Elemental: Difference between revisions
		
		
		
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|  Adding effects | No edit summary | ||
| Line 39: | Line 39: | ||
| | Passive | | Passive | ||
| | 0 | | 0 | ||
| |  | | Regenerate PP every turn | ||
| |- | |- | ||
| | Level 6 | | Level 6 | ||
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| | Noncombat | | Noncombat | ||
| | 12 | | 12 | ||
| | Increases defense<br> | | Increases defense<br>adds fire, ice, and electric resistance | ||
| |- | |- | ||
| | Level 9   | | Level 9   | ||
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| | Noncombat | | Noncombat | ||
| | 20 | | 20 | ||
| | Heals  | | Heals wounds | ||
| |- | |- | ||
| | Level 11   | | Level 11   | ||
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| | Passive | | Passive | ||
| | 0 | | 0 | ||
| |  | | Increased PP capacity<br>Increased % spell damage | ||
| |- | |- | ||
| | Level 15 | | Level 15 | ||
Revision as of 10:27, 11 March 2010
Go back to Character Skills
The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be reckoned with. Just don't ask one to light a cigarette for you—they really get sick of that.
| Level Attained | Skill Name | Skill Type | PP Cost | Effect | 
|---|---|---|---|---|
| Level 1 | Throw Sparks | Combat | 2 | Deals fire damage | 
| Level 2 | Air Shield | Buff | 3 | Increases defense | 
| Level 3 | Ice Bolt | Combat | 4 | Deals ice damage | 
| Level 4 | Groundquake | Combat | 6 | Reduces opponent to-hit and dodge chances May stun opponent | 
| Level 5 | Proper Hydration | Passive | 0 | Regenerate PP every turn | 
| Level 6 | Lightning Bolt | Combat | 8 | Deals electric damage | 
| Level 7 | Fire Shield | Buff | 7 | Damages foes when they hit you | 
| Level 8 | Stone Armor | Noncombat | 12 | Increases defense adds fire, ice, and electric resistance | 
| Level 9 | Tornado | Combat | 10 | Reduces opponent to-hit and dodge chances Deals damage | 
| Level 10 | Lifeblood Manipulation | Noncombat | 20 | Heals wounds | 
| Level 11 | Metalmorph | Noncombat | 20 | Can upgrade certain metals | 
| Level 12 | Firestorm | Combat | 18 | Deals fire damage | 
| Level 13 | Not Implemented | |||
| Level 14 | The Fire Within | Passive | 0 | Increased PP capacity Increased % spell damage | 
| Level 15 | Not Implemented | |||
| Level 16 | Not Implemented | 
Talisman
Elementals start with an Ember in a Bottle.
Elementals are rewarded with a Thunder in a Bottle for completing the Don't Cry for Me, Zion-tina quest.
| Classes | |||
|---|---|---|---|
|  Elemental |  Naturalist |  Gadgeteer |  Psion |