Boots Summary Table
| Item | Power | Level Required | Autosell Value | Notes | 
|---|---|---|---|---|
| army boots | 4 | 3 | 15 | |
| Biff Socko's socks | 6 | 5 | 200 | +5% Reflexes +2 damage absorption  | 
| biker boots | 2 | NA | 20 | |
| boogaloo boots | 15 | 14 | 105 | +3 electric damage +10% Reflexes +10 dodging ability  | 
| boots of the cold feet | 6 | 5 | 40 | +3 ice damage | 
| bunny slippers | 2 | NA | 10 | +1% ice resistance | 
| burning disco shoes | 5 | NA | NA | Gotta Dance! | 
| chain sabaton | 12 | 11 | 100 | +5 damage absorption | 
| chip loafers | 11 | 10 | 25 | +3% chips | 
| cleats | 1 | NA | 10 | +2 Reflexes | 
| cross trainers | 1 | NA | 20 | |
| crystalline slippers | 6 | 5 | 30 | +2 damage absorption +15 damage against wicked stepmothers  | 
| dashing shoes | 16 | 15 | 105 | +5% Strength +3% to initiative  | 
| databoots | 7 | 6 | 90 | +5% Reflexes +10 offense  | 
| earth boots | 11 | 10 | 175 | +10 to maximum HP +10 to maximum PP  | 
| fins | 2 | NA | NA | Rental equipment is lost at rollover -20% to Initiative  | 
| flip-flops | 1 | NA | 8 | +1 to maximum HP +2% electric resistance  | 
| go-go boots | 4 | 3 | 35 | +5 Reflexes | 
| greased bowling shoes | 12 | 11 | NA | +10% to initiative | 
| ground surge boots | 16 | 15 | 130 | +15 fire damage | 
| grounding boots | 9 | 8 | 60 | +10% electric resistance | 
| Hercules sandals | 13 | 12 | 210 | +10 ice damage Gives wearer a slightly brutish appearance  | 
| high-jump boots | 6 | 5 | 80 | Grants wearer the ability for super jumps | 
| Hike boots | 5 | 3 | 25 | |
| Hobbes' nail boots | 5 | NA | NA | +5 Melee damage Occasionally grants a bonus tiger pounce attack if you win initiative +5% item drops Increased chance of combat adventures  | 
| iron-toe boots | 10 | 9 | 20 | +3 foe toughness +3 offense +3 defense -5 to initiative  | 
| jack boots | 8 | 7 | 100 | +8 Melee damage | 
| jungle boots | 4 | 3 | 35 | +5% fire resistance | 
| low-jump boots | 10 | 9 | 138 | +1 Damage Absorption -33% Reflexes  | 
| MechaPinata hooves | 23 | 20 | 100 | +5 HP per turn MechaPinata Fortitude  | 
| metaphoric shoes | 19 | 18 | 10 | +5 XP per combat -1 HP per turn +8 to initiative  | 
| Mister Chill Out's snow boots | 7 | 6 | 200 | +10% ice resistance | 
| moulded bouts | 9 | 8 | 50 | |
| mukluks | 4 | 3 | 35 | +5 to maximum PP | 
| multiversal feet | 33 | NA | NA | +3 HP per turn +3 PP per turn Grants wearer the ability for super jumps Rental equipment is lost at rollover  | 
| nylon shoes | 13 | 12 | 210 | +10 dodging ability | 
| paint-splattered jellies | 5 | 4 | 10 | +5% chips | 
| pod moccasins | 10 | 9 | 160 | +10 to maximum PP | 
| pointininis | 12 | 11 | 100 | Attacker takes 10 damage | 
| poly stilettos | 14 | 13 | 125 | +5% Reflexes +8 Weapon damage (ranged or melee)  | 
| Prefontane's shoes | 5 | 10 | NA | -10 seconds to the duration of each turn | 
| red shoes | 5 | 2 | 150 | Approved for use in the PvP arena -15 seconds to the duration of each PvP duel  | 
| reinforced boots | 3 | NA | 20 | |
| relaxing flats | 5 | 10 | 200 | +5 HP per turn +5 PP per turn  | 
| rocket boots | 5 | 5 | NA | Grants the ability to fly - for Gadgeteers only +10 initiative - for Gadgeteers only  | 
| Roderick's Boots | 10 | NA | NA | +5 Reflexes +10% chips Grants wearer the ability for super jumps Provides +10% Reflexes if worn in conjunction with Roderick's Gloves  | 
| roller blades | 4 | 5 | 72 | +3 Melee damage | 
| sandals | 3 | 4 | 32 | -1% chance of weapon fumbles. | 
| scaffold shoes | 1 | NA | 5 | +2 PP reduction from frusion-based attacks. | 
| scootin' boots | 8 | 7 | 98 | +7 dodging ability | 
| skeptic sandals | 3 | 2 | NA | + 20% Intellect | 
| sneakers | 1 | NA | 5 | |
| sneakiers | 9 | 8 | 120 | Increased chance of non-combat adventures | 
| soft shoes | 8 | 7 | 110 | +8 to initiative | 
| spiky heels | 10 | 10 | 150 | +5 Melee damage Attacker takes 5 damage  | 
| Spring-Heeled Jack's boots | 10 | NA | NA | 5% chance to stun opponents  Grants wearer the ability for super jumps +10% dodging ability +1 skill point applied to combat skills if Jill's elegant gloves is worn  | 
| stamped boots of stamping | 8 | 7 | 200 | Attacker takes 6 damage +2 damage absorption  | 
| Stiletto Shoes of Stealthy Subtlety | 12 | 10 | 200 | Increased chance of noncombat adventures +5% Reflexes  | 
| sturdy boots | 8 | 7 | 100 | +5 Reflexes | 
| tanker boots | 4 | 3 | 35 | +5% acid resistance | 
| The Baroness's stiletto boots | 12 | 11 | 200 | +3 defense +10 to maximum HP  | 
| Treader of the Dust's Sandals | 60 | 55 | NA | +10 PP per turn Increased chance of combat adventures +10 Weapon damage (ranged or melee) -5 seconds to the duration of each turn  | 
| tritanium treads | 7 | 6 | 25 | +3 defense -2% chance of weapon fumbles  | 
| UltraSport socks | 11 | 10 | 125 | +10 to maximum PP +10% Reflexes  | 
| vacuum tube socks | 1 | 8 | 200 | Infinitesimally increased odds of finding an ultra-rare. Moderately increased odds of finding nonseizium. +4% item drops  | 
| vindaloo boots | 18 | 17 | 200 | +5 fire damage +10% dodging ability  | 
| Vinlands' End hiking boots | 17 | 16 | 105 | +5% Intellect +10% dodging ability  | 
| water moccasins | 6 | 5 | 64 | +2 acid damage | 
| white boots | 4 | NA | 50 | Approved for use in the PvP arena +1 PvP starting points +1 PvP offense +1 PvP defense  | 
| writhing deco shoes | 26 | 25 | 300 | +10% Reflexes +10 psychic damage Wailing of Yuggoth  | 
| xentrium boots | 5 | 7 | 130 | -5 seconds to the duration of each turn | 
| Equipment Summary Tables | 
|---|
| Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans |