Difference between revisions of "Melee Weapons Summary Table"

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(cold-blooded axe)
(bun's blade)
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| [[brass knuckles]] || 13 || NA || 8 ||  
 
| [[brass knuckles]] || 13 || NA || 8 ||  
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| [[bun's blade] || 18 || 17 || 270 || +9 weapon damage (ranged or melee)<br>+20 Reflexes<br>Grants wearer the ability for super jumps
 
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| [[Burma razor]] || 170 || 16 || 260 ||
 
| [[Burma razor]] || 170 || 16 || 260 ||

Revision as of 01:04, 24 December 2009

Item Power Level Required Autosell Value Notes
astral spline 100 9 120 +7 Melee Damage
+10 to Hit
Atmos Spear (extended) 150 10 NA +10% to your maximum Hit Points
Grants wearer the ability to fly
Can call down lightning 5 times per day.
+8% chance of critical hits
Atmos Spear (shortened) 50 NA NA +20 to maximum HP
Grants wearer the ability to fly
Can call down lightning 5 times per day.
+7% chips
badly bent knife 5 NA 1
baseball bat 10 NA 5
Bass-O-Matic 77 52 4 60 +4 Melee Damage
bat out of Hell 115 10 180 +10% to hit
big honkin' hammer 65 5 80 -5 to Hit
+8 Electric Damage
big left hook 85 6 72 +5 Strength
Blue Elsa's blue blade 60 5 200 +10% offense
+10 to hit
brass knuckles 13 NA 8
[[bun's blade] 18 17 270 +9 weapon damage (ranged or melee)
+20 Reflexes
Grants wearer the ability for super jumps
Burma razor 170 16 260
cold-blooded axe 160 15 320 +10 ice damage
+20% ice resistance
colossal mandible 50 4 50
cranky old bastard sword 190 18 154 +2% XP per combat
+12 sonic damage
cryonite club 63 5 50 +3 ice damage
Successful hit weakens opponents.
digital rapier 45 3 56 +10 to Hit
+5 to Initiative
digital saber 55 4 60 +3 Electric Damage
ethereal club 65 5 90 +5% of Weapon Damage Returned as PP
extension cord 10 NA 5 +1 Electric Damage
Fighting Club 10 NA NA +X offense (+10/level, max: 100)
+20% Strength
+10 Melee damage
+5% of weapon damage returned as HP
You do know Jack. Specifically, Jack's physiology.
fire drill 147 13 275 +13 fire damage
flaming whip 30 3 35 +20 fire damage
Take 3 fire damage per round of combat
frostbite whip 21 2 8 +4 ice damage
Gallagher's mallet 110 10 175 +30 Damage to Melons
Gilligan's golf club 145 13 180 +10% Reflexes
+6% chance of weapon fumbles.
+3% chance of enemy fumbles
+10% to your maximum Hit Points
Gulliver's maul 130 12 180 +3% of weapon damage returned as PP
+10 spell damage
ham banner 70 6 NA +10 Melee Damage.
Exclusively given to mods.
hammer 10 NA 5
hammer time 72 6 130 -5 seconds to the duration of each turn
+3 Melee damage
handle 38 2 42 No weapon fumbles, ever.
hedge slammer 26 NA 16 +3 Strength
icicle 30 2 5 +5 ice damage
knife 7 NA 3
lamp post 98 8 145 +10 Melee damage
-8 to hit
larchwood staff 85 7 115 +5% Intellect
large knife 15 NA 8
laser saber 75 6 68 +3 electric damage
+4 dodging ability
lead pipe 20 NA 5
lightning rod 137 14 235 +3% of weapon damage returned as PP
+3% of weapon damage returned as HP
+5 electric damage
long arm of the law 72 6 70 +5% Chips
metaphoric claws 45 3 45
mighty quill 50 5 NA +5% Strength
+5% to your maximum Hit Points
+3% of weapon damage returned as HP
Misericorde of the Squid 380 40 NA +20% to hit
Successful hit weakens opponents.
+6% chance of critical hits.
morning star 92 8 130 +5% of Weapon Damage Returned as PP
mourning star 105 9 165 +5% of Weapon Damage Returned as HP
night club 82 7 90 +4 sonic damage
numbchucks 48 4 14 +6 ice damage
padded axe 40 2 100 Approved for use in the PvP arena.
+2 PvP fierce attack
padded club 40 2 100 Approved for use in the PvP arena.
+2 PvP standard attack
pandimensional scepter 40 3 100 -1 Cost of Combat Spells
+10 Spell Damage
paper machete 23 NA 15 +2 Melee Damage
peacekeeping baton 18 NA 9 +2 Melee Damage
photo-chopper 50 4 NA +2 fire damage
+2 ice damage
+2 electric damage
+2 sonic damage
+2 acid damage
+2 psychic damage
Custom item given to Corrupt Shadow
Quijote's spear 135 13 290 +15 increased foe toughness.
+20 damage to giants
-50% defense against windmills
quill blade 90 12 250 +10 Melee damage
+5% to hit
rapier 42 3 46
Reaper's scythe 10 NA 10 +1% of weapon damage returned as HP
saw glove 140 12 255 +15 Melee Damage
Sceptre of 'Umr At-Tawil 666 50 NA Can use a disintegration beam 10 times/day.
-5 seconds to the duration of each turn
+10% Strength
+10% Intellect
+10% Reflexes
Scourge of Souls 550 55 NA 5% chance to stun opponents
-10 foe toughness.
+50 Melee damage
+10% of weapon damage returned as HP
Scythian crook 155 16 235
shattered protest sign 3 NA 1
shepherd's crook 35 2 100 Successful hit weakens opponents (by 5 points)
+5% effectiveness from your sidekick
short end of the stick 45 3 42 +3% item drops
smart axe 125 12 255 +8% of Weapon Damage Returned as HP
spark saw 152 14 260 +20 electric damage
steel knuckles 25 NA NA
telekinetic katana 1 10 150 +20 psychic damage
The Tenderizer's hammer 142 13 200 +8 Melee damage
+15% Strength
the whole nine yards 83 7 110 +10 Strength
Thundarr's photon blade 95 8 200 +8 fire damage
+8 defense
titanium mace 48 3 48
titanium pipe 38 2 32
Torch of Nug 700 70 NA +50% weapon damage
+50 fire damage
+10% of weapon damage returned as HP
tritanium trident 78 7 50 +30% offense
+10 Strength
truepenny blade 85 7 120 +5 to Hit
+5 Melee Damage
ubiquitous chainsaw 30 2 30
unleaded pipe 82 7 108 +8 Strength
wand of compensation 60 5 80 Successful hit weakens opponents
warmaking baton 82 7 104 +4 Melee damage
xentrium axe 150 14 314 +10% to initiative
+10 to hit



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