Ancient Computer: Difference between revisions
Hoyifung04 (talk | contribs) m data mite can drop two jars of datamite |
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|name=data miner | |name=data miner | ||
|image=lidataminer.gif | |image=lidataminer.gif | ||
|items=[[compressed data]], [[data mining pick]] | |items=[[compressed data]], [[compressed data]], [[data mining pick]] | ||
|exp= Level*9, capped at 225 | |exp= Level*9, capped at 225 | ||
}} | }} | ||
Line 83: | Line 83: | ||
|name=000000 Gold | |name=000000 Gold | ||
|image=cash-box.gif | |image=cash-box.gif | ||
|items=[[compressed data]] | |items=[[compressed data]], [[string of bad code]], [[string of bad code]], [[string of bad code]] | ||
|notes=Occurs only if you have a [[data mining pick]] equipped. | |notes=Occurs only if you have a [[data mining pick]] equipped}} | ||
{{choice | |||
|name=The Bitmap is the Terrain | |||
|image=Dotbmp.gif | |||
|choice1=Go towards the light | |||
|result1=Fight [[V.I.L.L.A.I.N. alpha]] | |||
|choice2=Spelunk the Segmentation Fault | |||
|result2=[[000000 Gold|#000000 Gold]] non-combat. | |||
|choice3=Visit the Hardware Jungle | |||
|result3=According to your class, fight one of the following: [[Fan]], [[Motherboard]], [[Mouse]], [[Processor]] | |||
|choice4=Explore the valley | |||
|result4=Get [[ancient vacuum tube]] | |||
|notes=Replaces class specific foe combat if player has an [[ancient bitmap]] in their inventory. | |||
}} | }} | ||
= Notes = | |||
* Having an [[ancient bitmap]] replaces the class dependent adventure by the [[The Bitmap is the Terrain]] non-combat. | |||
* Between each (class dependent adventure/non-combat) there are at least 3 [[rogue agent]]s to fight. | |||
* Although they scale, all foes except the class dependent can be replicated using [[string of bad code|strings of bad code]]. |
Latest revision as of 13:05, 13 March 2015
Ancient Computer | |
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Location: | Echo of Downtown |
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Combat %: | |
Foe XP range: | Level*9 - Level*12, several caps, see below |
ID: 1007 |
Combat Adventures
data miner | ||
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Item Drops: compressed data, compressed data, data mining pick
Experience Gained: Level*9, capped at 225
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data mite | ||
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Item Drops: datamite, datamite
Experience Gained: Level*9, capped at 225
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guardian statue | ||
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Item Drops: ancient stone disk, ancient vacuum tube
Experience Gained: Level*10, capped at 250
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metaprogrammer | ||
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Item Drops: magnetized needle, programming butterfly
Experience Gained: Level*10, capped at 250
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rogue agent | ||
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Item Drops: rogue contract, rogue contract
Experience Gained: Level*11, capped at 275
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Class Dependent Adventures
Fan | ||
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Item Drops: fanblades
Experience Gained: Level*12, capped at 300
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Motherboard | ||
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Item Drops: blue smoke
Experience Gained: Level*12, capped at 300
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Mouse | ||
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Item Drops: mouse's fang
Experience Gained: Level*12, capped at 300
|
Processor | ||
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Item Drops: processor pin
Experience Gained: Level*12, capped at 300
|
Non-combat Adventures
000000 Gold | ||
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The Bitmap is the Terrain | ||
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Notes
- Having an ancient bitmap replaces the class dependent adventure by the The Bitmap is the Terrain non-combat.
- Between each (class dependent adventure/non-combat) there are at least 3 rogue agents to fight.
- Although they scale, all foes except the class dependent can be replicated using strings of bad code.