Difference between revisions of "Gadgeteer"

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The gadgeteer's specialty is always having the right tool for the job. Natural inventiveness provides the gadgeteer hero with an array of gadgets and gizmos to help them navigate through life's—and their enemies'—obstacles. If you like playing with toys then this is your calling.
 
The gadgeteer's specialty is always having the right tool for the job. Natural inventiveness provides the gadgeteer hero with an array of gadgets and gizmos to help them navigate through life's—and their enemies'—obstacles. If you like playing with toys then this is your calling.
  
[[Skills]]
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[[Skills (manual)|Skills]]
  
 
{| border="1" cellspacing="0"  
 
{| border="1" cellspacing="0"  
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! PP Cost
 
! PP Cost
 
! Effect
 
! Effect
 +
|-
 +
| Level 1
 +
| [[Endurance]]
 +
| Buff
 +
| 1
 +
| Increased maximum HP
 
|-
 
|-
 
| Level 1
 
| Level 1
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| Noncombat
 
| Noncombat
 
| 5
 
| 5
| One of:<br>+15% fire resistance<br>+2 damage absorption<br>+5 Reflexes
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| One of:<br>Adds fire, sonic, and electric resistance<br>Increased damage absorption<br>Increased reflexes & Increased initiative
 
|-
 
|-
 
| Level 3
 
| Level 3
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| Passive
 
| Passive
 
| 0
 
| 0
| +10 to hit
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| Increased to-hit ability
 
|-
 
|-
 
| Level 4
 
| Level 4
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|-
 
|-
 
| Level 5
 
| Level 5
| [[Supercomputer Skills]]
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| [[Sugar Purifier]]
| Passive
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| Noncombat
| 0
+
| 20
| Allows you to build a [[positronic computer]]
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| Improves sugar
 
|-
 
|-
 
| Level 6
 
| Level 6
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| Noncombat
 
| Noncombat
 
| 8
 
| 8
| One of:<br>+15 to-hit<br>+6 melee damage<br>No fumbles
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| One of:<br>Increased to-hit ability<br>Weapon does fire and electric damage<br>Reduced chances of fumbles & Some would-be fumbles become critical hits
 
|-
 
|-
 
| Level 7  
 
| Level 7  
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|-
 
|-
 
| Level 9  
 
| Level 9  
| Not Implemented
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| [[Aerodynamic Vehicle]]
|  
+
| Noncombat
|  
+
| 12
|
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| Extended vehicle range, at the cost of turn length (reduced with skill points)
 
|-
 
|-
 
| Level 10  
 
| Level 10  
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| Passive
 
| Passive
 
| 0
 
| 0
| Improves [[Upgrade Armor]] & [[Upgrade Weapons]]
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| Increases duration of other skills<br>Improves [[Upgrade Armor]] & [[Upgrade Weapons]]
 
|-
 
|-
 
| Level 11  
 
| Level 11  
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| Combat
 
| Combat
 
| 15
 
| 15
| Reduces foe dodge<br>Deals electric damage
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| Reduces foe dodge ability<br>Deals electric damage
 
|-
 
|-
 
| Level 12  
 
| Level 12  
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| Combat
 
| Combat
 
| 13
 
| 13
| Reduces foe hit and offense<br>Deals sonic damage
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| Reduces foe to-hit ability and offense<br>Deals sonic damage
 
|-
 
|-
 
| Level 14
 
| Level 14
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|-
 
|-
 
| Level 15
 
| Level 15
| Not Implemented
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| [[Sniper]]
|
+
| Passive
|
+
| 0
|
+
| Increased ranged damage<br>Increased initiative
 
|-
 
|-
 
| Level 16
 
| Level 16
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| Increased defense
 
| Increased defense
 
|}
 
|}
=Talisman=
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Gadgeteers start with a [[Lug-Nut Keychain]].<br>
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* Gadgeteers' starting equipment is [[Lug-Nut Keychain]], [[high-tech slingshot]] and [[pitch black pajamas]].
Gadgeteers are rewarded with a [[Swedish Navy Wrench]] for completing the [[Don't Cry for Me, Zion-tina]] [[quests|quest]].
+
* Gadgeteers are rewarded with a [[Swedish Navy Wrench]] for completing the [[Don't Cry for Me, Zion-tina]] [[quests|quest]].
 +
* Gadgeteers are able to use [[Death Blossom]] if they have [[Lug-Nut Keychain]] or [[Swedish Navy Wrench]] for a talisman.
 +
* Gadgeteers have a computer interaction bonus.
 +
* Gadgeteers have an increased chance of [[Running Away|running away]].
 +
* Gadgeteers using ranged weapons have an [[extra attacks|extra attack]].
 +
 
 
{{classes}}
 
{{classes}}
 
[[Category: Classes]]
 
[[Category: Classes]]

Latest revision as of 10:46, 25 June 2014

Go back to Character Skills

The gadgeteer's specialty is always having the right tool for the job. Natural inventiveness provides the gadgeteer hero with an array of gadgets and gizmos to help them navigate through life's—and their enemies'—obstacles. If you like playing with toys then this is your calling.

Skills

Level Attained Skill Name Skill Type PP Cost Effect
Level 1 Endurance Buff 1 Increased maximum HP
Level 1 Stun Gas Combat 3 Decreases foe to-hit and offense
Stuns opponents
Level 2 Upgrade Armor Noncombat 5 One of:
Adds fire, sonic, and electric resistance
Increased damage absorption
Increased reflexes & Increased initiative
Level 3 Basic Martial Arts Passive 0 Increased to-hit ability
Level 4 First Aid Non/Combat 6 Heals damage
Level 5 Sugar Purifier Noncombat 20 Improves sugar
Level 6 Upgrade Weapons Noncombat 8 One of:
Increased to-hit ability
Weapon does fire and electric damage
Reduced chances of fumbles & Some would-be fumbles become critical hits
Level 7 Metal Detector Buff 10 Increases item drops
Level 8 Advanced Martial Arts Passive 0 Increased offense
Level 9 Aerodynamic Vehicle Noncombat 12 Extended vehicle range, at the cost of turn length (reduced with skill points)
Level 10 Improved Tinkering Passive 0 Increases duration of other skills
Improves Upgrade Armor & Upgrade Weapons
Level 11 Electric Net Combat 15 Reduces foe dodge ability
Deals electric damage
Level 12 Catalyze Passive 0 Upgrades materials with a catalyzer unit
Level 13 Shock Grenade Combat 13 Reduces foe to-hit ability and offense
Deals sonic damage
Level 14 Stealth Buff 10 Increased chance of noncombat adventures
Level 15 Sniper Passive 0 Increased ranged damage
Increased initiative
Level 16 Battle Armor Passive 0 Increased defense


Classes
NewElemental.gif
Elemental
NewNaturalist.gif
Naturalist
Gadgeteer.gif
Gadgeteer
Psion.gif
Psion