Difference between revisions of "Psion"
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(technically it's EXTRA auras(you can use 1 aura at levels 1-5 or 1-7)) |
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| Passive | | Passive | ||
| 0 | | 0 | ||
− | | Allows you to use of [[Mind | + | | Allows you to use of [[Mind Poke]], [[Mind Jab]], and [[Psionic Blast]] on [[:Category:Robots|Robots]]. |
|- | |- | ||
| Level 12 | | Level 12 | ||
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| Combat | | Combat | ||
| 15 | | 15 | ||
− | | Deals psychic damage | + | | Deals 15-30 + 8*S + level*3 + 2*sqrt(intellect) psychic damage |
|- | |- | ||
| Level 14 | | Level 14 |
Revision as of 21:36, 27 February 2011
Go back to Character Skills
The psion hero relies on the power of the mind. A masterful intellect combines with telekinetic and psychic powers to make a powerful crime-fighting hero. If you knew I was going to say that then the Psion hero is probably for you.
Level Attained | Skill Name | Skill Type | PP Cost | Effect |
---|---|---|---|---|
Level 1 | Aura: Vim | Noncombat | 4 | Increased to-hit ability Increased dodge ability |
Level 1 | Mind Poke | Combat | 1 | Deals psychic damage |
Level 2 | Knit Flesh | Noncombat | 4 | Heals damage |
Level 3 | Telekinesis | Combat | 4 | Deals physical damage |
Level 4 | Aura: Mystery | Noncombat | 8 | Increased spell damage -1 to the cost of combat spells |
Level 5 | Premonition | Passive | 0 | Increased initiative |
Level 6 | Mind Jab | Combat | 7 | Deals psychic damage |
Level 7 | Wind Warrior | Buff | 12 | Summons a sidekick |
Level 8 | Aura: Keen Observation | Noncombat | 16 | Slightly increased % XP gain Increased chips drops |
Level 9 | Knit Bone | Noncombat | 12 | Heals damage |
Level 10 | Meditation | Passive | 0 | Adds additional minutes to bedtime each rollover |
Level 11 | Electronic Understanding | Passive | 0 | Allows you to use of Mind Poke, Mind Jab, and Psionic Blast on Robots. |
Level 12 | Aura: Vigor | Noncombat | 12 | Regenerates HP each turn Increased maximum HP |
Level 13 | Psionic Blast | Combat | 15 | Deals 15-30 + 8*S + level*3 + 2*sqrt(intellect) psychic damage |
Level 14 | Detachment | Noncombat | 20 | Opponent attack damage decreased Turn length increased |
Level 15 | Biofeedback | Buff | 10 | Adds resistance to fire, ice, sonic, and psychic damage |
Level 16 | Aura: Mental Magnetism | Noncombat | 15 | Increased or decreased chance of combat adventures |
- Psions' starting equipment is Intellectual Headband, wizard's staff and pure white pajamas.
- Psions are rewarded with an Orb of Insight for completing the Don't Cry for Me, Zion-tina quest.
- Psions are able to hold one extra aura per six levels in their head, compared to other classes which can hold one extra one aura per eight levels.
Classes | |||
---|---|---|---|
Elemental |
Naturalist |
Gadgeteer |
Psion |