Difference between revisions of "Metalmorph"

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(it costs 20 PP)
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* In practice used from the [[Workbench]] interface at your [[Hideout]].
 
* In practice used from the [[Workbench]] interface at your [[Hideout]].
* Prior to the introduction of skill points, all metals could be metalmorphed. X was 15.
+
* Prior to the introduction of skill points, all metals could be metalmorphed. X was 20.
 
* The name of the skill is based on a suggestion made by [[User:Fly Die0|Fly Die0]] as part of the [http://www.twilightheroes.com/forums/viewtopic.php?f=1&t=716 May 2009's bounty].
 
* The name of the skill is based on a suggestion made by [[User:Fly Die0|Fly Die0]] as part of the [http://www.twilightheroes.com/forums/viewtopic.php?f=1&t=716 May 2009's bounty].

Revision as of 19:53, 24 June 2010

Go to Elemental Skills (level 11 skill, trained at the Training Room)

Metalmorph

With your elemental insight, you can convert the molecules of certain metals into other metals. Theoretically, more valuable metals.

Can upgrade certain metals

Noncombat Skill
Cost: X PP

Notes

  • This skill is not properly coded for skill points yet. The following will be true when it is.
  • X is 20 - round(S/2), where S is the number of skill points invested.
  • The metals that can be metalmorphed depend on S:
S required Source Target
0 Titanium Cryonite
0 Plasteel Cavorite
3 Cybertronium Illuminum
6 Tritanium Pentium
8 Polysteel Paladinum
10 Byzantium Malkamite
  • In practice used from the Workbench interface at your Hideout.
  • Prior to the introduction of skill points, all metals could be metalmorphed. X was 20.
  • The name of the skill is based on a suggestion made by Fly Die0 as part of the May 2009's bounty.