Difference between revisions of "Ranged Weapons Summary Table"

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(ball bearing cannon)
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| [[bag of throwing starfish]] || 70 || 6 || 80 || +3 Melee Damage
 
| [[bag of throwing starfish]] || 70 || 6 || 80 || +3 Melee Damage
 
|-
 
|-
| [[ball bearing cannon]] || 48 || 3 || 30 || +5 Weapon damage (ranged or melee)
+
| [[ball bearing cannon]] || 48 || 3 || 30 || +5 Ranged damage
 
|-
 
|-
 
| [[baseball]] || 10 || NA || 5 ||
 
| [[baseball]] || 10 || NA || 5 ||
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| [[pod blaster]] || 104 || 9 || 168 || +5% of weapon damage returned as PP
 
| [[pod blaster]] || 104 || 9 || 168 || +5% of weapon damage returned as PP
 
|-
 
|-
| [[polyphonic spree-gun]] || 130 || 13 || 155 || +10% Reflexes<br>Take 1 sonic damage per round of combat<br>+30 sonic damage<br>-10 Weapon damage (ranged or melee)
+
| [[polyphonic spree-gun]] || 130 || 13 || 155 || +10% Reflexes<br>Take 1 sonic damage per round of combat<br>+30 sonic damage<br>-10 Ranged damage
 
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| [[prabble crossbow]] || 94 || 8 || 130 ||  
 
| [[prabble crossbow]] || 94 || 8 || 130 ||  
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| [[The Shark's darts]] || 74 || 6 || 200 || +1 extra attack(s) per turn<br>+4% chips<br>-4% chance of weapon fumbles
 
| [[The Shark's darts]] || 74 || 6 || 200 || +1 extra attack(s) per turn<br>+4% chips<br>-4% chance of weapon fumbles
 
|-
 
|-
| [[third rail gun]] || 155 || 14 || 265 || Take 1 electric damage per round of combat<br>+30 electric damage<br>+10 fire damage<br>-10 Weapon damage (ranged or melee)
+
| [[third rail gun]] || 155 || 14 || 265 || Take 1 electric damage per round of combat<br>+30 electric damage<br>+10 fire damage<br>-10 Ranged damage
 
|-
 
|-
 
| [[Thor's bolts]] || 80 || 7 || 105 || +8 Electric Damage
 
| [[Thor's bolts]] || 80 || 7 || 105 || +8 Electric Damage

Revision as of 03:28, 25 December 2009

Item Power Level Required Autosell Value Notes
Aaron Burr's flintlock 18 2 200 +3 fire damage
+3 sonic damage
+2% chance of weapon fumbles
anarchery set 85 7 110 +4 Ranged damage
B.L.T. 125 12 240 +8% chance of critical hits.
B.L.ighT. gun 135 14 245 +10 to hit
+6% chance of critical hits.
bag of marbles 70 6 150 Approved for use in the PvP arena.
+4 PvP tentative attack
-2 PvP fierce attack
bag of throwing starfish 70 6 80 +3 Melee Damage
ball bearing cannon 48 3 30 +5 Ranged damage
baseball 10 NA 5
beanbag cannon 26 3 20
boomerang 15 NA 7 +2 Melee Damage
Boomstick 100 3 NA +5 fire damage
+10 sonic damage
bow of hazard 45 3 52 +4 Fire Damage
Cathay ray 170 16 265 +5 fire damage
+10 dodging ability
cryonite darts 62 5 40 +3 ice damage
+3 Ranged damage
dark arts 25 NA 16 +2 Ice Damage
dented hubcap 56 5 60 +3 sonic damage
eponymous nail gun 30 2 30
Furnace of Yeb 720 70 NA +50% weapon damage
+50 fire damage
+5 extra attack(s) per turn.
Gaul blatter 160 16 245 +10 to hit
+5% to initiative
gauze rifle 80 9 160 +3 HP per turn
+5% to hit
GigaGuy cannon 10 NA NA +100 offense (+10/level, max: +100).
+1 extra attack(s) per turn.
Provides several special attacks in combat.
Occasionally causes foes to drop restoratives.
ion beamer 90 8 500 +10 fire damage
+10 to hit
Jimmy Six's laser 146 13 200 +12 fire damage
+4% chance of critical hits
jury-rigged splatter 1 10 150 +20 acid damage
King's boomerang 40 NA NA +1 extra attack per turn
+3% of weapon damage returned as HP when any of the two items from the set are worn.
+X offense (+5/level, max: +60) when the full set is worn.
laser cannon 75 6 90 +4 Fire Damage
laser pistol 58 4 62 +2 Fire Damage
longbow of the law 72 6 78 +5% chips
metal-rimmed frisbee 20 NA 10
military sidearm 78 7 95 +4 sonic damage
moonbow 21 NA 16 +5 to Initiative
N'Gah-Kthun's Lancer 500 55 NA +3 extra attack(s) per turn.
+20% to hit
+20 fire damage
+2% chance of critical hits
needler 100 9 150 +10% to hit
Pachelbel's cannon 85 7 120 +5 sonic damage
pingerang 35 2 30
pocket laser 33 2 25 +1 fire damage
pod blaster 104 9 168 +5% of weapon damage returned as PP
polyphonic spree-gun 130 13 155 +10% Reflexes
Take 1 sonic damage per round of combat
+30 sonic damage
-10 Ranged damage
prabble crossbow 94 8 130
pronged javelin 60 5 65
rail gun 140 12 260 +10 fire damage
+10 sonic damage
repeating rifle 50 5 NA +5% Reflexes
+2 extra attack(s) per turn.
Successful hit weakens opponents (by 4 points).
rubber yo-yo 4 2 100 Approved for use in the PvP arena.
+2 PvP tentative attack
shrapnel gun 120 11 155 +3% of weapon damage returned as PP
+10 dodging ability
shooting stars 115 10 180 +10 Fire Damage
shortbow of the stick 42 3 52 +3% item drops
sling 15 NA 8
stranging device 60 7 110 +10 sonic damage
+8% chance of weapon fumbles.
Causes disastrous fumbles.
straw and thumbtacks 10 NA 10
taser 40 3 35 +3 Electric Damage
TaserMax 70 6 82 +4 electric damage
the 3-erang 82 7 35 +30% offense
+10 offense
the golem's Glock 98 8 200 +10 Ranged damage
+8 to hit
+1 extra attack(s) per turn
The Shark's darts 74 6 200 +1 extra attack(s) per turn
+4% chips
-4% chance of weapon fumbles
third rail gun 155 14 265 Take 1 electric damage per round of combat
+30 electric damage
+10 fire damage
-10 Ranged damage
Thor's bolts 80 7 105 +8 Electric Damage
Trident of Nodens 380 40 NA +3 extra attack(s) per turn.
+5% of weapon damage returned as HP
+5% of weapon damage returned as PP
Fires varying elemental beams.
U.R.L. 52 4 55 +4 Fire Damage
xentrium crossbow 150 14 308 +10% to initiative
+10 to hit
your little friend 65 5 75 +6 Ranged Damage
zapper 55 4 57 +5 Electric Damage



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