Full-body Suits Summary Table: Difference between revisions

From Twilight Heroes Wiki
Jump to navigation Jump to search
m spy tux
m orwhal onesie + Centry armour
Line 16: Line 16:
|-
|-
| [[cat suit]] || 10 || NA || 10 || +5 to initiative
| [[cat suit]] || 10 || NA || 10 || +5 to initiative
|-
| [[Centry armor]] || 5 || NA || NA || Bolsters your Defense when the city is under attack
|-
|-
| [[chain mail bikini]] || 75 || 11 || 100 || +5 PP per turn<br>+10 to initiative<br>+5% chance of critical hits<br>-10% ice resistance
| [[chain mail bikini]] || 75 || 11 || 100 || +5 PP per turn<br>+10 to initiative<br>+5% chance of critical hits<br>-10% ice resistance
Line 50: Line 52:
|-
|-
| [[orange jumpsuit]] || 50 || 3 || 200 || Approved for use in the PvP arena<br>+2 PvP starting points<br>+2 PvP offense<br>+2 PvP defense
| [[orange jumpsuit]] || 50 || 3 || 200 || Approved for use in the PvP arena<br>+2 PvP starting points<br>+2 PvP offense<br>+2 PvP defense
|-
| [[orwhal onesie]] || 190 || 15 || 1000 || +20 fire damage<br>+20% to initiative<br>+20% ice resistance
|-
|-
| [[pitch black pajamas]] || 5 || NA || 1 ||
| [[pitch black pajamas]] || 5 || NA || 1 ||

Revision as of 21:57, 2 December 2012

Item Power Level Required Autosell Value Notes
Abyssinian exosuit 170 16 265 +25% Intellect
+20% resist fire, ice, electric, and acid damage
ACU suit 55 5 30
alluring business suit 120 10 200 +20% to initiative
bed-sheet with holes 10 NA 10 +1 psychic damage
black jumpsuit 60 4 300 Approved for use in the PvP arena
+3 PvP starting points
+3 PvP offense
+3 PvP defense
camouflage dungarees 80 7 120
cat suit 10 NA 10 +5 to initiative
Centry armor 5 NA NA Bolsters your Defense when the city is under attack
chain mail bikini 75 11 100 +5 PP per turn
+10 to initiative
+5% chance of critical hits
-10% ice resistance
creepy robe 10 NA 10 +1 psychic damage
denim overalls 12 NA 8
digital robes 35 NA 25 +8 to Maximum PP
dyed pajamas 5 NA NA
Erdrick's plate 160 15 125 +20% Strength
+5 HP per turn
foxy caped suit 80 NA NA Grants wearer the ability for super jumps
+5% Reflexes
+10% to hit
-10 seconds to the duration of each turn
Chance of stunning opponents if you win initiative, if this suit is worn in conjunction with the foxy masked sombrero
gothy black dress 70 6 200 +15% Intellect
+5% spell damage
foundry suit 85 7 120
grey wolf pajamas 5 NA 1
hair suit 130 12 225 Take 1 physical damage per round of combat
+10% Strength
Gives wearer a slightly brutish appearance
heavy, heavy plate 100 9 55 +10 foe toughness
+4 damage absorption
lab suit 110 10 175 +10% psychic damage resistance
law suit 110 10 220 +10 psychic damage
Take 1 psychic damage per round of combat
-20% chips
lightning yellow pajamas 5 NA 1
medieval plate 190 18 130 +4% XP per combat
-10 to initiative
+10% defense
orange jumpsuit 50 3 200 Approved for use in the PvP arena
+2 PvP starting points
+2 PvP offense
+2 PvP defense
orwhal onesie 190 15 1000 +20 fire damage
+20% to initiative
+20% ice resistance
pitch black pajamas 5 NA 1
polyester suit 50 4 50 -10% Fire Resistance
pseudo-chitin armor 90 8 50 +5% acid damage resistance
+5 damage absorption
Attacker takes 3 damage
pure white pajamas 5 NA 1
quandary suit 75 7 125 +15 defense
+1% chance of weapon fumbles
radiation suit 110 10 175 +7 PP per turn
red cape and skirt combo 10 NA 10 +2% ice resistance
Robe of 'Umr At-Tawil 666 50 NA Limited immortality 3 times/day
-10 seconds to the duration of each turn
+10% Strength
+10% Intellect
+10% Reflexes
Robe of Summanus 400 40 NA Increased chance of noncombat adventures
+6% chance of critical hits
+10% resist fire, ice, electric, and acid damage
Increases the effectiveness of reputation-affecting choices
roll of gauze 10 NA 10 +1% ice resistance
Samuels suit 10 NA NA +40% resistance to frusion-based attacks
slick suit 120 10 150 +10% dodging ability
+10% to initiative
+5 psychic damage
smart suit 130 12 260 +10% Strength
+10% Reflexes
+20% resist fire, ice, electrical, and acid damage
spy tux 90 NA NA +10% dodging ability
+10% to initiative
-15 seconds to the duration of each turn
sun dress 150 14 265 +10 electric damage
5% chance to stun opponents
+4 PP per turn
+5% item drops
suspicious trench coat 92 9 161 +4 psychic damage
sweat suit 110 11 100 +10% fire resistance
+10% ice resistance
+2 PP per turn
+5 psychic damage
tectonic plate 160 15 130 +7 damage absorption
Attacker takes +7 fire damage upon successful hit
The Slime's snuggie 120 11 200 +50% acid damage resistance
+3 damage absorption
training suit 100 12 210 +5% resistance to all elements
+5% capacity to all resistances
Universal Unitard of Ultimate Utility 120 10 200 +5% Strength
+5% Intellect
+5% Reflexes
-10 seconds to the duration of each turn
+3 XP per combat
Ursula's teddy 120 12 NA +20% effectiveness from your sidekick
-20% ice resistance
vampire costume 10 NA 10 +1 Strength
VHF-1 Exosuit 90 NA NA +15 Strength
+20 defense
-10 seconds to the duration of each turn
white jumpsuit 40 2 100 Approved for use in the PvP arena
+1 PvP starting points
+1 PvP offense
+1 PvP defense
witch's dress 10 NA 10 +5 to maximum PP
Vortex suit 90 NA NA Occasional super weapon attacks
+6 damage absorption
+25% base metal drops



Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation

Back to Full-body Suits
Back to Equipment