Ranged Weapons Summary Table
From Twilight Heroes Wiki
Item | Power | Level Required | Autosell Value | Notes |
---|---|---|---|---|
Aaron Burr's flintlock | 18 | 2 | 200 | +3 fire damage +3 sonic damage +2% chance of weapon fumbles |
anarchery set | 85 | 7 | 110 | +4 Ranged damage |
B.L.T. | 125 | 12 | 240 | +8% chance of critical hits. |
B.L.ighT. gun | 135 | 14 | 245 | +10 to hit +6% chance of critical hits. |
bag of marbles | 70 | 6 | 150 | Approved for use in the PvP arena. +4 PvP tentative attack -2 PvP fierce attack |
bag of throwing starfish | 70 | 6 | 80 | +3 Melee Damage |
ball bearing cannon | 48 | 3 | 30 | +5 Weapon damage (ranged or melee) |
baseball | 10 | NA | 5 | |
beanbag cannon | 26 | 3 | 20 | |
boomerang | 15 | NA | 7 | +2 Melee Damage |
Boomstick | 100 | 3 | NA | +5 fire damage +10 sonic damage |
bow of hazard | 45 | 3 | 52 | +4 Fire Damage |
Cathay ray | 170 | 16 | 265 | +5 fire damage +10 dodging ability |
cryonite darts | 62 | 5 | 40 | +3 ice damage +3 Ranged damage |
dark arts | 25 | NA | 16 | +2 Ice Damage |
dented hubcap | 56 | 5 | 60 | +3 sonic damage |
eponymous nail gun | 30 | 2 | 30 | |
Furnace of Yeb | 720 | 70 | NA | +50% weapon damage +50 fire damage +5 extra attack(s) per turn. |
Gaul blatter | 160 | 16 | 245 | +10 to hit +5% to initiative |
gauze rifle | 80 | 9 | 160 | +3 HP per turn +5% to hit |
GigaGuy cannon | 10 | NA | NA | +100 offense (+10/level, max: +100). +1 extra attack(s) per turn. Provides several special attacks in combat. Occasionally causes foes to drop restoratives. |
ion beamer | 90 | 8 | 500 | +10 fire damage +10 to hit |
Jimmy Six's laser | 146 | 13 | 200 | +12 fire damage +4% chance of critical hits |
jury-rigged splatter | 1 | 10 | 150 | +20 acid damage |
King's boomerang | 40 | NA | NA | +1 extra attack per turn +3% of weapon damage returned as HP when any of the two items from the set are worn. +X offense (+5/level, max: +60) when the full set is worn. |
laser cannon | 75 | 6 | 90 | +4 Fire Damage |
laser pistol | 58 | 4 | 62 | +2 Fire Damage |
longbow of the law | 72 | 6 | 78 | +5% chips |
metal-rimmed frisbee | 20 | NA | 10 | |
military sidearm | 78 | 7 | 95 | +4 sonic damage |
moonbow | 21 | NA | 16 | +5 to Initiative |
N'Gah-Kthun's Lancer | 500 | 55 | NA | +3 extra attack(s) per turn. +20% to hit +20 fire damage +2% chance of critical hits |
needler | 100 | 9 | 150 | +10% to hit |
Pachelbel's cannon | 85 | 7 | 120 | +5 sonic damage |
pingerang | 35 | 2 | 30 | |
pocket laser | 33 | 2 | 25 | +1 fire damage |
pod blaster | 104 | 9 | 168 | +5% of weapon damage returned as PP |
polyphonic spree-gun | 130 | 13 | 155 | +10% Reflexes Take 1 sonic damage per round of combat +30 sonic damage -10 Weapon damage (ranged or melee) |
prabble crossbow | 94 | 8 | 130 | |
pronged javelin | 60 | 5 | 65 | |
rail gun | 140 | 12 | 260 | +10 fire damage +10 sonic damage |
repeating rifle | 50 | 5 | NA | +5% Reflexes +2 extra attack(s) per turn. Successful hit weakens opponents (by 4 points). |
rubber yo-yo | 4 | 2 | 100 | Approved for use in the PvP arena. +2 PvP tentative attack |
shrapnel gun | 120 | 11 | 155 | +3% of weapon damage returned as PP +10 dodging ability |
shooting stars | 115 | 10 | 180 | +10 Fire Damage |
shortbow of the stick | 42 | 3 | 52 | +3% item drops |
sling | 15 | NA | 8 | |
stranging device | 60 | 7 | 110 | +10 sonic damage +8% chance of weapon fumbles. Causes disastrous fumbles. |
straw and thumbtacks | 10 | NA | 10 | |
taser | 40 | 3 | 35 | +3 Electric Damage |
TaserMax | 70 | 6 | 82 | +4 electric damage |
the 3-erang | 82 | 7 | 35 | +30% offense +10 offense |
the golem's Glock | 98 | 8 | 200 | +10 Ranged damage +8 to hit +1 extra attack(s) per turn |
The Shark's darts | 74 | 6 | 200 | +1 extra attack(s) per turn +4% chips -4% chance of weapon fumbles |
third rail gun | 155 | 14 | 265 | Take 1 electric damage per round of combat +30 electric damage +10 fire damage -10 Weapon damage (ranged or melee) |
Thor's bolts | 80 | 7 | 105 | +8 Electric Damage |
Trident of Nodens | 380 | 40 | NA | +3 extra attack(s) per turn. +5% of weapon damage returned as HP +5% of weapon damage returned as PP Fires varying elemental beams. |
U.R.L. | 52 | 4 | 55 | +4 Fire Damage |
xentrium crossbow | 150 | 14 | 308 | +10% to initiative +10 to hit |
your little friend | 65 | 5 | 75 | +6 Ranged Damage |
zapper | 55 | 4 | 57 | +5 Electric Damage |
Equipment Summary Tables |
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