Transportation Summary Table: Difference between revisions
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Red Hex |
Piloting |
||
| Line 36: | Line 36: | ||
| [[bicycle]] || 2 || 20 || || -1 PP per turn | | [[bicycle]] || 2 || 20 || || -1 PP per turn | ||
|- | |- | ||
| [[command chopper]] || 4 || 250 || || Grants wearer the ability to fly<br>+10% spell damage | | [[command chopper]] || 4 || 250 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>+10% spell damage | ||
|- | |- | ||
| [[dreamer's clock]] || ∞ || NA || Level 15 || Grants wearer the ability to fly<br>Grants wearer the ability to breathe under water. | | [[dreamer's clock]] || ∞ || NA || Level 15 || Grants wearer the ability to fly<br>Grants wearer the ability to breathe under water. | ||
| Line 44: | Line 44: | ||
| [[hot rodimus]] || 5 || 120 || Level 15 || | | [[hot rodimus]] || 5 || 120 || Level 15 || | ||
|- | |- | ||
| [[jetpack]] || 5 || 300 || || Grants wearer the ability to fly | | [[jetpack]] || 5 || 300 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly | ||
|- | |- | ||
| [[lead dirigible]] || 3 || NA || || Grants wearer the ability to fly<br>+20 seconds to the duration of each turn<br>Rental equipment is lost at rollover | | [[lead dirigible]] || 3 || NA || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>+20 seconds to the duration of each turn<br>Rental equipment is lost at rollover | ||
|- | |- | ||
| [[Lexura Infinides D-8]] || 4 || 600 || || +2 PP Per Turn | | [[Lexura Infinides D-8]] || 4 || 600 || || +2 PP Per Turn | ||
| Line 54: | Line 54: | ||
| [[magic truck vehicle]] || 2 || 30 || || +30 Seconds to Each Turn | | [[magic truck vehicle]] || 2 || 30 || || +30 Seconds to Each Turn | ||
|- | |- | ||
| [[medevac chopper]] || 5 || NA || || Grants wearer the ability to fly<br>Can perform up to 5 air rescues per day<br>+3 HP per turn | | [[medevac chopper]] || 5 || NA || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Can perform up to 5 air rescues per day<br>+3 HP per turn | ||
|- | |- | ||
| [[mini fusion octotron]] || 4 || NA || Level 5 || +3 fire damage<br>+3 ice damage<br>+3 electric damage<br>+3 sonic damage<br>+3 acid damage<br>+5 defense | | [[mini fusion octotron]] || 4 || NA || Level 5 || +3 fire damage<br>+3 ice damage<br>+3 electric damage<br>+3 sonic damage<br>+3 acid damage<br>+5 defense | ||
| Line 66: | Line 66: | ||
| [[mysterious machine]] || 4 || 130 || Level 8 || +1 electric damage<br>+1 sonic damage<br>+1 acid damage | | [[mysterious machine]] || 4 || 130 || Level 8 || +1 electric damage<br>+1 sonic damage<br>+1 acid damage | ||
|- | |- | ||
| [[Ned's chopper]] || 5 || NA || || Grants wearer the ability to fly<br>Rental equipment is lost at rollover | | [[Ned's chopper]] || 5 || NA || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Rental equipment is lost at rollover | ||
|- | |- | ||
| [[old-style ambulance]] || 3 || 400 || || +3 HP Per Turn | | [[old-style ambulance]] || 3 || 400 || || +3 HP Per Turn | ||
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| [[unbranded jalopy]] || 3 || 100 || || -5 to Intiative | | [[unbranded jalopy]] || 3 || 100 || || -5 to Intiative | ||
|- | |- | ||
| [[VHF-1 Fighter]] || 5 || NA || || Grants wearer the ability to fly<br>Can perform up to 5 airstrike attacks per day.<br>Refreshingly climate-controlled cabin. | | [[VHF-1 Fighter]] || 5 || NA || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Can perform up to 5 airstrike attacks per day.<br>Refreshingly climate-controlled cabin. | ||
|- | |- | ||
| [[vicious cycle]] || 4 || 220 || Level 12 || +6 fire damage<br>+10% fire resistance | | [[vicious cycle]] || 4 || 220 || Level 12 || +6 fire damage<br>+10% fire resistance | ||
Revision as of 19:49, 10 April 2011
Your mode of transportation can be chosen in your Garage.
