Difference between revisions of "NCI Live building"

From Twilight Heroes Wiki
Jump to: navigation, search
(General encounters)
(General encounters)
Line 143: Line 143:
 
|exp=116
 
|exp=116
 
|chips=''some''
 
|chips=''some''
|items=[[chain links]]}}
+
|items=[[chain links]], [[chain links]]}}
  
 
{{combat
 
{{combat

Revision as of 11:28, 26 September 2010

NCI Live building
Nci-live.jpg
Location: (Jekyll and) Hyde Park
Unlocks: during Cat and Mick-y Mouse Game
Combat %: unknown
Foe XP range:
ID: 55

The Mick is somewhere in here. Can you find him before it's too late?

Nci-live-map.gif
  • NCI Live building opens as you approach Rand for the second time during Cat and Mick-y Mouse Game.
  • The location includes 35 rooms numbered from left to right, from top to bottom, skipping levels 6 and 7.
  • A room can be in one of three states:
    • Can-visit.gif - accessible for visit. Once a certain number of foes are defeated, or non combats are encountered, become clear
    • Cant-visit.gif - not accessible yet
    • Perpetual.gif - perpetual access
    • Clear.gif - cleared, cannot be accessed any more
  • You start with only room 26 available.

Room 23

Elevator-door.gif

Gonna Let the Elevator Bring Us Down

Hm, the elevator doesn't seem to be working. That's gonna be a problem. They must have locked all the machinery down. You're going to have to find some stairs or figure out how to turn this thing back on.

Room 26 (front room)

Petty Theft (room 26)
Ultimate-guard.gif




Notes: followed by ultimate security guard


ultimate security guard
Ultimate-guard.gif


Chip Drops: some

Experience Gained: 115



Notes: defeating four opens room 27


Room 27

opens room 28

Room 28

General encounter.

opens room 29

Room 29

General encounter.

opens room 23, 30 and 34

Room 30

Room 31

Information Technology's Secret Weapon (without paperclip)
Locked-computer.gif




Notes: If you don't have combat paperclip in your inventory


Information Technology's Secret Weapon (with paperclip)
Cd-tray.gif


  • Experience: 200


Notes:


Room 32

General encounter.

opens room 31

Room 33

General encounter.

opens room 32

Room 34

Requires super jumping or you get:

Hole-in-floor.gif

Holy Floors with Holes in Them, <name>!

For about a quarter of a second you consider jumping through the hole in the floor here, but then decide that's a bad idea. For one thing, you don't know how to get back up. What if it's a trap? What if you starve to death down there?

Playing it safe isn't exactly your thing, but in this case you probably ought to be prepared with some super-jump option before going down there.


General encounter.

opens room 33 and 35

Room 35

Perpetual access.

General encounters

intimidating janitor
Janitor.jpg

Item Drops: combat paperclip, epic mop

Chip Drops: some

Experience Gained: 117




femaleroom clerk
Femaleroom-clerk.gif

Item Drops: throwing pen

Chip Drops: some

Experience Gained: 116




Petty Theft
Petty-cash.jpg
  • Chip Drops: 100-120



receptionist
Receptionist.gif

Item Drops: shocker pen, bubble gum, relaxing flats, nail file

Chip Drops: some

Experience Gained: 115




mailroom clerk
Mailroom-clerk.gif

Item Drops: chain links, chain links

Chip Drops: some

Experience Gained: 116




maleroom clerk
Maleroom-clerk.jpg

Item Drops: paper cut gloves, taped glasses, Manly Man energy drink

Chip Drops: 87-144

Experience Gained: 115





IT drone
It-drone.gif

Item Drops: taped glasses, SQUID disc: Brain Computers and You

Chip Drops: some

Experience Gained: 115




Shouldn't This Be At the Casino?
Water-cooler.jpg


  • Experience: ?-101-125-?