Psion

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Revision as of 07:30, 5 August 2009 by Muhandes (talk | contribs) (Added effects)

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The psion hero relies on the power of the mind. A masterful intellect combines with telekinetic and psychic powers to make a powerful crime-fighting hero. If you knew I was going to say that then the Psion hero is probably for you.

Only Psions can have Auras running.

Skills

Level Attained Skill Name Skill Type PP Cost Effect
Level 1 Aura: Vim Noncombat 4 +15 to hit
+15 dodging ability
Level 2 Knit Flesh Noncombat 4 Heals damage
Level 3 Telekinesis Combat 4 Deals physical damage
Level 4 Aura: Mystery Noncombat 8 Increased spell damage
-1 to the cost of combat spells
Level 5 Premonition Passive 0 Increased initiative
Level 6 Mind Jab Combat 7 Deals psychic damage
Level 7 Wind Warrior Buff 12 Summons a sidekick
Level 8 Aura: Keen Observation Noncombat 16 +5% XP per combat
Increased chips drop
Level 9 Knit Bone Noncombat 12 Heals damage
Level 10 Meditation Passive 0 +30 additional minutes at rollover
Level 11 Electronic Understanding Passive 0 Allows you to use Mind Jab and Psionic Blast on robots
Level 12 Aura: Vigor Noncombat 12 +30% to maximum HP
+4 HP per turn
Level 13 Psionic Blast Combat 15 Deals psychic damage
Level 14 Not Implemented
Level 15 Biofeedback Buff 10 +15% fire, ice, sonic, and psychic resistance
Level 16 Aura: Mental Magnetism Noncombat 15 Increased or decreased chance of combat adventures

Talisman

Psions start with an Intellectual Headband
Psions are rewarded with an Orb of Insight for completing the Don't Cry for Me, Zion-tina quest.

Classes
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Elemental
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Naturalist
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Gadgeteer
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Psion