald nectar 70-80 6 12.5 Level 8 Gain effect Green Thumb
IQ120 23-27 2 12.5 Level 7
ruby treacle 70-80 6 12.5 Level 8 Gain effect Seeing Red
root beer float 42-58 4 12.5 Level 6
sapphire syrup 70-80 6 12.5 Level 8 Gain effect Aqua Marine
stroopwafel 23-27 2 12.5 Level 7
sweet lichen 48-52 4 12.5 Level 6
sweet snap 34-41 3 12.5 Level 7 Gain 2 Intellect
three-tier tiramisu ?-34-39-? 3 12.17? Level 9
Boot Rear brand root beer 30-42 3 12 Level 5
chocolate chip 21-27 2 12 Level 2
en 'n' ens 32-40 3 12 Level 5 gives 2 Strength
gum in three acts 32-40 3 12 Level 5 gives some XP, 1 strength, 1 intellect, 1 reflexes
jaw clencher 32-40 3 12 Level 4 gives XP
acclaim bar 20-27 2 11.75 Level 3 gives 2 Reflexes
candy cane 20-27 2 11.75 Level 4
candy cane (regifted) 20-27 2 11.75 Level 4
peanut butter couplet 20-27 2 11.75 Level 8 gives XP
sugar substitute 20-27 2 11.75 Level 3
budge frownies 20-26 2 11.5 Level 2 gives 2 Intellect
sour ginger candy 20-26 2 11.5 Level 3 gives XP
the Mick's sketchy candy ?-20-26-? 2 11.5? Level 10 gives some XP, 3 Strength, 3 Intellect, 3 Reflexes
Gross Gummies 20-25 2 11.25 Level 2
Raul Rondo's Neverhalting Stobgopper
Raul Rondo's Transcen-dilly-endant Bar
31-37 3 11.33 Level 5
ectoberry cereal ?-20-25-? 2 11.25?
Ivory Coast ginger beer 20-24 2 11 Level 2
cherry gelatin ?-20-24-? 2 11? Level 3 gives 2 Reflexes
perfectly normal brownies ?-20-24-? 2 11? Level 2 gives 2 HP
clears Rank and Musty Daze effect
candy corn 9-11 1 10 Level 2
candy shell 9-11 1 10
cracked candied nuts 16-24 2 10 restore some HP
eyeball gumball 9-11 1 10
fall-colored chocolates‎
marshmallow-covered chocolate‎
Spider Skitters‎
9-11 1 10 Level 2
Gingerette hard candy 9-11 1 10 Level 2
IQ80 9-11 1 10 Level 2
jawbruiser 9-11 1 10 Level 2
Snackers candy bar 9-11 1 10 Level 2
sour coating 9-11 1 10 Take some damage
sour gumball 18-22 2 10 Level 2 gives XP
sweet pod 18-22 2 10 Level 2
Woofers & Tweeters 9-11 1 10 Level 2
chocolate covered jelly 13-17 2 7.5 Level 3
blue gumball
green gumball
pink gumball
4-6 1 5
colossal jawbreaker ? 12 ?

Notes

  • It is hard to compare items which consume contain both sugar and caffeine to items that contain only one of them. The values used in the table above assume that each caffeine unit yields 17.5 adventures, such as the amount given by Mister Tea and other standard caffeine items. Other useful comparisons might be:
Caffeine yield/unit Sugar yield/unit
17.5 (e.g. Mister Tea) 12.67
18 (e.g. oil can coffee) 11.67