Classes (manual)
Classes
There are four hero classes, each with different specialties:
Elemental—The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the heroes' wills and make them a force to be reckoned with. Just don't ask them to light a cigarette for you—they really get sick of that. |
Gadgeteer—The gadgeteer's specialty is always having the right tool for the job. Natural inventiveness provides gadgeteer heroes with an array of gadgets and gizmos to help them navigate through life's—and their enemies'—obstacles. If you like playing with toys then this is your calling. |
Naturalist—Naturalist heroes have great physical strength, but their greatest skill is their ability to channel the powers of numerous wild animals. Not only can they drink like a fish and snore like a bear, but they will sting like a butterfly and float like a bee. Or, um, the other way around. |
Psion—The psion hero relies on the power of the mind. A masterful intellect combines with telekinetic and psychic powers to make a powerful crime-fighting hero. If you knew I was going to say that then the Psion hero is probably for you. |
You can change classes through a feature of your Hideout, if you just want a change of pace, or Retcon if you've finished the main quest line and want to start over.
Notes
- See also Class Comparison Tables
- See also Category:Classes
- The original class avatars were:
References
- The description of the Naturalist refers to the famous boxer Muhammad Ali, who described his fighting style as "float like a butterfly, sting like a bee".