Ranged Weapons Summary Table

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Revision as of 01:25, 16 October 2009 by Muhandes (talk | contribs) (repeating rifle)

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Item Power Level Required Autosell Value Notes
anarchery set 85 7 110 +4 Ranged damage
B.L.T. 125 12 240 +8% chance of critical hits.
B.L.ighT. gun 135 14 245 +10 to hit
+6% chance of critical hits.
bag of marbles 70 6 150 Approved for use in the PvP arena.
+4 PvP tentative attack
-2 PvP fierce attack
bag of throwing starfish 70 6 80 +3 Melee Damage
baseball 10 NA 5
beanbag cannon 26 3 20
boomerang 15 NA 7 +2 Melee Damage
Boomstick 100 3 NA +5 fire damage
+10 sonic damage
bow of hazard 45 3 52 +4 Fire Damage
Cathay ray 170 16 265 +5 fire damage
+10 dodging ability
cryonite darts 62 5 40 +3 ice damage
+3 Ranged damage
dark arts 25 NA 16 +2 Ice Damage
dented hubcap 56 5 60 +3 sonic damage
eponymous nail gun 30 2 30
Furnace of Yeb 720 70 NA +50% weapon damage
+50 fire damage
+5 extra attack(s) per turn.
Gaul blatter 160 16 245 +10 to hit
+5% to initiative
gauze rifle 80 9 160 +3 HP per turn
+5% to hit
GigaGuy cannon 10 NA NA +100 offense (+10/level, max: +100).
+1 extra attack(s) per turn.
Provides several special attacks in combat.
Occasionally causes foes to drop restoratives.
ion beamer 90 8 599 +10 fire damage
+10 to hit
jury-rigged splatter 1 10 150 +20 acid damage
King's boomerang 40 NA NA +1 extra attack per turn
+3% of weapon damage returned as HP when any of the two items from the set are worn.
+X offense (+5/level, max: +60) when the full set is worn.
laser cannon 75 6 90 +4 Fire Damage
laser pistol 58 4 62 +2 Fire Damage
longbow of the law 72 6 78 +5% chips
metal-rimmed frisbee 20 NA 10
military sidearm 78 7 95 +4 sonic damage
moonbow 21 NA 16 +5 to Initiative
N'Gah-Kthun's Lancer 500 55 NA +3 extra attack(s) per turn.
+20% to hit
+20 fire damage
+2% chance of critical hits
needler 100 9 150 +10% to hit
Pachelbel's cannon 85 7 120 +5 sonic damage
pingerang 35 2 30
pocket laser 33 2 25 +1 fire damage
pod blaster 104 9 168 +5% of weapon damage returned as PP
polyphonic spree-gun 130 13 155 +10% Reflexes
Take 1 sonic damage per round of combat
+30 sonic damage
-10 Weapon damage (ranged or melee)
prabble crossbow 94 8 130
pronged javelin 60 5 65
rail gun 140 12 260 +10 fire damage
+10 sonic damage
repeating rifle 50 5 NA +5% Reflexes
+2 extra attack(s) per turn.
Successful hit weakens opponents (by 4 points).
rubber yo-yo 4 2 100 Approved for use in the PvP arena.
+2 PvP tentative attack
shrapnel gun 120 11 155 +3% of weapon damage returned as PP
+10 dodging ability
shooting stars 115 10 180 +10 Fire Damage
shortbow of the stick 42 3 52 +3% item drops
sling 15 NA 8
stranging device 60 7 110 +10 sonic damage
+8% chance of weapon fumbles.
Causes disastrous fumbles.
straw and thumbtacks 10 NA 10
taser 40 3 35 +3 Electric Damage
TaserMax 70 6 82 +4 electric damage
the 3-erang 82 7 35 +30% offense
+10 offense
third rail gun 155 14 265 Take 1 electric damage per round of combat
+30 electric damage
+10 fire damage
-10 Weapon damage (ranged or melee)
Thor's bolts 80 7 105 +8 Electric Damage
Trident of Nodens 380 40 NA +3 extra attack(s) per turn.
+5% of weapon damage returned as HP
+5% of weapon damage returned as PP
Fires varying elemental beams.
U.R.L. 52 4 55 +4 Fire Damage
xentrium crossbow 150 14 308 +10% to initiative
+10 to hit
your little friend 65 5 75 +6 Ranged Damage
zapper 55 4 57 +5 Electric Damage



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