Transportation requirement goes by zone.
| Zone | Range requirement |
|---|---|
| Somerset Square | 0 |
| University Heights | 1 |
| Seedy Casinos Bayside |
2 |
| Downtown Twilight | 3 |
| Heavy Industry District Out in the Desert (Jekyll and) Hyde Park |
4 |
| Up in the Mountains | 5 |
The following table summarizes all known forms of transportation.
| Item | Range | Autosell Value | Requirement | Notes |
|---|---|---|---|---|
| on foot | 0 | NA | "I'll just walk, thanks" | |
| armored pegasus | 4 | 1000 | Level 12 | Grants wearer the ability to fly -10 seconds to the duration of each turn |
| Asp Evader | 4 | 500 | +10% to Initiative | |
| bandwagon | 2 | 50 | Increases the effectiveness of reputation-affecting choices | |
| bicycle | 2 | 20 | -1 PP per turn | |
| command chopper | 4 | 250 | Piloting | Grants wearer the ability to fly +10% spell damage |
| dreamer's clock | ∞ | NA | Level 15 | Grants wearer the ability to fly Grants wearer the ability to breathe under water. |
| Emmett McFlie's hoverboard | 3 | 200 | +8 foe toughness | |
| hot rodimus | 5 | 120 | Level 15 | |
| jetpack | 5 | 300 | Piloting | Grants wearer the ability to fly |
| lead dirigible | 3 | NA | Piloting | Grants wearer the ability to fly +20 seconds to the duration of each turn Rental equipment is lost at rollover |
| Lexura Infinides D-8 | 4 | 600 | +2 PP Per Turn | |
| light cycle | 4 | 220 | Level 14 | +4 electrical damage +4% item drops |
| magic truck vehicle | 2 | 30 | +30 Seconds to Each Turn | |
| medevac chopper | 5 | NA | Piloting | Grants wearer the ability to fly Can perform up to 5 air rescues per day +3 HP per turn |
| mini fusion octotron | 4 | NA | Level 5 | +3 fire damage +3 ice damage +3 electric damage +3 sonic damage +3 acid damage +5 defense |
| Model T-1000 | 3 | 120 | Level 8 | +25% effectiveness from your sidekick |
| moped | 3 | 150 | ||
| motorcycle | 4 | 200 | +5 to Initiative | |
| mysterious machine | 4 | 130 | Level 8 | +1 electric damage +1 sonic damage +1 acid damage |
| Ned's chopper | 5 | NA | Piloting | Grants wearer the ability to fly Rental equipment is lost at rollover |
| old-style ambulance | 3 | 400 | +3 HP Per Turn | |
| Paradime device | 3 | 86 | +1 HP per turn +2 PP per turn +5 dodging ability | |
| pegasus | 5 | 246 | Level 12 | Grants wearer the ability to fly |
| racing bike | 2 | 100 | +5 to initiative | |
| Red Hex | 3 | 125 | Level 4 | +4% chance of enemy fumbles +4 to initiative |
| skateboard | 1 | 10 | -5 to Initiative | |
| silicon scooter | 3 | 200 | Improved computer interaction | |
| sub-ma-car | 2 | 120 | Level 4 | Grants wearer the ability to breathe under water |
| that's my car | 4 | 110 | Level 7 | +10% fire resistance +10% ice resistance +10% electric resistance |
| The Dingo's Lotus | 4 | 200 | Level 9 | +3% XP per combat |
| the Night Mare | 4 | NA | Level 5 | +10% to initiative +10 weapon damage (ranged or melee) |
| tri-cycle | 4 | 205 | +10 defense +10 offense | |
| unbranded jalopy | 3 | 100 | -5 to Intiative | |
| VHF-1 Fighter | 5 | NA | Piloting | Grants wearer the ability to fly Can perform up to 5 airstrike attacks per day. Refreshingly climate-controlled cabin. |
| vicious cycle | 4 | 220 | Level 12 | +6 fire damage +10% fire resistance |
| Equipment Summary Tables |
|---|
| Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans |