Psion
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The psion hero relies on the power of the mind. A masterful intellect combines with telekinetic and psychic powers to make a powerful crime-fighting hero. If you knew I was going to say that then the Psion hero is probably for you.
Only Psions can have Auras running.
Level Attained | Skill Name | Skill Type | PP Cost | Effect |
---|---|---|---|---|
Level 1 | Aura: Vim | Noncombat | 4 | +15 to hit +15 dodging ability |
Level 2 | Knit Flesh | Noncombat | 4 | Heals damage |
Level 3 | Telekinesis | Combat | 4 | Deals physical damage |
Level 4 | Aura: Mystery | Noncombat | 8 | Increased spell damage -1 to the cost of combat spells |
Level 5 | Premonition | Passive | 0 | Increased initiative |
Level 6 | Mind Jab | Combat | 7 | Deals psychic damage |
Level 7 | Wind Warrior | Buff | 12 | Summons a sidekick |
Level 8 | Aura: Keen Observation | Noncombat | 16 | +5% XP per combat Increased chips drop |
Level 9 | Knit Bone | Noncombat | 12 | Heals damage |
Level 10 | Meditation | Passive | 0 | +30 additional minutes at rollover |
Level 11 | Electronic Understanding | Passive | 0 | Allows you to use Mind Jab and Psionic Blast on robots |
Level 12 | Aura: Vigor | Noncombat | 12 | +30% to maximum HP +4 HP per turn |
Level 13 | Psionic Blast | Combat | 15 | Deals psychic damage |
Level 14 | Not Implemented | |||
Level 15 | Biofeedback | Buff | 10 | +15% fire, ice, sonic, and psychic resistance |
Level 16 | Aura: Mental Magnetism | Noncombat | 15 | Increased or decreased chance of combat adventures |
Talisman
Psions start with an Intellectual Headband
Psions are rewarded with an Orb of Insight for completing the Don't Cry for Me, Zion-tina quest.
Classes | |||
---|---|---|---|
Elemental |
Naturalist |
Gadgeteer |
Psion |